Track making competition 2008 - Racing tracks
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Rendy Andrian
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As we tested yesterday there was problems with some tracks. They was missining some tiles with it. I can work this problem but pls Rendy andrian and scud send your tracks with those tile-files.
I'm Working now and couldnt woke early enough to put tracks here in morning. But when i get back to home i will add tracks here and voting can begin. You just have to wait a little longer.
I'm Working now and couldnt woke early enough to put tracks here in morning. But when i get back to home i will add tracks here and voting can begin. You just have to wait a little longer.
Spinnering on limits...
- kovalainen
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Here is my vote...
1. k-Kowilton (Keppana) Perfect track for my taste
2. Fox-LsCity (Kova) This one was great too, but cant choose 2 x number one
3. de_Viation (dede) Solid track (btw, i liked it with anti
)
I have to give credit to Jeffrey-VRM, good looking track but too wide for my taste
1. k-Kowilton (Keppana) Perfect track for my taste
2. Fox-LsCity (Kova) This one was great too, but cant choose 2 x number one
3. de_Viation (dede) Solid track (btw, i liked it with anti
I have to give credit to Jeffrey-VRM, good looking track but too wide for my taste
~siLciR <3~
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Punatiainen
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Okay, here are my reviews of the tracks, not the authors!
There is some criticism included, i guess it still needs to be there. It's a trackmaking competition, after all. I drove them all with antislider, because that is the car i want most to race with.
Podium:
1. Jn_Phinkerton
2. Et_Forth
3. J_Spurg
And reviews are in order of introduction in the first post.
Et_Forth - Well Etmil uses strange lightmaps, which are his trademark sort of, and this one isn't doing exception. The lightmap does look good actually and so do the track profile in the image. But profile doesn't feel quite as good as it looks. Otherwise no complaints really, but the last chicane before last corner could have been made better both technically and graphically. It would have made the track a lot better, actually it would have made it my winner. But now it's a second place.
Jn_Phinkerton - Nothing new here, we have allready seen these kind of desert-tracks in the past. Looks are a bit lame, and this desertpath is long gone, the track reminds too much other similar ones. Still the driveability is good and there are no flaws. Also i like the simple design and graphics are smooth. So it just has to be my winner.
Fox-LsCity - Well the track isn't bad at all. Corners are drawn smoothly without erros like they are suppose to. I don't know about the trackprofile itself but actually it doesn't matter because there are three big mistakes on the track. 1) Big extratiles are used, which i don't like and which will increase the tracksize over the limit. 2) The pits is way too narrow. There just isn't enough space for more than one car. 3) Tracksize with all tiles included is over 1mb, which is more than was allowed, and therefore it's disqualified on my papers.
pu_Costa_del_Puna - That is my own, so i'll let others to do the review
J_Spurg - It's a simple design and i still do like that. Also we don't have that many good winter tracks around. It did feel better to drive after 10 laps or so, but at the beginning it felt a bit of too tight in some places. Anyway, winterscheme is properly made and the snow-ice-water combination at the left side look nice. Third place.
Sc_Udring - From the image it looks that all the corners are very edgy, which i don't like. But once you get into track, well they still look edgy, but you don't necessarily notice it while racing. Reasonable amount of extratiles is used, so i have no problem there. "The feeling" is missing, but it's ok to drive.
de_Viation - As the track description says it might be boring with antilider or spinner, and that's true. It is unfortunate for this track, that i like the antislider
Also it was a bit too long for my taste. Design looks good though.
Limp_Edgy - Well this one is even more edgy
It's also too long for my taste. Good side is that there is personal touch. Somehow i can understand why trackmaker loves it himself. Unfortunately i don't.
JC_Singapore - Tracksize is over the 1mb limit and therefore it's disqualified. For antislider the track is way too wide, but on the other hand it was made for non-default cars. I've not tested the track with non-default cars, and i usually don't race with them. But it can be easily seen that the author have put lot of effort into this one, lots of graphical details there. But for me and for my antislider it's just too wide and tracksize is too big.
k-Kowilton - The track looks good on the image. Racing track in the middle of dark forest, very nice. But when you are on the track, you can see some little graphical flaws in tile placements on some of the corners. They are visible also in pat-file, so it's not just the resolution i'm using. They don't ruin the track, but they do effect my opinion so much (together with slight overlength for my taste), that it will lose tight battle for the third place.
