Wtf!Alex Novo wrote:Im agree with the champ...
Full Contact Championship #1
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Re: Full Contact Championship
Re: Full Contact Championship
Yes ,but when it start? Its still TS alive?
Re: Full Contact Championship
You can read all the info in first post of this topic.Alex Novo wrote:Yes ,but when it start? Its still TS alive?
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Enrico Papi
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Re: Full Contact Championship
So, at the end, what are the official rules?
Re: Full Contact Championship
- Players will be split to 2 groups (A and B).Enrico Papi wrote:So, at the end, what are the official rules?
- Top 5 of both groups go directly to Div1, others go to Div2.
- Div2 cup will be driven first, which is another chance to be qualified in Div1. Top 10 go to Div1.
- (Top 5 of group A) + (Top 5 of group B) + (Top 10 of Div2) = Div1 cup at the end.
So, there will be 4 cups overall (Cup of Group A > Cup of Group B > Division 2 cup > Division 1 cup). One player can potentially play 3 of them.
Papi, just to avoid complications, make sure that your Italian friends know how to join the server as spectators. To do that, they just should go to game menu and chose no any player profile to play with.
Anyway, all the needed information will be presented on the server once the competition is started. So, all the players will easily know what to do at each step. Even if nobody read the rules, they should easily understand them once they join the server. At least, I hope so.
P.S.
Rules are now presented in the first post.
Re: Full Contact Championship
One more thing should be considered. Do you want me to mute people during the cups? It could be painful to play while there are 20+ players able to chat. I will definitely mute all players while organizing them to groups, but I'm not sure if I should do it also while cups are going on.
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Enrico Papi
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Re: Full Contact Championship
Yes you can mute as we use Teamspeak and we can communicate there. By the way, thank you for explaining me the rules
Re: Full Contact Championship
Great stuff. Unfortunately I can't this sunday. I'd be happy to participate all the other sundays. X
Re: Full Contact Championship
Looks very good. I wouldn't like muting players as some crappy banter is totally a part of any big TS event. xD
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Carlos Sainz Jr
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Re: Full Contact Championship
Whip, I think there's something wrong with your points system rating, I'll try to explain it why. If someone goes appositely to 2nd Division, arrive in Top 5 of that League and then this driver do a middle range race in 1st Division, this one will have more points than who will win the mayhem. I don't know if someone understand what i wrote
but I think Top 5 drivers who will go directly to 1st Division should have some points for this qualification acquired.
Re: Full Contact Championship
But the totally players that can be on a server there arent 20?
Re: Full Contact Championship
I agree there. But the problems are spectators. If most of subscribed players show up, there will be tons of spectators too. And they'll be able to chat during the races. Maybe a good solution will be to mute all while race is going on and turn the chat on again in between of 2 races.Jan wrote:Looks very good. I wouldn't like muting players as some crappy banter is totally a part of any big TS event. xD
Ah, that's not correct. The only points that we will count for that player will be those that he got in DIVISION 1. His DIVISION 2 points will not be counted together with DIVISION 1 points. DIVISION 2 points will be counted only for those players who didn't qualify to DIVISION 1 (11th and lower positioned players).Carlos Sainz Jr wrote:Whip, I think there's something wrong with your points system rating, I'll try to explain it why. If someone goes appositely to 2nd Division, arrive in Top 5 of that League and then this driver do a middle range race in 1st Division, this one will have more points than who will win the mayhem. I don't know if someone understand what i wrotebut I think Top 5 drivers who will go directly to 1st Division should have some points for this qualification acquired.
Yes, maximum number of players in a server is 20. But, If the server is full, you should join as spectator. Then I'll give the instructions about who will play first. All other players will o out and come as spectators.Alex Novo wrote:But the totally players that can be on a server there arent 20?
Re: Full Contact Championship
Oh, nice. But now we have 31 players subscribed. That means that we'll probably have to redefine point system a bit together with number of players qualified to DIVISION 1 trough groups and DIVISION 2. But that's not a dramatic problem.Feoli7 wrote:I'm in
- Kyna_musti
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Re: Full Contact Championship
count me in!
