Turbo Sliders Feature Requests

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Hengari
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Post by Hengari » Mon Jun 12, 2006 11:08 pm

Jarno wrote:About ghost mode:
Nowadays some players dont like ghost mode because of irritation problems. So would it be possible to add feature that you can change other cars color strongness. So if color is a bit more pale than now it would be easier to see own car. What do you think ande?
This could be very nice. I hate driving ghost when there are 5 or more cars on top of each others. You just can't see your own car anymore. And why to use ghost anyway: it is necessary to play cups without whining and arguing.
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Post by Jarno » Mon Jun 19, 2006 8:24 am

One thing about editor:
As all those who have made tracks knows, sometimes when you place tile it move one pixel up/down or left/right. Normally its doesnt matter so much because you can remove tile and add new insted. But if you make, for example, very long narrow white line you have to use those little white line tiles and doing that it is very frusturating because tile isnt never going there where is supposed to be.
I think this is kind of little problem but is there any solution for that ande?
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Post by wazaari » Mon Jun 19, 2006 11:19 am

Hengari wrote:
Jarno wrote:About ghost mode:
Nowadays some players dont like ghost mode because of irritation problems. So would it be possible to add feature that you can change other cars color strongness. So if color is a bit more pale than now it would be easier to see own car. What do you think ande?
This could be very nice. I hate driving ghost when there are 5 or more cars on top of each others. You just can't see your own car anymore. And why to use ghost anyway: it is necessary to play cups without whining and arguing.

What about a function that disable/able the ghost mode during race???
Is it possible to not see other cars under me??
It is very nervy when u drive and u have 7 cars under u....

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Post by dede » Mon Jun 19, 2006 12:29 pm

Ippon-wazaari wrote:What about a function that disable/able the ghost mode during race???
Is it possible to not see other cars under me??
It is very nervy when u drive and u have 7 cars under u....
Yep, already suggested by me, and i think it's not very hard to implement. Could be a feature like F5 -> predictive cam.. Obviously only if you are racing in ghost mode.

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Post by wazaari » Tue Jun 20, 2006 11:19 am

dede wrote:
Ippon-wazaari wrote:What about a function that disable/able the ghost mode during race???
Is it possible to not see other cars under me??
It is very nervy when u drive and u have 7 cars under u....
Yep, already suggested by me, and i think it's not very hard to implement. Could be a feature like F5 -> predictive cam.. Obviously only if you are racing in ghost mode.
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Post by Mouse » Thu Jun 22, 2006 1:01 am

I have an idea : I like to record a lot of races, as many as i can in hope of a replay that will be nice to watch later. Though it can get annoying having so many recordings after playing. So my idea - an option to set "Record All Races" with an option. After each race, you see "Keep This Recording?" And you can select Y or N. When you select No, the recording is erased. Having this feature will allow people to keep only the recording they like - a nice race finish or a good puna game ect....

Is this possible Ande?
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Post by Ande » Thu Jun 22, 2006 6:30 am

mouse wrote:After each race, you see "Keep This Recording?"
I have thought about something like that but haven't found a good enough solution for that. Perhaps there could be some simple way of pressing some key combination during an automatic recording which would mean that the recording is not saved. This way, there would not need to be another option and dialog screen (which stuff to be translated :)).

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Post by dede » Thu Jun 22, 2006 4:33 pm

mouse wrote:"Keep This Recording?"
Nice suggestion, sometime it's hard to find the right recordings. But I think we can wait for this. We have new features that are much more important.

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Post by Jazzyclub » Fri Jun 23, 2006 4:25 am

try to compress a track in .gz like AI-lines, in this way you cant miss files and never you can reach again broken track.

Another good stuff can be a file locator like trackmania, how it can work?
1) upload your track somewhere
2) create a .loc file and write in it the url of the uploaded track
3) put this .loc file in the same folder of the track
4) rename it like track, ex: speedway.gz ---> speedway.gz.loc

what do you think about an avatar system in game? and a buddy system?

PS: i know is more important the network code for now and demo mode to increase the number of the players but if i not write down these ideas i can lost them :)

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Post by Hengari » Fri Jun 23, 2006 8:45 am

Jazzyclub wrote:try to compress a track in .gz like AI-lines, in this way you cant miss files and never you can reach again broken track.
That could be nice but it increases the size of track-folder a lot. I have now over 100 MB of track-files and if they are were packed in .gz with the tiles it could be much more. But the size is not really a problem.
Jazzyclub wrote: Another good stuff can be a file locator like trackmania, how it can work?
1) upload your track somewhere
2) create a .loc file and write in it the url of the uploaded track
3) put this .loc file in the same folder of the track
4) rename it like track, ex: speedway.gz ---> speedway.gz.loc
Hmmm, I don't get it how does that work. There could be some kind of locator while to show which files are needed for the track to work.
Jazzyclub wrote: what do you think about an avatar system in game? and a buddy system?
Heh, and we don't even have timestamps in the TS chat or main lobby chat in the game.
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Post by dede » Fri Jun 23, 2006 11:14 am

Hengari wrote:Heh, and we don't even have timestamps in the TS chat or main lobby chat in the game.
Indeed. I'd prefer waiting 1-2 months to get new demo features instead of having these last features we suggested. Wazaari is right: "in summer TS needs new players buying full version and continue playing till next summer".