Re_Night Beach Party - I saw the preview image on the server, and it didn't look bad at all. But the track was broken, so therefore it must be disqualified. We just cannot have broken tracks around. New track files are still missing when i write this, so i cannot really say my opinion, because i haven't got chance to try it.
Podium:
1. Jn_Phinkerton
2. Et_Forth
3. J_Spurg
And reviews are in order of introduction in the first post.
Et_Forth - Well Etmil uses strange lightmaps, which are his trademark sort of, and this one isn't doing exception. The lightmap does look good actually and so do the track profile in the image. But profile doesn't feel quite as good as it looks. Otherwise no complaints really, but the last chicane before last corner could have been made better both technically and graphically. It would have made the track a lot better, actually it would have made it my winner. But now it's a second place.
Jn_Phinkerton - Nothing new here, we have allready seen these kind of desert-tracks in the past. Looks are a bit lame, and this desertpath is long gone, the track reminds too much other similar ones. Still the driveability is good and there are no flaws. Also i like the simple design and graphics are smooth. So it just has to be my winner.
Fox-LsCity - Well the track isn't bad at all. Corners are drawn smoothly without erros like they are suppose to. I don't know about the trackprofile itself but actually it doesn't matter because there are three big mistakes on the track. 1) Big extratiles are used, which i don't like and which will increase the tracksize over the limit. 2) The pits is way too narrow. There just isn't enough space for more than one car. 3) Tracksize with all tiles included is over 1mb, which is more than was allowed, and therefore it's disqualified on my papers.
pu_Costa_del_Puna - That is my own, so i'll let others to do the review
J_Spurg - It's a simple design and i still do like that. Also we don't have that many good winter tracks around. It did feel better to drive after 10 laps or so, but at the beginning it felt a bit of too tight in some places. Anyway, winterscheme is properly made and the snow-ice-water combination at the left side look nice. Third place.
Sc_Udring - From the image it looks that all the corners are very edgy, which i don't like. But once you get into track, well they still look edgy, but you don't necessarily notice it while racing. Reasonable amount of extratiles is used, so i have no problem there. "The feeling" is missing, but it's ok to drive.
de_Viation - As the track description says it might be boring with antilider or spinner, and that's true. It is unfortunate for this track, that i like the antislider
Limp_Edgy - Well this one is even more edgy
JC_Singapore - Tracksize is over the 1mb limit and therefore it's disqualified. For antislider the track is way too wide, but on the other hand it was made for non-default cars. I've not tested the track with non-default cars, and i usually don't race with them. But it can be easily seen that the author have put lot of effort into this one, lots of graphical details there. But for me and for my antislider it's just too wide and tracksize is too big.
k-Kowilton - The track looks good on the image. Racing track in the middle of dark forest, very nice. But when you are on the track, you can see some little graphical flaws in tile placements on some of the corners. They are visible also in pat-file, so it's not just the resolution i'm using. They don't ruin the track, but they do effect my opinion so much (together with slight overlength for my taste), that it will lose tight battle for the third place.
Re_Night Beach Party - I saw the preview image on the server, and it didn't look bad at all. But the track was broken, so therefore it must be disqualified. We just cannot have broken tracks around. New track files are still missing when i write this, so i cannot really say my opinion, because i haven't got chance to try it.
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Rendy Andrian
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Rendy Andrian
- Community User Level: 2

- Posts: 230
- Joined: Sun Nov 25, 2007 4:10 am
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Tested with Slider, AntiSlider, and Speeder.
Et_Forth
+ Good looking scenery.
+ Nicely flowing curves.
- Chicane near the finish is too easy to drive through and it does nothing but increases the change of crash.
Fox-LsCity
+ Fun to drive especially with Slider.
- Those external buildings are more like out of place than nice looking.
pu_Costa del Puna
+ Pretty good scenery, nothing special though.
