http://www.youtube.com/watch?v=mnTa_RqF ... ature=plcpmisterpom wrote:Mike's time (30.850) is way better and sick as usual haha.
30.674 Wokinger
30.584 Mike Nike
Moderator: Forum Moderators
http://www.youtube.com/watch?v=mnTa_RqF ... ature=plcpmisterpom wrote:Mike's time (30.850) is way better and sick as usual haha.
Damn, majorly sick lap in that video, but bad line total in the last 3 corners.Mike Nike wrote:http://www.youtube.com/watch?v=mnTa_RqF ... ature=plcpmisterpom wrote:Mike's time (30.850) is way better and sick as usual haha.
30.674 Wokinger
30.584 Mike Nike


We should make a test. Maybe it's the same in real life too.Tijny wrote:edit: Also, appears I was wrong about the fuel efficiency thing, the game just checks if the accelerate button is pressed, not if the car is actually accelerating. Maybe that could be considered a bug in the game, not sure though.
Seems if you press the clutch, brake and throttle pedals (or just brake and throttle) all at once you would use lots of fuel while if you only use use the brakes you'll get engine braking and use no fuels. Fortunately braking isn't more effective with engine braking thoughWhiplash wrote:We should make a test. Maybe it's the same in real life too.Tijny wrote:edit: Also, appears I was wrong about the fuel efficiency thing, the game just checks if the accelerate button is pressed, not if the car is actually accelerating. Maybe that could be considered a bug in the game, not sure though.
Quirks like this are part of TS and IMO it's nice to be able to be certain that once you're going straight along the edge of the track (on the very last pixel for example) you won't have to correct your course and will stay on track.Whiplash wrote:Btw, now you can easily see why I asked so many times about bigger number of rot-images. Well, even if there is only one image, it's rotated only in 64 steps to complete the circle which is pretty bad if you want to have a car from real life. Length and wideness of default cars are almost 1:1 so they don't look that bad on the rode. But realistic cars are sometimes in proportion of 2:1 and 3:1, which makes them looking really bad on the track (especially when they're not sliding). I mean, they look nice while the're not moving left-right; otherwise they have really bad accuracy and their movement is not smooth enough.
Get closer then! And even having 360 rotational positions won't really help because you'll still have to stop turning at exactly the right time. This would likely be so difficult that you'd have to be camping to benefit. More power to campers?Whiplash wrote:That problem is especially big while we playing "battle mode" with missiles. Sometimes it's just theoretically impossible to hit somebody who's distanced and positioned in specific angle to you.
Weird, I always considered it pretty useless, instead. Rot-images change the way car is displayed in rotation, but it does NOT affect the way cars curve. It's all about the steering setting on car definition. Try setting it to a very low value, then it should be possible to control the steering better (using all angles in battle mode).Whiplash wrote:I really think that 360 images would make big improvement to the game.
I understand your sarcasm, but it's a bit misplaced. In a real car, if you press the brake and accelerator pedal at the same time, power still gets sent to the wheels (unless you press the clutch too) and the car doesn't brake as fast. However, if you do that in TS, the car will just brake at the usual speed regardless of whether you're pressing the accelerator. Bottom line, it's pretty stupid to compare it to real life.Whiplash wrote:We should make a test. Maybe it's the same in real life too.![]()
Del described it perfectly (and dede is completely wrong): if there are 360 possible rotations instead of 64, you'll actually be doing a lot more corrections because it would just be too hard to get the right rotation. At least the way it is now, it's easy to get your car aligned as long as the straight is at a suitable angle.Btw, now you can easily see why I asked so many times about bigger number of rot-images.
[blah blah]

30.539pablinho15 wrote:30,742 in Albert Park.
ex: Perfect lap = .5
Nope. You just didn't imagined that correctly. I'll help you:Tijny wrote: if there are 360 possible rotations instead of 64, you'll actually be doing a lot more corrections because it would just be too hard to get the right rotation. At least the way it is now, it's easy to get your car aligned as long as the straight is at a suitable angle.
See. It's not needed to be an Einstein to predict that advantage.pablinho15 wrote:Exactly.
In mro,when it was changed from 64 to 360,is able to play much better and commit many fewer errors. (almost none in 20 minutes of race)[/b]
huahue, T said it well. With different settings you can only change speed of rotation, not also number of rotation steps.dede wrote:Rot-images change the way car is displayed in rotation, but it does NOT affect the way cars curve. It's all about the steering setting on car definition. Try setting it to a very low value, then it should be possible to control the steering better (using all angles in battle mode).

