TS Hockey League. NEW WEBSITE.
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TS Hockey League. NEW WEBSITE.
there have been lots of people playing TS Hockey, so i was wondering if we should start a TS Hocky league. Mabye even a team league. 5 teams (10 players) each team playing each other 2 times. 3 points for a win, 1 for tie and 0 for a loss. i could put all the info on my website and someone could host the replays on a site. what do you think? should we start a league???

Last edited by Mouse on Wed May 25, 2005 5:29 pm, edited 1 time in total.

- fasteddie399
- Community User Level: 2

- Posts: 162
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TS Ice Hockey League
LOL
I have been pondering this very idea myself... Mouse, I think it's a great idea. I haven't noticed how much people are playing it, but I do know there's a select group of people that seem to LOVE it.
I think it would be awesome if you hosted a league on your website. I'd be more than happy to host the replay files on my web space too. I have some ideas too...
Teams can (if they wish) create their own logo and specify their team colors. Once all teams have been registered I can put all the logos into the rink graphics.
Obviously, a standard rink ("track"), car, and puck will need to be declared, as well as all the other rules of play.
It might be tougher to organize, but perhaps 3-player teams might provide much better games. ?
Also, rumor has it that in the next Turbo Sliders release there will be support for "ball games", such as ability to detect a goal and which player scored, and also which player got an assist, if any. I've even heard that there might be a "timed game" option. These are all things that I think need to be considered. I think it would be nice to have timed "periods", which CAN be done without special TS features (as can the tracking of goals and assists, and even "saves", shots on goal, etc.). side note: one feature i REALLY hope is included in an upcoming new version is the ability to pause, rewide, fast forward the replays.
Another thing to think about is match scheduling. I've heard that in some Punaball leagues, a schedule is released with no dates, just team vs. team, and those teams figure out a good time on their own. That might be a good way to do it, as that will minimize the possibility of players not being able to attend their matches.
The bottom line is, however, that if indeed a league is created, I will DEFINITELY be a part of it.
I'd also be more than willing to help out with any of the "administrative" tasks that may arise.
I have been pondering this very idea myself... Mouse, I think it's a great idea. I haven't noticed how much people are playing it, but I do know there's a select group of people that seem to LOVE it.
I think it would be awesome if you hosted a league on your website. I'd be more than happy to host the replay files on my web space too. I have some ideas too...
Teams can (if they wish) create their own logo and specify their team colors. Once all teams have been registered I can put all the logos into the rink graphics.
Obviously, a standard rink ("track"), car, and puck will need to be declared, as well as all the other rules of play.
It might be tougher to organize, but perhaps 3-player teams might provide much better games. ?
Also, rumor has it that in the next Turbo Sliders release there will be support for "ball games", such as ability to detect a goal and which player scored, and also which player got an assist, if any. I've even heard that there might be a "timed game" option. These are all things that I think need to be considered. I think it would be nice to have timed "periods", which CAN be done without special TS features (as can the tracking of goals and assists, and even "saves", shots on goal, etc.). side note: one feature i REALLY hope is included in an upcoming new version is the ability to pause, rewide, fast forward the replays.
Another thing to think about is match scheduling. I've heard that in some Punaball leagues, a schedule is released with no dates, just team vs. team, and those teams figure out a good time on their own. That might be a good way to do it, as that will minimize the possibility of players not being able to attend their matches.
The bottom line is, however, that if indeed a league is created, I will DEFINITELY be a part of it.
I'd also be more than willing to help out with any of the "administrative" tasks that may arise.
i love the idea of team names, colors and logos. 3 player teams could be better, if someone does not show up, the other team with all 3 players could substitute a player. i sure hope next TS has "ball games" that would make it so much fun, then on my website i could put stats for most goals and stuff like that. and yes replays should have fast forward so you can skip through parts of long races and games.