+ Quite drivable with all the cars I tested.
- First half of the track is not that enjoyable.
J_Spurg
+ Pretty good scenery, nothing special though.
+ Challenging and interesting curves.
- Other than last turns, it's not very enjoyable with AntiSlider.
Sc_Udring
+ Partly well flowing.
- Feels some what a repetitive and boring.
- Scenery is rather boring also.
de_Viation
+ Interesting whole.
+ Some nice turns.
- Some "dark" curves for faster cars.
- Jump in racing track.
Limp_Edgy
+ Very challenging.
- It's maybe too easy to crash sometimes.
- Some "dark" curves for faster cars.
- Roughly made.
JC_Singapore
+ Well made scenery.
- Just way too wide for default cars/my taste.
- Obstacles are too close.
k-Kowilton
+ Nice and challenging with all the cars I tested it.
- Scenery is not that interesting.
- Seems to be bit roughly made.
Thus:
1. pu_Costa del Puna
2. Et_Forth
3. J_Spurg
---
4. Fox-LsCity
5. k-Kowilton
6. de_Viation
7. Sc_Udring
8. Limp_Edgy
9. JC_Singapore
Et_Forth
+ Good looking scenery.
+ Nicely flowing curves.
- Chicane near the finish is too easy to drive through and it does nothing but increases the change of crash.
Fox-LsCity
+ Fun to drive especially with Slider.
- Those external buildings are more like out of place than nice looking.
pu_Costa del Puna
+ Pretty good scenery, nothing special though.
+ Quite drivable with all the cars I tested.
- First half of the track is not that enjoyable.
J_Spurg
+ Pretty good scenery, nothing special though.
+ Challenging and interesting curves.
- Other than last turns, it's not very enjoyable with AntiSlider.
Sc_Udring
+ Partly well flowing.
- Feels some what a repetitive and boring.
- Scenery is rather boring also.
de_Viation
+ Interesting whole.
+ Some nice turns.
- Some "dark" curves for faster cars.
- Jump in racing track.
Limp_Edgy
+ Very challenging.
- It's maybe too easy to crash sometimes.
- Some "dark" curves for faster cars.
- Roughly made.
JC_Singapore
+ Well made scenery.
- Just way too wide for default cars/my taste.
- Obstacles are too close.
k-Kowilton
+ Nice and challenging with all the cars I tested it.
- Scenery is not that interesting.
- Seems to be bit roughly made.
Thus:
1. pu_Costa del Puna
2. Et_Forth
3. J_Spurg
---
4. Fox-LsCity
5. k-Kowilton
6. de_Viation
7. Sc_Udring
8. Limp_Edgy
9. JC_Singapore
Introduction:
It required hours, but I finally managed to test all tracks with all default cars. Very nice work for all trackmakers, competition is very tight. Nice to see that everybody (but Jarno, as usual) fixed grass-bugs checking pat-file. Like in last editions I assigned bonus/malus for each track. I really couldn't make a prediction about the winner.
Remember that I don't drive with lightmap mode on, so I'm not even considering it as a factor for rating racing tracks.
Let me also complain about how the competition is organized, because it's really sad to loose four (or more) awesome tracks in this way. They should've been used for racing (JJT-IRT) or even other kind of cups (IHLC, whatever) as unreleased tracks (=nobody has advantage!). Releasing them in this way is just stupid and unuseful. For those who wonder about my competition tracks quality, just know that I'm sending only tracks that can't be driven in IRT/IHLC (=bad tracks), since the boss doesn't allow me to send IRT/IHLC (=good) tracks.
Final Ranking:
Unluckily I got two winners and two third places, so I must sort them by personal preference, which isn't good. Ranking could change if Rendy gets his track working.
This is my vote for the competition, but sorry to Janne and Jarno because they really were worth of 1st and 3rd position.
