Turbo Sliders Feature Requests
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- JimMiE22o2
- Community User Level: 2

- Posts: 182
- Joined: Tue Mar 08, 2005 10:45 pm
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for the pitstop system i have a little idea, like an external file named trackname.pit where you can edit the speed, the pause before run again and others little thing.
We can use the last 2 checkline to make it work and the second pitstop checkline give the lap.
In the trk file just insert a row like: pitstop filename.pit, in this way you not need write the entire source in the exe and the pitstop system can be compatible for the old version like punaball.
We can use the last 2 checkline to make it work and the second pitstop checkline give the lap.
In the trk file just insert a row like: pitstop filename.pit, in this way you not need write the entire source in the exe and the pitstop system can be compatible for the old version like punaball.
Re: languages
And Russian?Guido wrote:maybe it is possible to include more languages? like french or german
this would be an useful upgrade


I hope Jollygood Games team is working about make polish language version in Turbo Sliders. I think many ppl from my country started play in this game. If you need my help to translate something just tell me in game or on my e-mail.
I started popularize this game in my country and I see results now. I think this game can be accepted in Poland.
Iam waiting on answer.
I started popularize this game in my country and I see results now. I think this game can be accepted in Poland.
Iam waiting on answer.
Most translations of the game have been made by players. The standard price for making a translation has been one free license. The amount of work is actually quite much but nevertheless, there have been people willing to do the job. If you or someone else wants to do that (even though I admit it is lots of work), here is a related thread:Hejman wrote:I hope Jollygood Games team is working about make polish language version in Turbo Sliders. I think many ppl from my country started play in this game. If you need my help to translate something just tell me in game or on my e-mail.
I started popularize this game in my country and I see results now. I think this game can be accepted in Poland.
Iam waiting on answer.
http://www.jollygoodgames.com/forum/viewtopic.php?t=12
- benzinfurz
- Community User Level: 2

- Posts: 195
- Joined: Tue Mar 01, 2005 3:12 pm
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Jazzy i like that, but it may be a bit too much on the screen. I think the track map is not really needed, and i dont see how it would work anyway with created tracks. The Tach. is also to complex there, i think a simple % number is good, to see when at max speed. Lap number i really think is important and most of all, what position you are in! Looking through tab stats ALWAYS causes a mistake, its frustrating. I am going to make an example image (like yours Jazzy) on how I think this should look.

you wrong here. we can make everything smaller, so than everything will be good. the jazzy's idea is good.Mouse wrote:Jazzy i like that, but it may be a bit too much on the screen. I think the track map is not really needed, and i dont see how it would work anyway with created tracks. The Tach. is also to complex there, i think a simple % number is good, to see when at max speed. Lap number i really think is important and most of all, what position you are in! Looking through tab stats ALWAYS causes a mistake, its frustrating. I am going to make an example image (like yours Jazzy) on how I think this should look.


WTF is that car?Mouse wrote:This example i made is VERY SIMPLE. On the left a speed meter, telling the speed of your car. This will help navigate tricky turns so you can be consistant with braking. On the top your position and lap number. Again this is a very simple version of what i think it should be like.
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- benzinfurz
- Community User Level: 2

- Posts: 195
- Joined: Tue Mar 01, 2005 3:12 pm
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Yeah, you're right. the same thing as me:benzinfurz wrote:you all posted fine things now , but still jazzys one is the best
only the driver position thing is hard to with only 3 letters (if it was meant like this)
cause if you have
[TL]Punatiainen
[TL]Dragonstar and so on it would look like:
1 [TL
2 ben
3 [TL
1. -wo - its not understandable!
I know what we need to fix:
We need to put pos in place where now counting number of laps of each racer. The same thing as we will press space bar and it can be hiden.


- road_oktane
- Community User Level: 2

- Posts: 158
- Joined: Wed Jan 19, 2005 3:16 pm
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can be usefull only if ande implenet these feat.
For the position a little system can be good in this way: lapcount + checklinecount= position
Example:
the driver position can be calculating by lap number and checkline number (yes in this way the driver position is a little lagged by checkline distance) so for future tracks place more checkline to have a less-lag on driver position.
PS: all this only if ande want implement this feat.
PSS for ANDE: ehy ande is a little fuckin feature but in next version try to make my color-theme window (its more easy to choice a nice color, useless to the game but more arcade system)
For the position a little system can be good in this way: lapcount + checklinecount= position
Example:
the driver position can be calculating by lap number and checkline number (yes in this way the driver position is a little lagged by checkline distance) so for future tracks place more checkline to have a less-lag on driver position.
PS: all this only if ande want implement this feat.
PSS for ANDE: ehy ande is a little fuckin feature but in next version try to make my color-theme window (its more easy to choice a nice color, useless to the game but more arcade system)
I must ask you guys, about the idea of damage/gas/tires changing during the race, how do you think this will work??? I mean how do you imagine this will be?
I really would not mind having this feature in TS, but if it affects the way your car handles.......i hate that idea very much. Heres what i think it should be like -
Run tires to 0% - Car speed cut down 25%
Gas Empty - Car speed cut down 50%
Tires 0%/Gas empty - Car speed cut down 75%
Damage 100% - Disabled
I hate it when simple things have to be made complicated, this game is a great, fun and SIMPLE game, lets keep it that way.
Ande, what are you thinking about what everyone is saying? What are your plans???
I really would not mind having this feature in TS, but if it affects the way your car handles.......i hate that idea very much. Heres what i think it should be like -
Run tires to 0% - Car speed cut down 25%
Gas Empty - Car speed cut down 50%
Tires 0%/Gas empty - Car speed cut down 75%
Damage 100% - Disabled
I hate it when simple things have to be made complicated, this game is a great, fun and SIMPLE game, lets keep it that way.
Ande, what are you thinking about what everyone is saying? What are your plans???








