GPOR F1 Open Season 4 - vote
Moderator: Forum Moderators
GPOR F1 Open Season 4 - vote
Server seems to be stable and probably we are ready to start a new season. Please vote for settings and eventually leave a comment with suggestions.
We also need administrators for the server, so ask if you want to be one.
We also need administrators for the server, so ask if you want to be one.
Voted for "Yes fuel, no damage, 8-10 laps". Though even 10 laps might be meaningless from point of fuel strategy. But even so it brings more interest to race as car is little different to drive with different fuel loads. Of course it also brings more trouble with pit collisions, but it's not a real problem without players doing it purposely.
Damage tends to be problematic, especially in race starts. Little bad luck and your car is a wreckage. If damage is so low that it can take those major hits at start, whole idea of car damage become useless? Damage could be more usable with wider start grids.
Also some tracks still has those pits, which can be used to get better lap times. Could be good idea to use slowing terrain to remove temptation from lap wankers
Maybe in all pits as well. Less speed, less collisions.
I think TSE_Tutoring was changed, but track name was same as old one? Or whatever the reason is for those track hash problems. Deleting and downloading probably helps, but...
Damage tends to be problematic, especially in race starts. Little bad luck and your car is a wreckage. If damage is so low that it can take those major hits at start, whole idea of car damage become useless? Damage could be more usable with wider start grids.
Also some tracks still has those pits, which can be used to get better lap times. Could be good idea to use slowing terrain to remove temptation from lap wankers
I think TSE_Tutoring was changed, but track name was same as old one? Or whatever the reason is for those track hash problems. Deleting and downloading probably helps, but...
I voted "Yes fuel, yes damage, 8-10 laps". Having fuel can make long races a lot of fun, and I like using fuel strategy.
The damage though... it makes it more realistic, but as Etana is saying, making the grids bigger would be really great, because the cars are so packed together at the start currently.
I don't think anyone would really want me to be an admin, and those noobs who were driving backwards have either changed their 'direction' or have been banned, but I see people roughing so much I wish I could do something right then and there. I am a very active player (I'm on there pretty much every day). Just curious...
I don't think anyone would really want me to be an admin, and those noobs who were driving backwards have either changed their 'direction' or have been banned, but I see people roughing so much I wish I could do something right then and there. I am a very active player (I'm on there pretty much every day). Just curious...