1. Punatiainen: Pu_Costa_Del_Puna
2. Janne: Jn_Phinkerton
3. [fS]Keppana: K-Kowilton
Instead, this is the real ranking:
1. Janne: Jn_Phinkerton | score [23/25]
1. Punatiainen: Pu_Costa_Del_Puna | score [23/25]
3. [fS]Keppana: K-Kowilton | score [22/25]
3. Jarno: J_Spurg | score [22/25]
5. [YeLo] Kova: Fox-LsCity | score [20/25]
6. [dp] Etmil: et_Forth | score [18/25]
7. Scud: Sc_Udring | score [16/25]
7. [Flow]Limp-pu: Limp_Edgy | score [16/25]
9. Ippon²-dede: de_Viation | score [10/25]
10. Keppana:JC_Singapore | score [8/25]
Details:
Ippon²-dede: de_Viation | score [10/25]
EasySlider | score [3/5] | It lacks some hairpins.
Slider | score [3/5] | It lacks some hairpins.
Speeder | score [3/5] | It lacks some hairpins.
AntiSlider | score [1/5] | Annoying with AntiSlider.
Spinner | score [1/5] | Annoying with Spinner.
Way too easy to drive with default cars. (Bonus: -1)
[dp] Etmil: et_Forth | score [18/25]
EasySlider | score [4/5] | Nothing special, but still ok to drive.
Slider | score [3/5] | Last chicane is a bit odd.
Speeder | score [5/5] | Looks ok to drive.
AntiSlider | score [3/5] | Ok but really nothing special, with this car.
Spinner | score [3/5] | More or less the same as Anti.
Last chicane is a bit odd. Obstacles are maybe too far from the track (cutting possibility with some cars). (Bonus: 0)
[YeLo] Kova: Fox-LsCity | score [20/25]
EasySlider | score [4/5] | Good to drive, but it lacks something (e.g. a slow tight chicane).
Slider | score [5/5] | Quite nice to drive.
Speeder | score [5/5] | Very nice to drive.
AntiSlider | score [3/5] | Nice to drive, but some inner-hairpins aren't completely covered by sand -> car slides if too tight.
Spinner | score [4/5] | Nice to drive, but it lacks something (e.g. a slow tight chicane) .
Some obstacles are closer than others, quite hard to know the risk-limit before knowing all curves. (Bonus: -1)
Jeffrey: JC_Singapore | score [8/25]
EasySlider | score [2/5] | Not that interesting.
Slider | score [2/5] | Not that interesting.
Speeder | score [3/5] | Too wide track.
AntiSlider | score [2/5] | Too wide track.
Spinner | score [1/5] | Just boring.
Rails are really close to the track. Track is too wide for default cars. (Bonus: -2)
Janne: Jn_Phinkerton | score [23/25]
EasySlider | score [5/5] | Just perfect.
Slider | score [5/5] | Nice to drive.
Speeder | score [5/5] | Very good.
AntiSlider | score [4/5] | Lacks something.
Spinner | score [4/5] | Lacks something.
Really nothing to say about this track. Very good. (Bonus: 0)
Jarno: J_Spurg | score [22/25]
EasySlider | score [4/5] | Good to drive, but it lacks something.
Slider | score [5/5] | Nice to drive.
Speeder | score [5/5] | Good.
AntiSlider | score [4/5] | Quite good to drive, but snow in inner curves makes it a bit irritating.
Spinner | score [5/5] | Very nice.
Bugs in pat-file. (Bonus: -1)
[fS]Keppana: K-Kowilton | score [22/25]
EasySlider | score [5/5] | Just perfect.
Slider | score [5/5] | Very nice.
Speeder | score [5/5] | Very nice to drive.
AntiSlider | score [4/5] | Good to drive, but long straights are boring.
Spinner | score [4/5] | Good to drive, but quite too simple.
Obstacles are very very far from the track, in some parts. Speeder can cut easily, for example. (Bonus: -1)
[Flow]Limp-pu: Limp_Edgy | score [16/25]
EasySlider | score [4/5] | Probably too hard for many players, but fun to drive.
Slider | score [4/5] | A bit hard, very hard. Some curves are weird for Slider.
Speeder | score [4/5] | Good, but what would happen with some other players driving.
AntiSlider | score [2/5] | I didn't like it.