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Post by -wolf- » Tue Jul 25, 2006 3:17 pm

i would work on russian language for the next version. Just tell me to start and i will.
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Post by razor » Sat Sep 02, 2006 2:07 pm

Not to make the game too fancy, but could ,in the future, there be a tire wear system incorporated into the game? I Just remembered the game of Gran Turismo 4 w/ tire wear and fuel. also with the fuel, could we make it so the fuel was based on the stats of the car (like acceleration, and weight)?
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Post by dede » Sat Sep 02, 2006 2:25 pm

Guys, here you can't suggest features for the next version of TurboSliders: I'm building only the website. :wink:

-EDIT-

Sorry, thought it was the other topic about TurboSliders.com :?
Last edited by dede on Sat Sep 02, 2006 3:47 pm, edited 1 time in total.

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Post by -wolf- » Sat Sep 02, 2006 3:24 pm

so ande doesnt work on 1.0.9? why?
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Post by Mouse » Sat Sep 02, 2006 4:20 pm

Razor, that has been talked of a few times before, if you look in this topic you can find the conversation (Ande involved in it). It may make it too complicated indeed, Fuel, Damage and Tire Wear to watch, dunno if it would work.

Wolf, of course Ande will work on 1.0.9, no one else would. In Xzeal's website, he talks to Ande about 1.0.9.

http://tsnews.pri.ee you can find that conversation here.
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Post by u9 » Sun Sep 03, 2006 1:26 am

Mouse wrote:[...] It may make it too complicated indeed, Fuel, Damage and Tire Wear to watch, dunno if it would work [...]
I would love to see tire wear. It would make a great combination with fuel strategies. Tires waer depending on the amount of force on the tires so your driving style becomes an issue. The more you wear your tires, the more the car slides... excellent :D I don't think it would be too complicated, I mean you would "feel" when your tires need changing :) Besides, several games have (had) this like Indy Heat, GeneRally etc. and I love em :) Of course one can always disable it.
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Post by razor » Sun Sep 03, 2006 2:37 am

I will visit that link and nice idea u9!
It would be neat to have a pit strategy based on 3 factors!
My Track (fixed):
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BTW, the Avatar is the car im making!

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Post by -wolf- » Sun Sep 03, 2006 3:31 am

Nice interviews. It was interesting to know what Ande thinks of, gj xzeal.
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Post by dede » Sun Sep 03, 2006 10:54 am

u9 wrote:I would love to see tire wear. It would make a great combination with fuel strategies. Tires waer depending on the amount of force on the tires so your driving style becomes an issue. The more you wear your tires, the more the car slides... excellent :D I don't think it would be too complicated, I mean you would "feel" when your tires need changing :) Besides, several games have (had) this like Indy Heat, GeneRally etc. and I love em :) Of course one can always disable it.
Yeah, maybe it should depend by a combination of slide and velocity, though it won't work with antislider :lol:

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Post by u9 » Sun Sep 03, 2006 1:35 pm

dede wrote:[...] though it won't work with antislider :lol:
Sure it will. It is "very easy" (if you're a physicist hehe) to calculate the amount of force inflicted on the tires during a turn (and speeding/braking). Actually driving slowly around a corner applies less force on the tires then at a higher speed, and hence wears them less (dear I call it "centrifugal" force?). So there you have a difference in driving style playing into it. Slower around the corners saves tire-wear but probably at the cost of speed.

I could imagine that sliding would wear much on the tires and would work great for a car such as AntiSlider, but then again a car such as slider would have no tires after the first round hehehe so some balancing of the feature is needed to be usable.
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Post by dede » Sun Sep 03, 2006 1:48 pm

Yeah, I mean.. it's hard to build something that works for every car. Maybe there can be some variables that can be set by the hoster before the race, depending on which care they are going to use.

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Post by Jarno » Sun Sep 03, 2006 4:09 pm

Easiest way would be if tire wear worked same way as fuel now. So when you press turn left/right you lost tire wear. Easy and simple. And would work for all cars.
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Post by dede » Sun Sep 03, 2006 4:13 pm

Jarno wrote:Easiest way would be if tire wear worked same way as fuel now. So when you press turn left/right you lost tire wear. Easy and simple. And would work for all cars.
Yes, good idea, maybe linked to speed during the turn and how hard the turn is (in some way).

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Post by u9 » Sun Sep 03, 2006 4:47 pm

dede wrote:
Jarno wrote:Easiest way would be if tire wear worked same way as fuel now. So when you press turn left/right you lost tire wear. Easy and simple. And would work for all cars.
Yes, good idea, maybe linked to speed during the turn and how hard the turn is (in some way).
I'm not sure. I think it should probably be linked to the amount of fuel onboard as the car would weigh more (Force = mass*acceleration)... Dunno... it might work however.
The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in; we're computer professionals. We cause accidents. (Nathaniel Borenstein)
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