Re: Full Contact Championship
O.K., due to increased number of subscribed players, qualification border for DIVISION 1 trough groups and trough the DIVISION 2 has been changed:
Rules:
- Players will be split to 2 equal groups (A and B) according to their overall ranking position.
- Top 6 players of both groups go directly to DIVISION 1, others go to DIVISION 2.
- DIVISION 2 cup will be driven first, which is another chance to be qualified in DIVISION 1. Top 8 players go to DIVISION 1. Points of players ranked 9th and lower will be considered as definitive. And the game is over for them.
- (Top 6 of group A) + (Top 6 of group B) + (Top 8 of DIVISION 2) = DIVISION 1 cup at the end.
This border will be moved up with every new player subscription. You're not obligated to check these updates every second since the final information will be presented to you directly trough the server. But, of course, it's always good to be well informed before the event is started.
Point system remains as it is for now. There are probably average of 3 (or slightly more) players with a good chance of losing some points in DIVISION 1 compared to DIVISION 2 - which is still a good balance of risk (handicap). I'm not sure how to calculate this.
It would be nice if somebody could get that handicap value. 
Rules:
- Players will be split to 2 equal groups (A and B) according to their overall ranking position.
- Top 6 players of both groups go directly to DIVISION 1, others go to DIVISION 2.
- DIVISION 2 cup will be driven first, which is another chance to be qualified in DIVISION 1. Top 8 players go to DIVISION 1. Points of players ranked 9th and lower will be considered as definitive. And the game is over for them.
- (Top 6 of group A) + (Top 6 of group B) + (Top 8 of DIVISION 2) = DIVISION 1 cup at the end.
This border will be moved up with every new player subscription. You're not obligated to check these updates every second since the final information will be presented to you directly trough the server. But, of course, it's always good to be well informed before the event is started.
Point system remains as it is for now. There are probably average of 3 (or slightly more) players with a good chance of losing some points in DIVISION 1 compared to DIVISION 2 - which is still a good balance of risk (handicap). I'm not sure how to calculate this.
Re: Full Contact Championship
Can you tell me what would be the bad consequences of system with this logic:
Div1: 60 57 54 51 48 45 42 39 36 33 30 27 24 21 18 15 12 9 6 3
Div2: 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
The advantage that I see is that it's more stable for different number of players. And it gives easier perception of handicap growth for Div2 winers caused by rising number of participants.
Div1: 60 57 54 51 48 45 42 39 36 33 30 27 24 21 18 15 12 9 6 3
Div2: 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
The advantage that I see is that it's more stable for different number of players. And it gives easier perception of handicap growth for Div2 winers caused by rising number of participants.
Re: Full Contact Championship
I don't really see the reason why the point system should be divided by divisions. Just make one big system for 40 players and rank Div2 winner as 21st etc.
Also if we want to ensure that both Div1 and Div2 race have 20 players (or at least 19 in case of odd number of players), we can use this system, where N is the number of players:
Group A: N/2 players (rounded up)
Group B: N/2 players (rounded down)
Div1: Top N/2 - 10 rounded up from each group qualify.
Div2: Those who didn't qualify race in this (19 or 20 players). So many players go to Div1 that it will have 20 players.
Just check the number of players at the start of the evening and apply this. It works as long as the number of players is between 21 and 40 including them.
Also if we want to ensure that both Div1 and Div2 race have 20 players (or at least 19 in case of odd number of players), we can use this system, where N is the number of players:
Group A: N/2 players (rounded up)
Group B: N/2 players (rounded down)
Div1: Top N/2 - 10 rounded up from each group qualify.
Div2: Those who didn't qualify race in this (19 or 20 players). So many players go to Div1 that it will have 20 players.
Just check the number of players at the start of the evening and apply this. It works as long as the number of players is between 21 and 40 including them.
Re: Full Contact Championship
Well, the main reason is that we'll gonna play 12 races. That way all DIVISION 2 qualified players will gain too big and secure award from playing in DIVISION 1 and they will run away too much from non-qualified DIVISION 2 players. But I guess it's impossible to deal with that easily on a fair way.Jan wrote:I don't really see the reason why the point system should be divided by divisions. Just make one big system for 40 players and rank Div2 winner as 21st etc.