Spinner | score [4/5] | Good but nothing special.
Some obstacles are closer than others, hard to enter a bridge while curving without crashing. (Bonus: -2)
Punatiainen: Pu_Costa_Del_Puna | score [23/25]
EasySlider | score [5/5] | Just perfect.
Slider | score [4/5] | Nice but it feels too curvy.
Speeder | score [5/5] | Just perfect.
AntiSlider | score [5/5] | Nice to drive.
Spinner | score [5/5] | Nice to drive.
Some obstacles could've been put a bit more distant. (Bonus: -1)
Scud: Sc_Udring | score [16/25]
EasySlider | score [3/5] | Good to drive, but it lacks something.
Slider | score [4/5] | Good to drive.
Speeder | score [3/5] | Some curves aren't that nice to drive.
AntiSlider | score [3/5] | Quite good, but too much full throttle.
Spinner | score [3/5] | Good, but nothing special.
Last chicane is a bit odd. (Bonus: 0)
It required hours, but I finally managed to test all tracks with all default cars. Very nice work for all trackmakers, competition is very tight. Nice to see that everybody (but Jarno, as usual) fixed grass-bugs checking pat-file. Like in last editions I assigned bonus/malus for each track. I really couldn't make a prediction about the winner.
Remember that I don't drive with lightmap mode on, so I'm not even considering it as a factor for rating racing tracks.
Let me also complain about how the competition is organized, because it's really sad to loose four (or more) awesome tracks in this way. They should've been used for racing (JJT-IRT) or even other kind of cups (IHLC, whatever) as unreleased tracks (=nobody has advantage!). Releasing them in this way is just stupid and unuseful. For those who wonder about my competition tracks quality, just know that I'm sending only tracks that can't be driven in IRT/IHLC (=bad tracks), since the boss doesn't allow me to send IRT/IHLC (=good) tracks.
Final Ranking:
Unluckily I got two winners and two third places, so I must sort them by personal preference, which isn't good. Ranking could change if Rendy gets his track working.
This is my vote for the competition, but sorry to Janne and Jarno because they really were worth of 1st and 3rd position.
1. Punatiainen: Pu_Costa_Del_Puna
2. Janne: Jn_Phinkerton
3. [fS]Keppana: K-Kowilton
Instead, this is the real ranking:
1. Janne: Jn_Phinkerton | score [23/25]
1. Punatiainen: Pu_Costa_Del_Puna | score [23/25]
3. [fS]Keppana: K-Kowilton | score [22/25]
3. Jarno: J_Spurg | score [22/25]
5. [YeLo] Kova: Fox-LsCity | score [20/25]
6. [dp] Etmil: et_Forth | score [18/25]
7. Scud: Sc_Udring | score [16/25]
7. [Flow]Limp-pu: Limp_Edgy | score [16/25]
9. Ippon²-dede: de_Viation | score [10/25]
10. Keppana:JC_Singapore | score [8/25]
Details:
Ippon²-dede: de_Viation | score [10/25]
EasySlider | score [3/5] | It lacks some hairpins.
Slider | score [3/5] | It lacks some hairpins.
Speeder | score [3/5] | It lacks some hairpins.
AntiSlider | score [1/5] | Annoying with AntiSlider.
Spinner | score [1/5] | Annoying with Spinner.
Way too easy to drive with default cars. (Bonus: -1)
[dp] Etmil: et_Forth | score [18/25]
EasySlider | score [4/5] | Nothing special, but still ok to drive.
Slider | score [3/5] | Last chicane is a bit odd.
Speeder | score [5/5] | Looks ok to drive.
AntiSlider | score [3/5] | Ok but really nothing special, with this car.
Spinner | score [3/5] | More or less the same as Anti.
Last chicane is a bit odd. Obstacles are maybe too far from the track (cutting possibility with some cars). (Bonus: 0)
[YeLo] Kova: Fox-LsCity | score [20/25]
EasySlider | score [4/5] | Good to drive, but it lacks something (e.g. a slow tight chicane).
Slider | score [5/5] | Quite nice to drive.
Speeder | score [5/5] | Very nice to drive.
