Turbo Sliders Feature Requests

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Post by Guest » Sun Oct 29, 2006 2:31 am

called a SPRINT

Jeffrey
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Post by Jeffrey » Sun Oct 29, 2006 7:24 pm

I would also like to see custom grid positioning.

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Post by justin » Mon Nov 06, 2006 10:53 pm

Just to say that I think a qualifying session option would be good. Could even just be a minute long, so you have time to do just a couple of laps, would be an improvement on the current grid positioning method.
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Post by Hengari » Mon Nov 06, 2006 11:18 pm

I don't remember if anyone has requested this before (I should update my feature request -list).

It would be more practical to be able to change the zoom in the game chat -screen without going to the main menu and settings -menu.

I use different zooms in Punaball and in racing so there is always this "I forgot to change zoom" when changing servers.
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Post by Kobradog » Wed Nov 08, 2006 1:46 am

Hengari wrote:I don't remember if anyone has requested this before (I should update my feature request -list).
But I do. :)

http://jollygoodgames.com/forum/viewtop ... ight=#1492

(Although I must admit that it isn't a problemo for me anymore, I use 1.0 all the way.)

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Post by Jazzyclub » Fri Dec 01, 2006 3:42 am

a possible TODO list:
1- a new checkpoint for finish line (new stuff can be made like: rally-sky-test drive etc..)
2- the old thing of making campaign (and an editor to make new one)
3- support for animated gif (like water and other minimal effects)
4- vertical punaball
5- optimized network trafic (with 8 players 10kb of upload is used and my bandwidth can touch easy 36kb and it cause lag)
6- a better car theme creation (like my old idea)
7- zoom command like color
8- a better support for punaball (if we want to play 2vs2 but we are in 6, something like rotation of players can be good)
9- demo players can run on all default tracks but profile was disabled (in this way in demo side we can test all the flavor of the game but cant personalize it like: custom car theme & name (all in grey with nick like guest))
10- qualify command like /qual 0-1 seconds (after the time runs out, who lead the qualify season passed the finish line it start the final laps, like a normal race cup)
11- a code which creates a graphic draws the silhouette (the line at car border) when you drive under a bridge
12- key for making screenshot (without using external programs)
13- chat (without using mirc, you can chat ingame...something like irc inside of game)
14- time attack mode
15- scripts like mirc scripting
16- after all have finished the race show an huge race result in the center of screen like most popular car games
17- command like /mute 0-1, in this way all can read only the admin words!!
18- a sound like best lap when you are under refill in pitstop (something like: ok man, wait for fuel refill)



PS: 14.04.2006 v1.0.8 <--- its not the time to put out the 1.09??? :)


Pls ande give to us this gift for christmas!!!

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Post by Mouse » Fri Dec 01, 2006 5:02 am

1.0.9 for Christmas?! MG yeah! :) Andeeeeee, this would be indeed very nice!

My comments on Jazzy's list:
7 - Zoom command in game, would be a great feature
8 - Punaball handicap support. If there is 2v3, the team with 3 will alternate. Fine too to limit any amount of players to a 2v2 game
14 - Time Attack mode? Something like a timed race i guess?
16 - It would be nice to have a stats popup! "Mouse Wins" hehehe
17 - /mute = so more annoying noobs complaining! woooo! Great for cups too, Admin trys to talk over "when do we start?" "gogogogo!" blah blah...

My list (a few extra wanted features)

I would love to see timed races. Set to 15 minutes, after the time runs out, when the leader passes the finish line you hear "one more lap." A command something like:
/racetime 10 1 (10=time)(1=number of laps after time)

In race audio track. The track maker can add his own audio to his track, which plays during the race. This would be great to add a spectator sound effect (croud talk, air horns, clapping, cheers ect...). This would really bring the race more alive! OF course, this feature can be disabled in the menu (no sound will play, nor will any transfer in the server).

I also agree with custom grid setup. I dont see why this is hard to do... it is possible in Battle modes, to be able to use in a race would be great. Especially it will make qualifying much more important.

It has been a while since i have cooked new feature ideas, i think i will think of more tonight (more of remember more, i have forgot many ideas).

