ai for punaball and battle
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ai for punaball and battle
i think it would be good in 2.0.1 if u make it so u can some how make ai for punaball like getting the ai to aim at the ball or something and battle i'm not sure how that could work but could u plz it would be so cool because i can't always use the internet to play network sometimes i have to play localy so yea plz?
Re: ai for punaball and battle
PunaBall is quite complicated, not even humans understand how it should be played. Programming an AI (with the current TS code I doubt it's possible, but still) for PB would require lot of time and PB experience.CJ_Moto7 wrote:i think it would be good in 2.0.1 if u make it so u can some how make ai for punaball like getting the ai to aim at the ball or something and battle i'm not sure how that could work but could u plz it would be so cool because i can't always use the internet to play network sometimes i have to play localy so yea plz?
Battle seems quite complicated as well.
If you check out how AI's work, then you figure out that what you ask is impossible at the moment.
I was thinking of having a punaball ai too but perhaps not baked into TS core. Instead, there would be a documented protocol to communicate with the TS server and then anyone (with programming skills) could develop robot ai players. I know I would like to.
I am not familiar with the current TS client-server architecture so maybe this could be trivial, maybe unreasonable. Nevertheless the actual task of ai construction could be "outsourced" this way.
I am not familiar with the current TS client-server architecture so maybe this could be trivial, maybe unreasonable. Nevertheless the actual task of ai construction could be "outsourced" this way.

