Illegal street racing 02 - Beta testing

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dby
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Illegal street racing 02 - Beta testing

Post by dby » Wed Nov 08, 2006 1:20 am

It's time for more mayhem on the narrow streets of sleepy suburbia:

Image

The track is as good as finished, but I'd like some help beta testing before the official release.

There are several optional routes/shortcuts which seem roughly equal fast to me, one route might be better for some cars while another might be faster for some other car. I'd like the routes to be somewhat balanced, but it's difficult to test myself.

I'm sure there are some places where you could use the walls to bounce through a turn. I'd like to keep this to a minimum, or at least make it hard... somewhat of a gamble.

Download the track: http://hem.spray.se/dby/ts/Dby-Illegal_ ... ing_02.zip - updated, third and final version!

Or join my server when I'm online.

Please post any issues with the track here. And remember to download the track again after beta testing period.
Last edited by dby on Wed Nov 15, 2006 11:43 pm, edited 4 times in total.

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Mouse
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Post by Mouse » Wed Nov 08, 2006 2:42 am

Ohhh man, that is very nice! I love the idea of having different routes, from the image they all look quite even.

Great job man, that is awesome! :)

I have made a similar track a long time ago, but i never released it because it kinda sucks. :P
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Chukie
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Post by Chukie » Wed Nov 08, 2006 1:46 pm

The track is great, though I might like the first street racing track more. I tried out the track and different routes, but the fastest one was pretty easy to find out. See the picture for explanation of numbers. Note that I didn't use any other cars than slider.

1. I prefer to take the upper route, since you all ready slowdown for this curve and the upper straight is easier and faster to access.

2.a. I can continue driving straight a head for longer time and I think this one is faster option.

2.b. Entering the curve with number 3. on it is faster along this route, but you lose time when you're sliding through those "extra" corners.

3. By using the route 2.a. I can still go through this one fairly fast and when I'm driving out of this one I drift to a suitable line for curve with number 4 on it.

4. The straighter route through the parking lot involves braking in order to avoid drifting on grass and those fences involve more risk. By going around the house I'm able to maintain my speed.

5. Going through the parking lot is more convenient and faster. There is a possible bounce when you drive out of here, but I reckon that there is too much grass, so it's still faster to not use the bounce.

6. This is definately faster option. By taking the jump as fast as possible you are almost able to jump all the way over the little grass section and you can maintain your speed. The 90 degree turn is fast with slider and you have a straight a head of you. Going under the bridge is much slower since you have to slow down in the jump and the semi-oval is fairly slow. Exiting the semi-oval is very slow.

I've also provided a video for clarification.

For what it's worth, there are my two cents.
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dby
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Post by dby » Wed Nov 08, 2006 2:14 pm

Thanks for the comments, some valid points. But I bet for some cars other routes might be faster... will be interesting to try with more players.

1. I find myself taking mostly the downwards route since by cutting the grass I can drive pretty straight, through a slight chicane, and keep a pretty high speed.

2. On the b route you can cut the corners a bit more though, will probably adjust this a bit to make it more balanced.

4. Again you can cut the grass to go reasonably straight through the "gas station lot", but I also think going outside is faster, so it might need some adjustments.

5. Going outside you can go through the curves at a pretty high speed. Going out of the parking lot you get pretty tight u-turn, but you might be right here as well

6. Yeah, this one seems fairly obvious. I'll probably do some tweaking to even things out a bit.

Thanks again, and for the video... your lap broke all my lap records lol

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Post by Janne » Wed Nov 08, 2006 2:41 pm

I think 4. is only where driving line matters about the car. Left side of 4. is faster atleast with anti and spinner. With anti I'm sure because left is clearly shorter way and it's possible to drive full speed.

By using 2.a you can almost just drive through the next chicane (3.) whereas you need more slowdown using 2.b. I can't explain it good.

If you come downwards to 3. you can bump to stone/tree. I'm not sure if it helps.

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-wolf-
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Post by -wolf- » Wed Nov 08, 2006 8:15 pm

nice tracks! city tracks are very fun!
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dby
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Post by dby » Thu Nov 09, 2006 2:44 am

I haven't got the chance to drive with others online yet, no one joined when I was running a server. But I tweaked the track a bit anyways:

2.b. I moved a tree slightly so you can cut the grass a bit more. I think this route is pretty fast now.

4. Shortened the fence at the gas station ever so slightly.

5. Added some small bushes at the parking lot entrances... doesn't make much of a difference, but still

6. Going under the bridge is a bit faster now that I made the ramp turn a bit tighter, feels a lot smoother.

Get the latest, second version: http://hem.spray.se/dby/ts/Dby-Illegal_ ... ing_02.zip

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benzinfurz
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Post by benzinfurz » Thu Nov 09, 2006 10:39 am

hey dby i'd like to test it online with you tell me a time you are free today to open server (im not free from about 6 to 10 CET)
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dby
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Post by dby » Thu Nov 09, 2006 2:10 pm

Thanks, but I'm not sure exactly when I'll be online. I'll start a server right now for a little while, and again later this evening probably.... say 17.30 CET

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Post by Tijny » Thu Nov 09, 2006 3:01 pm

No wonder no one joined, your server seems to be firewalled. :(

dby
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Post by dby » Thu Nov 09, 2006 3:23 pm

Alright... thanks for telling me. I moved recently, and share a wireless network with the neighbour... I need to set things up properly, and he don't know his own passwords... darn, have to bug him some more

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benzinfurz
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Post by benzinfurz » Fri Nov 10, 2006 12:35 am

Probably i can host today(10.11) a server for the illegal street racing at 17 CET if others like to join and dby agree
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dby
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Post by dby » Fri Nov 10, 2006 2:04 am

That would be great! Dunno if I'll be at home for sure tho, but I hope I can make it. If not, just let me know here what should be fixed. Thanks!

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benzinfurz
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Post by benzinfurz » Fri Nov 10, 2006 12:06 pm

Ok so ...

Official Beta Testing of Illegal Street Racing will be today(10.11.06)
at 16 GMT (17 CET)!
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dby
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Post by dby » Wed Nov 15, 2006 11:49 pm

Thanks for helping me out with test driving. Based on what we found, I have changed a few things. I think the different routes should be pretty balanced now. Get the final version here: http://hem.spray.se/dby/ts/Dby-Illegal_ ... ing_02.zip

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[GTS]Renegade
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Post by [GTS]Renegade » Sun Mar 25, 2007 5:22 am

To:DBY
When I race I dont know where to go with the caution cones in every turn like in te bridge,in the parking lot[/quote]
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dby
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Post by dby » Sun Mar 25, 2007 2:40 pm

[GTS]Renegade wrote:To:DBY
When I race I dont know where to go with the caution cones in every turn like in te bridge,in the parking lot
Yeah, can be a bit confusing the first time you drive the track. The cones block routes not part of the track, otherwise just drive wichever route you think is faster... even I am not sure wich route is the fastest, depends a bit on the car also. The track is designed so you can't go wrong unless you go around some cones or drive backwards.

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[GTS]Renegade
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Post by [GTS]Renegade » Mon Apr 16, 2007 6:39 pm

How did you come up with this thing?[/code]
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dby
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Post by dby » Tue Apr 17, 2007 1:05 am

?? What do you mean? I got an idea, made a sketch and worked for some hours in the track editor.

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[GTS]Renegade
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Post by [GTS]Renegade » Tue Apr 17, 2007 11:26 am

nice strategy :) :)
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Guest

Post by Guest » Tue Apr 17, 2007 7:39 pm

omg... this is common sense :lol:

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