Ande, 1.0.9 for Christmas! :P
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Post by Jeffrey » Mon Dec 04, 2006 3:30 pm

Hope TS works with WINDOWS VISTA.

Qualifying Session is enough for this christmas.


Thanks Ande.


Please a small christmas present to the community :)

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....

Post by {twd} Hakkinen » Mon Dec 11, 2006 6:59 pm

yes a qualifying session possibly with the abillity to change grid postions
liverpool FC

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Post by justin » Tue Dec 12, 2006 7:31 pm

A feature I'd like to see is slipstreaming. I think it might be easy enough to implement, just increase a car's speed by a certain percentage if it is close behind another car, and travelling above a certain minimum speed (so that it only worked on straights, not on slow bends, that would be silly obviously).

This would change oval racing from being extremely dull to being great fun.

Please don't bother flaming me about this game being just for powerslides and water jumps. Personally I enjoy the F1 style tracks and the cars with more "realistic" handling. Turbosliders has aready proven to be a versatile little game!

Apologies if this has already been suggested, I did search.
Jus K

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Post by Mouse » Tue Dec 12, 2006 9:53 pm

I have posted that idea a looong time ago, justin (i dont remember where though, and in my 5 minute search, i cannot find it).

Firt off, it would not be such a bad idea IF Ande could get it work work right. I had the idea that a car makes an "invisible tire mark" and when another car drives on it, he gains a bit of speed. This could be rather complicated though, i think the chance of it showing up in TS is something like 0.03%.

Also, many players would be PISSED if Ande added another "useless" feature instead of doing something with Demo mode....

Best features would be: Demo changes, more stat functions and a a few more small options for current features (fuel, damage, puna ect...).
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Post by dede » Tue Dec 12, 2006 10:37 pm

Mouse wrote:Also, many players would be PISSED if Ande added another "useless" feature instead of doing something with Demo mode....
Indeed, though this feature could be fun with some car (AntiSlider, for example, or in F1 Tournaments).

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Post by dby » Wed Dec 13, 2006 1:31 am

Mouse wrote:Also, many players would be PISSED if Ande added another "useless" feature instead of doing something with Demo mode....
Yeah, a better demo mode and the ts community site needs top priority attention IMO.
Mouse wrote:I had the idea that a car makes an "invisible tire mark" and when another car drives on it, he gains a bit of speed.
An easier way, but maybe not as realistic, could be to add another colour id to the car pattern. Just a filled area behind the car. And when some other car is in contact with that pattern id, it gets dragged a little in the direction of the first car, depending on speed and "slipstream power". Add more colour id's for higher resolution, that way you'd get a greater pull closer to the car in front.
justin wrote:This would change oval racing from being extremely dull to being great fun.
Yeah, I bet it could be fun. Another thing that could add to oval racing would be banked curves, like I suggested a while back. Two parameters; direction and gravity force; added to a terrain would do the trick I think.

And with rotation parameters and random for oil slick type behavior like Ande have mentioned before, would make it easy to make a mod with very good offroad feel I think. Using only existing parameters like bump doesn't completely do the trick, but I think my rally mod is pretty fun as a change sometimes... but it still needs some tweaking IMO.

I don't think modding and unconventional tracks split the community. It's more fun to race with a bunch of people than to play some mod alone.

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Post by dby » Wed Dec 13, 2006 3:07 am

Something like this:
Image
But I guess it would have to be a separate pattern file, without the brown id representing the car, as some cars like slider can go sideways. And the slipstream should be in the direction the car is coming from, not where the rear is aimed. :roll:

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Post by justin » Thu Dec 14, 2006 10:38 pm

dby wrote:Something like this:
Image
But I guess it would have to be a separate pattern file, without the brown id representing the car, as some cars like slider can go sideways. And the slipstream should be in the direction the car is coming from, not where the rear is aimed. :roll:
A pattern like this would probably work well enough, when you think about it, if a car was going sideways, it would be cornering, and you don't really slipstream when cornering in real life so much, so it would only come into effect on the straights, which might work nicely.
Jus K

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Post by Etmil » Fri Dec 15, 2006 3:38 pm

Another mode where after every lap the last player is eliminated. Don't know how I should call this. You get it anyway.

