Whiplash wrote:I just want to use something like ice ...
Ice images are already included in default data folder, so all you need to do is to add the code like done in the following track:
http://www.turbosliders.com/view_track.php?id=300
Anyway, I personally dislike trackmakers such as Jazzyclub using several external tiles with own tiledefinition file. A simple example is just that snow/ice tile: it's already included in the game, so some trackmakers are just dumb using own made tiles.
Custom tiles aren't well handled in TurboSliders (big track size, easier to get an invalid file, tiles must be downloaded all times for a new track, tiles with same name collide if you organize your tracks into categories-folders). I would like to suggest to all new trackmakers to follow these simple tips:
-
don't use custom tiles if not needed
- if you need a specific tile (e.g. ice), check in the data folder if it's already included in the game -> if so, just make a tile basing on that image instead of creating your own images -> it saves a lot of space
- if you really need to make your own tiles, give the images a special name (e.g. if you make public tiles, don't name the images just 'public.png' and 'public-pat.png', because those file might collide with the ones created already by other trackmakers - '<yournick>-public.png' sounds like a better name).
- don't use external files to define your tiles, add all tiledefinitions inside the trk file -> this is very helpful when reorganizing tracks.