AntiSlider | score [3/5] | Nice to drive, but some inner-hairpins aren't completely covered by sand -> car slides if too tight.
Spinner | score [4/5] | Nice to drive, but it lacks something (e.g. a slow tight chicane) .
Some obstacles are closer than others, quite hard to know the risk-limit before knowing all curves. (Bonus: -1)
Jeffrey: JC_Singapore | score [8/25]
EasySlider | score [2/5] | Not that interesting.
Slider | score [2/5] | Not that interesting.
Speeder | score [3/5] | Too wide track.
AntiSlider | score [2/5] | Too wide track.
Spinner | score [1/5] | Just boring.
Rails are really close to the track. Track is too wide for default cars. (Bonus: -2)
Janne: Jn_Phinkerton | score [23/25]
EasySlider | score [5/5] | Just perfect.
Slider | score [5/5] | Nice to drive.
Speeder | score [5/5] | Very good.
AntiSlider | score [4/5] | Lacks something.
Spinner | score [4/5] | Lacks something.
Really nothing to say about this track. Very good. (Bonus: 0)
Jarno: J_Spurg | score [22/25]
EasySlider | score [4/5] | Good to drive, but it lacks something.
Slider | score [5/5] | Nice to drive.
Speeder | score [5/5] | Good.
AntiSlider | score [4/5] | Quite good to drive, but snow in inner curves makes it a bit irritating.
Spinner | score [5/5] | Very nice.
Bugs in pat-file. (Bonus: -1)
[fS]Keppana: K-Kowilton | score [22/25]
EasySlider | score [5/5] | Just perfect.
Slider | score [5/5] | Very nice.
Speeder | score [5/5] | Very nice to drive.
AntiSlider | score [4/5] | Good to drive, but long straights are boring.
Spinner | score [4/5] | Good to drive, but quite too simple.
Obstacles are very very far from the track, in some parts. Speeder can cut easily, for example. (Bonus: -1)
[Flow]Limp-pu: Limp_Edgy | score [16/25]
EasySlider | score [4/5] | Probably too hard for many players, but fun to drive.
Slider | score [4/5] | A bit hard, very hard. Some curves are weird for Slider.
Speeder | score [4/5] | Good, but what would happen with some other players driving.
AntiSlider | score [2/5] | I didn't like it.
Spinner | score [4/5] | Good but nothing special.
Some obstacles are closer than others, hard to enter a bridge while curving without crashing. (Bonus: -2)
Punatiainen: Pu_Costa_Del_Puna | score [23/25]
EasySlider | score [5/5] | Just perfect.
Slider | score [4/5] | Nice but it feels too curvy.
Speeder | score [5/5] | Just perfect.
AntiSlider | score [5/5] | Nice to drive.
Spinner | score [5/5] | Nice to drive.
Some obstacles could've been put a bit more distant. (Bonus: -1)
Scud: Sc_Udring | score [16/25]
EasySlider | score [3/5] | Good to drive, but it lacks something.
Slider | score [4/5] | Good to drive.
Speeder | score [3/5] | Some curves aren't that nice to drive.
AntiSlider | score [3/5] | Quite good, but too much full throttle.
Spinner | score [3/5] | Good, but nothing special.
