As a base unreleased tracks which is fair to all players. Released tracks can also be used, the "correct track" will be used when server is open. Nobody knows before race event which is the next track, which makes pre-wanking useless lotterydede wrote:Other question.. do you prefer released or unreleased tracks? With released meaning that tracks will be communicated at the beginning of the cup.
Next tournament? You choose!
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I've never asked you to make tracks for me, or had I? Ok, there have been two sessions; one track as united project and one track with kerbs help. Why you so offense to me? I'm sorry for about asking help from you, now I know from who I don't need to ask help later or ask to make tracks togetherTijny wrote:Just know that if you are going to use unreleased tracks, you're going to have to find someone else to be your trackmaking bitch.
All the scheduled cups are now completed. Football World Cup is starting this week, so I don't think it's a good idea to set cups in the evening until 11th of July.
During this month, though, we could arrange some wanking cups. Wasting the whole month on a single track (DIT-style) wouldn't be a very good idea, in my opinion. Better picking five different tracks to be driven with one car each. But, who would be interested in this kind of cups? Is mikko reading the forum at all anymore?
I'm open to all kind of suggestions about cup format, since I don't really have any clue about that.
During this month, though, we could arrange some wanking cups. Wasting the whole month on a single track (DIT-style) wouldn't be a very good idea, in my opinion. Better picking five different tracks to be driven with one car each. But, who would be interested in this kind of cups? Is mikko reading the forum at all anymore?
I'm open to all kind of suggestions about cup format, since I don't really have any clue about that.
I would. Or 5 tracks x 5 default cars. Some people would play with TSE-F1beta probably too (we could put in one photoshoped track for it). Actually, default cars are pretty cool on photoshoped tracks too, so we could set all 5 those tracks. About the ranking, I liked the last one (actually, I'm impressed by it), because it's was very accurate, every thousandth is counted. About other rules, I have no ideas yet.dede wrote:Better picking five different tracks to be driven with one car each. But, who would be interested in this kind of cups?
Is it possible to have a some what stable server online for a week? In that case I would prefer Weekly Wanking style: 1 track, 1 car, 1 week, and only times done in the server would count. As for tracks, I don't think it matters whether they are new or old as there's enough time for everyone to learn them.
No, unluckily I have no control over those. I tried to ask for the password - and actually they told it to me, but I don't remember - but they have no access there to change tracks and settings.Whiplash wrote:dede, are you able to take one of the terra servers and enable the Brazilian players to join this cup too?
Yeah, there are several bad track/car combinations, but we can select no-cheat tracks only.Whiplash wrote:Default tracks are annoying for playing if you have to cheat with some cars.
If by 1lap tracks you mean those created by scud, for example, I believe that it will be very boring for average players (they will get stuck 5 seconds behind top players), but also for top players, since driving perfect lap would require a very big amount of tries.Whiplash wrote:So, what about one rally competition with few 1lap tracks?
From what I know, in these tracks one can improve laptime by crashing:Whiplash wrote: Btw, can someone tell me how many tracks are like that: It's forestry, orefield (maybe only Janne do it there), and what else?
Clockwise (Speeder)
Fewdoll (Speeder, Slider, EasySlider)
Forestry (Speeder, Slider, EasySlider)
Isletwist (Speeder)
Needyls (Speeder, Slider, EasySlider)
Orefield (Speeder)
Rockfore (Speeder, I haven't tried though)
Sandycur (Speeder may be possible)
Sausatoo (Speeder and Slider certain, EasySlider possible)
shall we put up a list for that tooTijny wrote:Not to mention Westleap and Mudfun, where you can improve your laptime significantly by driving around a jump with Speeder. That's certainly not what the trackmaker intended.Janne wrote:From what I know, in these tracks one can improve laptime by crashing:
...
Dont beg for things do it yourself or else you wont get anything!!
Janne wrote:From what I know, in these tracks one can improve laptime by crashing:
Clockwise (Speeder)
Fewdoll (Speeder, Slider, EasySlider)
Forestry (Speeder, Slider, EasySlider)
Isletwist (Speeder)
Needyls (Speeder, Slider, EasySlider)
Orefield (Speeder)
Rockfore (Speeder, I haven't tried though)
Sandycur (Speeder may be possible)
Sausatoo (Speeder and Slider certain, EasySlider possible)
Holly shit.Tijny wrote:Not to mention Westleap and Mudfun, where you can improve your laptime significantly by driving around a jump with Speeder. That's certainly not what the trackmaker intended.
Ok, thanks to Kaneda - hoster of the polish community server(s) - we can have live statistics during the weekly wank. The server is already running with minileap, so please go there and test if it looks ok for you! Focus on the messages printed after every race and tell me if the data is ok or if you want to write different things..
This said, I guess we could start with selecting a track & a car, and start the tournament the next week!
This said, I guess we could start with selecting a track & a car, and start the tournament the next week!


