Missile Battle Tournament - Idea Passing

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Mouse
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Missile Battle Tournament - Idea Passing

Post by Mouse » Wed Jul 04, 2007 2:16 am

Hey all. I've been thinking about organizing a missile battle tournament someday, i would like to get some ideas of yours, and i will give some ideas of mine:

First of all, i think a serious cup cannot be done with the tracks and settings we use in the community server, with 20 players, there needs to be some changes. A HUGE map is needed, 2000x2000, so that there can be more 1v1 battles rather than group chaos. Since TS battles do not have respawns after deaths, we can simply turn missle effect off, so deaths are off. This way, each missile hit will count as 1 point. Of course, missile weight will be turned up (to make a big bounce) and reload time will be very long, so one cannot be stuck in a corner to get devastated. The match can go on for a set amount of time (10-15 minutes) and when it is over, the one with the most hits is the winner (like a FPS, only hits=kills). I will make a map, one that has both open spaces and tight areas. It's even possible to create a "car" in the appearance of a person, to create a true shooter mod.

Soon i will create a list of settings, and some night have a test. After some info is gathered, i will organize the tournament!

Let's discuss. :) :P
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dede
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Post by dede » Wed Jul 04, 2007 9:38 am

Don't know if it works.. it would be nice having:

Final points = hits done - hits received

But this can't be done, apparently. Turning off the damage can be a good idea since players won't die and they will continue playing till the end, but then the kamikaze style would be ok. Don't know, we have to test this before having a tournament.

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Mouse
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Post by Mouse » Wed Jul 04, 2007 4:08 pm

dede wrote:Don't know if it works.. it would be nice having:

Final points = hits done - hits received

But this can't be done, apparently. Turning off the damage can be a good idea since players won't die and they will continue playing till the end, but then the kamikaze style would be ok. Don't know, we have to test this before having a tournament.
We could do tests, and make setting so only missile hits cause damage. The goal trying to get each hit to cause 1% damage, that way we can see who got pwned the most! :P And then, 100 hits will cause a death... not a problem though really. Then it will eliminate the kamikaze players.

I guess we can set max energy to 100, and missile effect to 1... should work! :)
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dede
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Post by dede » Wed Jul 04, 2007 4:39 pm

Mouse wrote: We could do tests, and make setting so only missile hits cause damage. The goal trying to get each hit to cause 1% damage, that way we can see who got pwned the most! :P And then, 100 hits will cause a death... not a problem though really. Then it will eliminate the kamikaze players.

I guess we can set max energy to 100, and missile effect to 1... should work! :)
But evvectively having 1hp of energy instead of 100hp at the end of the battle won't make any difference (or yes -> 1hp would mean that the player risked more, and he got more points probably due to more riskying). But yeah, let's test some :)

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Post by Mouse » Wed Jul 04, 2007 5:26 pm

I agree with your idea about points (final score = total hits - times hit). So we can actually tell how many times someone has been hit, and get an even differential.

I'm going to make a map, and when it is done (and after settings are decided) we can do a test. I guess sometime next week. :)
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