I need some help about 'Jumps'
If i have a ramp image how can i make this tile as a jump.
And is there any way how to make different ramps with different jump power?
I experimented a bit. But the jump did not work.
Thanks
Help with JUMPS
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Re: Help with JUMPS
The jump -tiles function is explained in the terrains.ter and from misc2.png you can see how you must place the right id for colors so that the tile behaves like a jump or ramp. It is not very clear at first but it is simple when you understand it.Jeffrey wrote:I need some help about 'Jumps'
If i have a ramp image how can i make this tile as a jump.
I don't know about jump power but you can experiment with making new terrain for your Jump and changing the "acceleration" and/or "jump" of the tile. I looked the terrains.ter and there is Jump terrain with id 22 which is used to make the jump effect with ElevatedJump and so on.Jeffrey wrote: And is there any way how to make different ramps with different jump power?
Another thing that you can make is to make a new jump-tile so that the car jumps over 2nd level tiles like bridges. I tested it and it worked well.
They are almost like any other tile, but you need the "jump" factor where the car gets elevated to second level or something.Tijny wrote:As far as I know, jumps should work just like any other terrain.
Last edited by Hengari on Tue Jun 27, 2006 6:07 pm, edited 1 time in total.
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I tested a more jumpy jump with creating a regular jump with more accelerative start (acceleration as super terrrain id) and then creating my own jump-terrain with jump factor 5.5. The car jumped somewhat longer and higher but it needs some more experimenting with those parameters to make it good tile.
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