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Post by Hengari » Fri Dec 15, 2006 4:00 pm

Etmil wrote:Another mode where after every lap the last player is eliminated. Don't know how I should call this. You get it anyway.
Knockout.
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Guest

Post by Guest » Tue Dec 26, 2006 1:55 pm

Jazzyclub wrote:a possible TODO list:
1- a new checkpoint for finish line (new stuff can be made like: rally-sky-test drive etc..)
2- the old thing of making campaign (and an editor to make new one)
3- support for animated gif (like water and other minimal effects)
4- vertical punaball
5- optimized network trafic (with 8 players 10kb of upload is used and my bandwidth can touch easy 36kb and it cause lag)
6- a better car theme creation (like my old idea)
7- zoom command like color
8- a better support for punaball (if we want to play 2vs2 but we are in 6, something like rotation of players can be good)
9- demo players can run on all default tracks but profile was disabled (in this way in demo side we can test all the flavor of the game but cant personalize it like: custom car theme & name (all in grey with nick like guest))
10- qualify command like /qual 0-1 seconds (after the time runs out, who lead the qualify season passed the finish line it start the final laps, like a normal race cup)
11- a code which creates a graphic draws the silhouette (the line at car border) when you drive under a bridge
12- key for making screenshot (without using external programs)
13- chat (without using mirc, you can chat ingame...something like irc inside of game)
14- time attack mode
15- scripts like mirc scripting
16- after all have finished the race show an huge race result in the center of screen like most popular car games
17- command like /mute 0-1, in this way all can read only the admin words!!
18- a sound like best lap when you are under refill in pitstop (something like: ok man, wait for fuel refill)



PS: 14.04.2006 v1.0.8 <--- its not the time to put out the 1.09??? :)


Pls ande give to us this gift for christmas!!!
That is one big todo list, also I want to see the track editor have more modes in it and new tiles with it.

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Post by -wolf- » Tue Dec 26, 2006 5:35 pm

I still have the tutorial on how to add your own tiles to default. but u cant use it unless other have it just like that. so i suggest that ande should visit some websites like Jazzy's, Hengaris, maybe mine soon (im gonna be making some tiles) and make those people's tiles be default. They are useful by a lot of people and its just boring to insert them and much easier having them in default.
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Post by Mouse » Tue Dec 26, 2006 7:46 pm

-wolf- wrote:I still have the tutorial on how to add your own tiles to default. but u cant use it unless other have it just like that. so i suggest that ande should visit some websites like Jazzy's, Hengaris, maybe mine soon (im gonna be making some tiles) and make those people's tiles be default. They are useful by a lot of people and its just boring to insert them and much easier having them in default.
There is another thing that will make the long-time players angry. You will see these tiles on EVERY track if that happens.... even i don't like that thought...
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Post by Hengari » Tue Dec 26, 2006 11:04 pm

Mouse wrote:There is another thing that will make the long-time players angry.
Angry, why?

TS could need some more tiles to make different kinds of tracks and I would welcome new tiles for cars, trees, obstacles, houses, terrains etc. Of course with more tiles you could make worse tracks which are confusing to drive and complex. There are already many exotic looking tracks on the servers so I think that new tiles wouldn't make the thing any worse.

But I would say that we don't see any new default tiles for some time. If you include new default tiles and people have older versions of the game, the new tracks wouldn't work (no way telling which tiles are needed). Keeping TS versions backward compatible has also prevented changing the demo mode to something better if I remember correctly.
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Feature Request list

Post by Hengari » Tue Feb 20, 2007 6:00 pm

I updated my Feature Request List. You can check which features are already asked, if there is Ande's response to that and who else have supported/against some features.

That list has lots of requests and lately there hasn't been any response from Ande to those. I, and I bet that others also, would like to know what is going on with TS and is something new coming up?
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Post by Kronik » Sun Feb 25, 2007 6:09 pm

th autoserver settings should be changed to an easy way to fix some things.... like car change , track change kick change and soo on.... the auto server should display a menu futuring that stuff =)

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Post by Jeffrey » Wed May 09, 2007 9:20 am

Don't know if this was mentioned before:

The ability to make diagonal control points.

This would be a nice and fair for the start/end.

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Post by Keppana » Fri May 11, 2007 9:08 pm

Suggestion: new version of Turbosliders, finally..

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