Post
by Etmil » Fri Aug 31, 2012 10:20 am
I'm sorry because I cannot provide you with a detailed answer immediately (very busy), but I can provide you with a short one. Yes, adding tiles is possible and you need: 1) an image file for the tile 2) a pattern file for the tile (this defines how the 'image' acts in the game, as grass, asphalt or an obstacle - tree, stone, house etc) 3) a tiledefinition, which is basically a code you insert into the track file in a specific place/location to let the editor 'understand' that it has to include this tile among the default ones that you have there anyway.
Also note that whenever you save your track in the editor, the tiledefinition will disappear from the .trk file and you will have to re-insert it every single time you save the track in the editor.
In addition, it is possible to combine several tiles into a single .til file, add the definition into the .trk file and then you would have multiple new tiles in the editor by only adding a single line into the .trk file. But as I said previously, you would still need to re-insert it after saving every time. Creating .til files and working with them is something that I learned a while ago, so I'm quite new to this. Anyway, I hope this provided you with a necessary introduction and I'm sure someone will answer your question more thoroughly. It's fairly easy when you get it, but takes a little time to get the hang of it. And, of course, you need some kind of a graphics editing program to do all of this (tile images / patterns). I use Photoshop, for example. Best of luck!
Last edited by
Etmil on Mon Dec 17, 2012 9:18 pm, edited 1 time in total.