Search found 432 matches
- Sat Apr 21, 2012 7:37 am
- Forum: General Discussion
- Topic: Turbo Sliders Malta Community
- Replies: 51
- Views: 26021
I surely will :) I love Turbo Sliders a lot. I've managed 6 F1 Championships in the past and other international tournaments. I invested lot of time working on tracks: the trackpack you see above. Despite the fact that we left TS, i still kept visiting the website and forum to check the progress. Th...
- Fri Apr 20, 2012 4:32 pm
- Forum: General Discussion
- Topic: Turbo Sliders Malta Community
- Replies: 51
- Views: 26021
I saw the F1 Speed League video on the turbo sliders website and it brought lots of nice memories to me. I would like to say hello to my old friends: mike nike, dede, mouse, jazzy and all the others. my old favourite trackpack : i miss those years! http://img841.imageshack.us/img841/3953/trackset.jpg
- Tue Oct 28, 2008 8:25 am
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 released!
- Replies: 52
- Views: 32311
Hengari, i personally use OpenGL... and its a jewel. Works wonders. I'm just asking this cause a friend of mine has an old pc (and not in a position to buy a new computer right now), and his pc/video card deos not support opengl. He worked well with 1.08, so i adviced him to try SDL or DirectDRAW. B...
- Mon Oct 27, 2008 8:39 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 released!
- Replies: 52
- Views: 32311
Yes i read it well hangari. I've tried it using lower resolutions and alpha blending off, but still SDL and Direct Draw are unplayable. I've tested it on my P4, and also on my brand new pc with geforce 8800. I also confirmed with mouse and jazzy about this, and they too confirmed that SDL and Direct...
- Mon Oct 27, 2008 8:17 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 released!
- Replies: 52
- Views: 32311
This is the scenario: Pentium 4 ---------------------------Pentium 4 v1.08 -------------------------------- v.2.0 DirectDraw --------------------------DirectDraw 1024 by 768-------------------------1024 by 768 Alpha Blending Yes-------------------Alpha Blending Yes Result: FPS 50% (color yellow)---...
- Mon Oct 27, 2008 1:13 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 released!
- Replies: 52
- Views: 32311
Game runs slow
Would like an answer for this>
openGL works wonders on both my P4 and also on my GAMER PC.
But why on my P4, using either SDL or DirectDraw the game runs very very slow (unplayable), when in TS 1.08 it was not the case.
openGL works wonders on both my P4 and also on my GAMER PC.
But why on my P4, using either SDL or DirectDraw the game runs very very slow (unplayable), when in TS 1.08 it was not the case.
- Sat Oct 25, 2008 4:42 pm
- Forum: General Discussion
- Topic: No Skid Marks in 2.0
- Replies: 1
- Views: 1285
No Skid Marks in 2.0
I have installed TS 2.0 on both PC's, my gamer PC and a P4.
On my gamer PC everything is ok with tyre marks, skid marks
but on my p4 i have no skidmarks and no tyre marks. This problem on the p4 was not present with v1.08 of TS.
PS. Using OpenGL
ANy help?
On my gamer PC everything is ok with tyre marks, skid marks
but on my p4 i have no skidmarks and no tyre marks. This problem on the p4 was not present with v1.08 of TS.
PS. Using OpenGL
ANy help?
- Fri Oct 24, 2008 5:50 am
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 released!
- Replies: 52
- Views: 32311
- Tue Oct 21, 2008 2:12 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
- Tue Oct 21, 2008 9:46 am
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
- Mon Oct 13, 2008 12:57 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
Ande don't worry about the problem mentioned above, cause some tiles come in the right place and other have a slight difference. So cannot determine exactly what is the problem. It could be something with my test track or tile. But when i use a tile/bridge as object (tile 5000) using transparent bac...
- Mon Oct 13, 2008 6:06 am
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
- Sun Oct 12, 2008 7:39 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
- Thu Oct 09, 2008 8:32 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
Yes Ande i understnand perfectly. Just something i noticed: When i do a bridge i set it as a normal tile and then place it in the place/position i want. Then i open track file and change tile to Leveltile 2. But what is noticing is that when i test i find that the location of the tile moves and is n...
- Thu Oct 09, 2008 5:40 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
I will test rc5 later today. Ande when you have a track with a diagonal start and we set the first control point, we can rotate that using a command. But that just rotates the grid. The start/finish line is not perfect has it can be either totally horizontal or vertical. Is that demanding to fix for...
- Wed Oct 08, 2008 7:00 pm
- Forum: General Discussion
- Topic: Turbo Sliders Malta Community
- Replies: 51
- Views: 26021
Virtual Racing Malta - Magazines
Have a look at our two e-magz available in our website:
TURBO RAGE
http://www.virtualracingmalta.com/News/Turbo_Rage.zip
WHO?WON
http://www.virtualracingmalta.com/News/Who_Won.zip
Check the animated flags in home page as well.
http://www.virtualracingmalta.com
Enjoy!
TURBO RAGE
http://www.virtualracingmalta.com/News/Turbo_Rage.zip
WHO?WON
http://www.virtualracingmalta.com/News/Who_Won.zip
Check the animated flags in home page as well.
http://www.virtualracingmalta.com
Enjoy!
- Wed Oct 08, 2008 8:42 am
- Forum: Tracks
- Topic: FIRE Track? (Accedental)
- Replies: 6
- Views: 3101
- Sat Oct 04, 2008 9:06 am
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
Hengari don't know what you are saying. I have no shift keys broken. I'm happy with OPENGL - giving 50/55 fps and 0% to 5% load, using a resolution of 1680 by 1050, testing on a big track with bridges. I was talking about bridges which are in diagonal shape and have parts of it which are open. Trans...
- Fri Oct 03, 2008 9:19 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
- Fri Oct 03, 2008 7:04 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
Hello Ande. Now i tested on my gaming computer and can say that OpenGL worked very good. Using a mod_test track of 4000 by XXXX, resolution of 1680 by 1050 on a 22inch monitor and 20 bots. I had a constant 50 fps and a constant 0% to 5% Load. THE ONLY PROBLEM still remains bridges. Transparent parts...
- Thu Oct 02, 2008 5:52 am
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
- Wed Oct 01, 2008 7:22 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
So here is my TEST for version 4. RESOLUTION : 1280 by 800 on my LAPTOP (20 BOTS) TEST 1 USING: OPENGL = FPS 50, LOAD 5 to 10%, BUT THE CAR HAS FREEZE EVERY NOW AND THEN, PLUS THE BRIDGES USING TRANSPARENCY HAVE BECOME BLACK. TEST 2 USING: SDL = FPS 50, LOAD 35 TO 80, BUT NO CAR FREEZE AND BRIDGES B...
- Tue Sep 30, 2008 9:56 am
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
- Mon Sep 29, 2008 7:58 pm
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406
- Sat Sep 27, 2008 8:38 am
- Forum: General Discussion
- Topic: Turbo Sliders 2.0.0 Beta
- Replies: 225
- Views: 86406