thanks!
a simple problem :(
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a simple problem :(
hey. I'm trying to build a bridge to my ''Finnaroring'' track. yes, i've found those bridge tiles, and i tried to make a bridge with them.. but it didn't work. i couldn't drive under it
i know, i did something wrong.. there's something i dont know yet. please help me guys!
thanks!
thanks!
- JimMiE22o2
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Check out Hengari's Sliderpoint: http://www.dhost.info/sliderpoint/index.php
He's got some really useful track making tips (I don't agree with everything 100% tho).
He's got some really useful track making tips (I don't agree with everything 100% tho).
i'm already making another track, this time it's formula 1 track Bahrain..
but i have a problem, look:

i'm making control lines, but, as you can see from the pic. it doesn't work now as i would hope
is there any way how could i make it to work?? plase? thank you!
but i have a problem, look:

i'm making control lines, but, as you can see from the pic. it doesn't work now as i would hope
JUHA - F1!!! Räikkönen & Kovalainen!
Easy!
Open the trk file in a text editor, like Notepad. Add the line
StartDirection 180
Dunno if it needs to go in a special place, but I usually put it just above "ControlPoints".
And make sure players can't miss the lines, or find usable shortcuts. In your track - I suggest putting some obsticle above the starting line - I'd put it the same distance from the track as the fence below. Then make sure that first control point stretches from the obsticle and the fence. This is always a good rule - to stretch control points from obsticle to obsticle, or screen edge. That way it can't be missed unless the player tries a shortcut.
Open the trk file in a text editor, like Notepad. Add the line
StartDirection 180
Dunno if it needs to go in a special place, but I usually put it just above "ControlPoints".
And make sure players can't miss the lines, or find usable shortcuts. In your track - I suggest putting some obsticle above the starting line - I'd put it the same distance from the track as the fence below. Then make sure that first control point stretches from the obsticle and the fence. This is always a good rule - to stretch control points from obsticle to obsticle, or screen edge. That way it can't be missed unless the player tries a shortcut.
You should really read my "Track design" -guide more carefully. There it is stated with example picture and explanation: "You can define new startdirection with adding a line "StartDirection <degrees>"." And if you read the guide carefully enough you can get some help to place every tile just like you want it and say no to those "can't rotate" -problems.JUHA wrote: i'm making control lines, but, as you can see from the pic. it doesn't work now as i would hopeis there any way how could i make it to work?? plase? thank you!
And as dby pointed, I also place that StartDirection just above "ControlPoints".
oldschool slider <3 | Hengari @ Quakenet/IRCnet
sliderpoint
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yes, dby... the track ISN'T ready yet. of course i will make some obstacles etc. thanks for help man! i'm going to try it now.dby wrote:Easy!
Open the trk file in a text editor, like Notepad. Add the line
StartDirection 180
Dunno if it needs to go in a special place, but I usually put it just above "ControlPoints".
And make sure players can't miss the lines, or find usable shortcuts. In your track - I suggest putting some obsticle above the starting line - I'd put it the same distance from the track as the fence below. Then make sure that first control point stretches from the obsticle and the fence. This is always a good rule - to stretch control points from obsticle to obsticle, or screen edge. That way it can't be missed unless the player tries a shortcut.
and also thanks Hengari.
EDIT: hmm.. i edited the .trk file as you said.. but still it didn't work
JUHA - F1!!! Räikkönen & Kovalainen!

