16:9 Widescreen Support?

Discussion related to Turbo Sliders and beta version feedback.

Moderator: Forum Moderators

Post Reply
User avatar
Mouse
Community User Level: 5
Community User Level: 5
Posts: 1358
Joined: Fri May 20, 2005 1:56 am

16:9 Widescreen Support?

Post by Mouse » Tue Jan 08, 2008 11:21 pm

Quick question, is there a way to play TS in wide resolution? Me and a few at the GPOR forum are wondering this.

Tried changing the resolution manually in sliders.ini but it does not work.

If it's not possible, it would be a great feature for 1.0.9 if that ever comes.
Image

User avatar
Etmil
Community User Level: 3
Community User Level: 3
Posts: 433
Joined: Sun Aug 20, 2006 8:27 pm
Contact:

Post by Etmil » Wed Jan 09, 2008 7:00 am

Yes, indeed. I would like to know if and how, too. Dad insisted on buying a widescreen 19' Samsung LCD :/ There's stuff on the internet that discuss the same thing, only for different games. Maybe there still is a solution..

User avatar
dede
Community User Level: 5
Community User Level: 5
Posts: 3314
Joined: Mon Apr 10, 2006 10:29 am
Contact:

Post by dede » Wed Jan 09, 2008 11:50 am

I got a widescreen laptop and TS works in there. I don't get what's wrong for you. Here's a screenshot.

Image

Edit:
some more info->

Code: Select all

ScreenXSize 640
ScreenYSize 480
17'' widescreen.
Last edited by dede on Wed Jan 09, 2008 3:10 pm, edited 1 time in total.

User avatar
Hengari
Community User Level: 3
Community User Level: 3
Posts: 462
Joined: Thu Nov 18, 2004 5:14 pm
Contact:

Post by Hengari » Wed Jan 09, 2008 2:57 pm

I have 22" LCD and I use in sliders.ini following values:

Code: Select all

ScreenXSize 1440
ScreenYSize 900
And it works fine in Full Screen and Windowed mode.
oldschool slider <3 | Hengari @ Quakenet/IRCnet
sliderpoint

User avatar
Mouse
Community User Level: 5
Community User Level: 5
Posts: 1358
Joined: Fri May 20, 2005 1:56 am

Post by Mouse » Wed Jan 09, 2008 9:52 pm

Nah, still does not work for me.
FullScreen 1
DoubleBuffer 0
ScreenXSize 1440
ScreenYSize 900
PreferredScale 1.000000
FitInScreen 0
AdjustCameraBySpeed 0
EnlargeToFitInScreen 1
MenuEffects 1
ShowTireMarks 3
AlphaBlending 1
Lightmapping 1
ShowSmoke 1
ShowShadows 1
HudMode 3
Still stretches the image (it's not true 16:9 but stretched 4:3).
Image

xzeal
Community User Level: 3
Community User Level: 3
Posts: 445
Joined: Sat Oct 30, 2004 10:32 am

Post by xzeal » Thu Jan 10, 2008 9:14 am

dede wrote:I got a widescreen laptop and TS works in there. I don't get what's wrong for you. Here's a screenshot.

Image

Edit:
some more info->

Code: Select all

ScreenXSize 640
ScreenYSize 480
17'' widescreen.
Is it just me, or those figures aren't wide screen?

User avatar
Etmil
Community User Level: 3
Community User Level: 3
Posts: 433
Joined: Sun Aug 20, 2006 8:27 pm
Contact:

Post by Etmil » Thu Jan 10, 2008 9:28 am

xzeal, he probably meant that he's playing in windowed mode. I for one tried Hengari's solution and while the loading splash screen with the car and 'Turbo Sliders' written on it appear as a 4:3 on 16:9 (the height is the same as the monitor normal resolution and the edges are black, so the width is not fully stretched). In the selection menu it was okay already, it was 16:9 in its glory and when I tried playing in servers, everything looked perfect widescreen, too. Thus, basically, the editing on sliders.ini did the trick here for me.

User avatar
dede
Community User Level: 5
Community User Level: 5
Posts: 3314
Joined: Mon Apr 10, 2006 10:29 am
Contact:

Post by dede » Thu Jan 10, 2008 11:59 am

Etmil wrote:xzeal, he probably meant that he's playing in windowed mode
No, I'm playing in full screen mode. And as I said I got a 17'' widescreed :S
Weird :D

User avatar
Hengari
Community User Level: 3
Community User Level: 3
Posts: 462
Joined: Thu Nov 18, 2004 5:14 pm
Contact:

Post by Hengari » Thu Jan 10, 2008 6:52 pm

Mouse wrote:Still stretches the image (it's not true 16:9 but stretched 4:3).
Mouse might be right there.

I tested 1440x900 and 1024x768 resolutions in windowed mode and took some screenshots. The images didn't seem to be stretched but you never know.
oldschool slider <3 | Hengari @ Quakenet/IRCnet
sliderpoint

Post Reply