If you have 360 directions of movement it's much harder to drive a perfect line most of the time. Now you can easily drive the straights which are angled at one of the 64 angles on the very edge (2 tyres off the track). If it was 360 it would be much harder to stop turning at precisely the right rotation to match the track and you would end up on the grass without even noticing it. Here's a picture of the current F1 car rotated counterclockwise by 1, 2 and 3 degrees and blown up by 10. Can you tell the difference between the first and second cars (from the left)? Could you do it if it wasn't so heavily zoomed in? Yet they'd be going in different directions.Whiplash wrote:If you get 360 rotational steps and you're on the edge of the track, you will be able to miss 6 degrees (360/64) and you will still be on the track. So, those 6 degrees more you'll use to specify exact direction that you need.
Now (64 images), you're immediately going on the grass in that situation, cause you don't have those 6 optional degrees more; you can only chose: grass or moving out of perfect line.

No, no. You just didn't understand what 360 steps of circle will bring to us.Del wrote:If you have 360 directions of movement it's much harder to drive a perfect line most of the time. Now you can easily drive the straights which are angled at one of the 64 angles on the very edge (2 tyres off the track). If it was 360 it would be much harder to stop turning at precisely the right rotation to match the track and you would end up on the grass without even noticing it. Here's a picture of the current F1 car rotated counterclockwise by 1, 2 and 3 degrees and blown up by 10. Can you tell the difference between the first and second cars (from the left)? Could you do it if it wasn't so heavily zoomed in? Yet they'd be going in different directions.
We can actually test if you could choose the perfect rotation: edit TSE-F1 to turn six (or 360/64) times as fast as it currently does and try to hit the very last pixel on a perfectly vertical or horizontal straight on an F1 track (Morlund main straight for example).


No, he means that the difference would be so little that you'll stay on your racing line well enough whether or not you're in a perfect angle. Anyway, if there would be 360 images and the rotation would be 6 times faster, it would only make it more likely that you won't find a perfect angle. It will add more angle alternatives but they'd be harder to hit. So driving perfectly would be harder but if mastered it gives more possibilities. I'm happy with 64 images.Del wrote:So you want 360 images with only 64 directions to go? Am I the only one to think it would be a horrible idea to actually have a car pointing somewhere they're not going?Whiplash wrote:You have whole 6 degrees (steps) to miss and nothing will happen to you, you will not even notice it.
I want 360 images for 360 directions. Now you have 64 images for 64 directions. It's not hard to make 360 images (you only need a Gimp or Photoshop for that). The problem is that we don't have 360 directions to go (that can be done only by one software - Ande).Del wrote:So you want 360 images with only 64 directions to go? Am I the only one to think it would be a horrible idea to actually have a car pointing somewhere they're not going?
Wrong again. Nothing will be changed about hardness. Sure, you will harder hit the perfect angle, but you need to know that you'll have many perfect angles this time. You will have free room to miss even 6 directions and you will still think that it's the one you desired.Jan wrote:Anyway, if there would be 360 images and the rotation would be 6 times faster, it would only make it more likely that you won't find a perfect angle. It will add more angle alternatives but they'd be harder to hit.
I could agree with that just from one point of view. Sure, it will be harder to drive perfectly, but at least you will have possibility to do that. Now you can't drive perfectly even theoretically. With 360 rotation directions you will get new level of perfection which is much more higher than it is now. Each driver would have more unique driving line which is more realistic. Just imagine, between 1st and 3rd image now you have only 1 more image (which is 3 overall). In my case you would have even 16 images there (18 overall). Even with faster rotation it will be harder to miss all those 16 images than that 1 with slower rotation as it is now.Jan wrote:So driving perfectly would be harder but if mastered it gives more possibilities. I'm happy with 64 images.
How does it work? If someone doesnt show up someone else can take his Mclaren... and then next race the Mclaren driver shows up??shyguy1001 wrote:My advice to you is to turn up at the server and see. It could be quite full, but you might be able to get a car.pablinho15 wrote:i'm in.
There are places?
1. There can't be more than 1 perfect angle (on a straight anyway).Whiplash wrote:Sure, you will harder hit the perfect angle, but you need to know that you'll have many perfect angles this time. You will have free room to miss even 6 directions and you will still think that it's the one you desired.