We could also use current FC system for Div2, and then multiply it by 3 for Div1:
Div1: 66 60 54 48 45 42 39 36 33 30 27 24 21 18 15 12 9 3 1
Div2: 25 22 20 18 16 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Or we could modify currently chosen Blazee's system to:
Div 1: 50-45-42-40-38-36-34-33-32-31-30-29-28-27-26-25-24-23-22-21
Div 2: 30-25-22-20-18-16-14-13-12-11-10-9-8-7-6-5-4-3-2-1
That's closer to what you're suggesting.
P.S.
I added the column for "expected groups for next event" on the RANKING.
Re: Full Contact Championship
Oops. I changed the part in bold to what I really meant, obviously.Jan wrote:I don't really see the reason why the point system should be divided by divisions. Just make one big system for 40 players and rank the 1st non-qualifier in Div2 as 21st etc.
I still don't get it. The players who perform bad in Div1 wont get much more points than the non-qualifiers in Div2 in a continuous single point system. Seems totally fair to me. I don't understand what's the point of awarding points to those who qualify from Div2 at all as they will get points in Div1 race anyway. One single system would be simple and fair. I'm sure that majority of players won't understand your system and that's not very good. To clarify, I would suggest something like this:Jan wrote:Well, the main reason is that we'll gonna play 12 races. That way all DIVISION 2 qualified players will gain too big and secure award from playing in DIVISION 1 and they will run away too much from non-qualified DIVISION 2 players. But I guess it's impossible to deal with that easily on a fair way.
50-45-42-40-38-36-34-33-32-31-30-29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
So the Div1 players would get points like this:
50-45-42-40-38-36-34-33-32-31-30-29-28-27-26-25-24-23-22-21
And the Div2 non-qualifiers would get points like this starting from the first non-qualifier: 20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Totally simple and fair.
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Carlos Sainz Jr
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Re: Full Contact Championship
I don't get a thing. These points are for every single race of the cup, or they will go to the drivers that finish the cup played with normal points attribution? Ex: Whip win first Cup with 250 pts, he'll get 66 pts. Is it right, isn't it?
Last edited by Carlos Sainz Jr on Fri May 22, 2015 12:55 pm, edited 1 time in total.
Re: Full Contact Championship
I suppose you're right. The points are awarded after the cup, so the cup winner will get 66 points in Whip's system or 50 points in my system. Giving points for each race would be difficult to balance because of two different divisions and I don't think that would be a good idea.Carlos Sainz Jr wrote:I don't get a thing. These points are for every single race of the cup, or they will go to the drivers that finished the cup played with normal points attribution? Ex: Whip win first Cup with 250 pts, he'll get 66 pts. Is it right, isn't it?
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Enrico Papi
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Re: Full Contact Championship
Guys is it still possible to add someone? Pinilla wants to participate.
Re: Full Contact Championship
Oh, but that was actually what I've planned to do. I thought that it would be better that players see directly on the server how many points they've collected.Jan wrote:I suppose you're right. The points are awarded after the cup, so the cup winner will get 66 points in Whip's system or 50 points in my system. Giving points for each race would be difficult to balance because of two different divisions and I don't think that would be a good idea.Carlos Sainz Jr wrote:I don't get a thing. These points are for every single race of the cup, or they will go to the drivers that finished the cup played with normal points attribution? Ex: Whip win first Cup with 250 pts, he'll get 66 pts. Is it right, isn't it?
But, from the others side, I got complains about it also from Shaytun. He too thinks that all the points should be converted after the cup to some pre-defined system. Seems I'll have to take that solution at the end and change the rules.
And Jan, does this mean I should keep the current FC point system that exists on the server for single races for both divisions?
Sure. New players will have time to subscribe even during the next week. Cause, even if some player miss one event, he'll still have chance for a fair battle (best 5 of 6 will be counted).Enrico Papi wrote:Guys is it still possible to add someone? Pinilla wants to participate.
Re: Full Contact Championship
Yeah. In my opinion that works well for scoring inside a single cup.Whiplash wrote:And Jan, does this mean I should keep the current FC point system that exists on the server for single races for both divisions?