Last chicane is a bit odd. (Bonus: 0)
I was still waiting Rendys track, nothing seems to be happening, so here is results:
1. Et_Forth (Ant:3, Spi:4, Sli:5, Ezy:5, Spe:4, Design:4) = 25
2. Jn_Phinkerton (Ant:4, Spi:4, Sli:4, Ezy:4, Spe:5, Design:3) = 24
3. Fox-LsCity (Ant:4, Spi:3, Sli:4, Ezy:4, Spe:5, Design:3) = 23
4. J_Spurg (Ant:3, Spi:4, Sli:4, Ezy:5, Spe:4, Design:3) = 23
5. De_Viation (Ant:3, Spi:2, Sli:4, Ezy:5, Spe:4, Design:3) = 21
6. Pu_Costa (Ant:3, Spi:4, Sli:3, Ezy:3, Spe:4, Design:3) = 20
7. Sc_Udring (Ant:3, Spi:3, Sli:3, Ezy:4, Spe:3, Design:3) = 19
8. JC_Singapore (Ant:1, Spi:1, Sli:3, Ezy:3, Spe:4, Design:5) = 17
9. Limp_Edgy (Ant:2, Spi:1, Sli:1, Ezy:3, Spe:3, Design:2) = 12
1. Et_Forth (Ant:3, Spi:4, Sli:5, Ezy:5, Spe:4, Design:4) = 25
2. Jn_Phinkerton (Ant:4, Spi:4, Sli:4, Ezy:4, Spe:5, Design:3) = 24
3. Fox-LsCity (Ant:4, Spi:3, Sli:4, Ezy:4, Spe:5, Design:3) = 23
4. J_Spurg (Ant:3, Spi:4, Sli:4, Ezy:5, Spe:4, Design:3) = 23
5. De_Viation (Ant:3, Spi:2, Sli:4, Ezy:5, Spe:4, Design:3) = 21
6. Pu_Costa (Ant:3, Spi:4, Sli:3, Ezy:3, Spe:4, Design:3) = 20
7. Sc_Udring (Ant:3, Spi:3, Sli:3, Ezy:4, Spe:3, Design:3) = 19
8. JC_Singapore (Ant:1, Spi:1, Sli:3, Ezy:3, Spe:4, Design:5) = 17
9. Limp_Edgy (Ant:2, Spi:1, Sli:1, Ezy:3, Spe:3, Design:2) = 12
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Rendy Andrian
- Community User Level: 2

- Posts: 230
- Joined: Sun Nov 25, 2007 4:10 am
- Contact:
Nightmod
You need a nightmod for my track. Here's the link:
http://www.jazzylab.com/download/NightMod.zip
That one is required to drive my track.
http://www.jazzylab.com/download/NightMod.zip
That one is required to drive my track.
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Rendy Andrian
- Community User Level: 2

- Posts: 230
- Joined: Sun Nov 25, 2007 4:10 am
- Contact:
-
Rendy Andrian
- Community User Level: 2

- Posts: 230
- Joined: Sun Nov 25, 2007 4:10 am
- Contact:
Undeliverable
The repack is undeliverable because it's size constriction...
You better download the nightmod above because i've night modded that track. The link is above this post...
You better download the nightmod above because i've night modded that track. The link is above this post...
Here are my votes:
1. K-Kowilton
Not too much effort put into the landscape, but the superb track profile more than makes up for that. Western curve sections are especially nice. My #1.
2. J_Spurg
Track profile is nice with any car, good scenery too. The snow makes it a bit annoying with AntiSlider, but otherwise a very pleasant drive.
3. Fox-LsCity
No bonus points for the buildings, but this track is good enough as it is. Excellent drivability with sliding cars, nice with Anti as well.
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Close to the podium:
Jn_Phinkerton
There's something I don't like about this track and I don't know what it is
I guess it's a bit too easy to drive into the sand at some points, and the landscape is a tad boring.
Pu_Costa_Del_Puna
Excellent scenery, but this track is not quite what one would expect from Puna: the track profile is good but not great, and it's actually nicer with sliding cars than with Anti.
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Apologies for not commenting on the other tracks, my inspiration ran out after these 5.
1. K-Kowilton
Not too much effort put into the landscape, but the superb track profile more than makes up for that. Western curve sections are especially nice. My #1.
2. J_Spurg
Track profile is nice with any car, good scenery too. The snow makes it a bit annoying with AntiSlider, but otherwise a very pleasant drive.
3. Fox-LsCity
No bonus points for the buildings, but this track is good enough as it is. Excellent drivability with sliding cars, nice with Anti as well.
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Close to the podium:
Jn_Phinkerton
There's something I don't like about this track and I don't know what it is
Pu_Costa_Del_Puna
Excellent scenery, but this track is not quite what one would expect from Puna: the track profile is good but not great, and it's actually nicer with sliding cars than with Anti.
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Apologies for not commenting on the other tracks, my inspiration ran out after these 5.