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captainpotato
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Unfortunately, going backwards proved a bit too hard..
That might be bad
So, let me check the problem of backwarding...
For that, i have to study the TS replay format once more...
Is it right, that the "EventHandlers" (changing in keyinput of a car) are ALL written in a TS replay ?
Since these infos won't be enough, because the replay will simulate the collisions maybe wrong, since in the real race there were some lag influencing perhaps...so in certain intervals datas of each car will be needed, i think.
So, how the format looks like?
First of all, all stuff around in the tsr file...
And then:
Frame(Time) | Car ID | Pos X/Y/Angle | Key Input (U = Up, D=Down, L=Left, R=Right)
0000 | 0 | .../.../... | ----
....
0100 | 0 | .../.../... | --U-
or something equal?
The point is -> is the problem of backwarding, that you cannot get 1 time in the replay, where all cars have an unpredicted position (and angle)?
What means else: if there are no such points, you would have to backpredicting, which will be surely hard to do! And i do not expect that from anyone to do this...it's surely possible, but there might be an easier way (though only with including more datas into the replay).
OR: you include more datas into the replay only when you _look_ the replay.
That means:
Each second or 5 seconds or whatever (1 backward interval) you are making while looking the replay from the halfpredicted (or 99% predicted ^^) race: extra datas for every car...anyway if you are cutting or not at the moment (recording).
This would mean, for maxmial 20 cars, datas like x, y and angle (all integers or floats maybe) each interval (maybe 1 second), that 60 * sizeofint / interval of (temporary) disk memory is needed.
If this can be no solution due to some reasons caused by the code, please tell me the problem
*Hoping it works*
By the way: so far i still prefer playing classic PunaBall than Ice Hockey in general, though the small puck i like, but scoring is just a little bit too hard there, in my opinion.
So, an easy solution for leagues would be (for Ice Hockey) that, like in real, games are timebased and not goalbased. You will just play 3 * x minutes for example (x = 2-5 or more) or instead 3 1/3 parts, 2 halftimes or just 1 match. So, the result can be more realistic to ice hockey.
For luck, with PunaBall or equal ballgames, timebased or goalbased matches can exist much easier.
Yes, the general idea of the format is that full race state is updated occasionally, but additionally, all events are always recorded. The problem arises as it is very time consuming to roll back to the previous full update and then go to the previous frame. What would be easier would be to warp several seconds backwards (to some earlier full update point).
It would require lots of work (and memory) to rework the whole system so that it would always save each earlier full race state when playing a recording.
Another problem is that there are big problems when recording a record that is being played and going backwards. In fact, the current (bad) solution is such that once you have started the playing from the beginning, you can't record any more. I know this makes editing harder and I try to think of something but can't promise anything. It would be possible of course with lots of work, but as there are so many more important things to do, I can't put too much effort on something that most people don't care about.
It would require lots of work (and memory) to rework the whole system so that it would always save each earlier full race state when playing a recording.
Another problem is that there are big problems when recording a record that is being played and going backwards. In fact, the current (bad) solution is such that once you have started the playing from the beginning, you can't record any more. I know this makes editing harder and I try to think of something but can't promise anything. It would be possible of course with lots of work, but as there are so many more important things to do, I can't put too much effort on something that most people don't care about.
- road_oktane
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Nice idea!
Add TSB team to the teams list :D
Altough i don't play TShockey too much, i like this game and this kind of competition. Teams with 2 players would be ideal so that the rink doen't not get crowded and it's easier to make gols that way.
I'll tell the brazillian community about the league. I know there somepeople already interested to join.
We're running a puna cup this month, and all the data is updated to www.turboslidersbrasil.com/puna.htm , i've made an excel sheet that contain all formulas and autoupdate points, goals, ranking, scorer list and more. I can send it to you or even host the TSHockey cup data, in this case i just have to translate the tables to english.
Ohh i forgot, add me in msn: rodrigo@metalmat.ufrj.br
Add TSB team to the teams list :D
Altough i don't play TShockey too much, i like this game and this kind of competition. Teams with 2 players would be ideal so that the rink doen't not get crowded and it's easier to make gols that way.
I'll tell the brazillian community about the league. I know there somepeople already interested to join.
We're running a puna cup this month, and all the data is updated to www.turboslidersbrasil.com/puna.htm , i've made an excel sheet that contain all formulas and autoupdate points, goals, ranking, scorer list and more. I can send it to you or even host the TSHockey cup data, in this case i just have to translate the tables to english.
Ohh i forgot, add me in msn: rodrigo@metalmat.ufrj.br
i have put a new page up for TS Hockey on my website. http://www.geocities.com/andyv38xt/tshome . we need to know who wants to be in the league. also, i think it would be best to make it 2v2. so we will also need team names. i have added me, Fasteddie399 and road_oktane to the players list, and TSB to the teams list.


TEAMS AND PLAYERS
Teams (this post will be edited often.)
TSB - road_oktane and Leo
Team Luv - Tap and Kobradog
EST Turbo Skaters - Mouse and Fasteddie399
-------- - JimMiE22o2 and sV
-------- - captainpotato and -------
Grêmio - Prost and Batigol
i also need to know the team colors and names
TSB - road_oktane and Leo
Team Luv - Tap and Kobradog
EST Turbo Skaters - Mouse and Fasteddie399
-------- - JimMiE22o2 and sV
-------- - captainpotato and -------
Grêmio - Prost and Batigol
Last edited by Mouse on Sat May 28, 2005 2:48 am, edited 8 times in total.

- JimMiE22o2
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- fasteddie399
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- JimMiE22o2
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- fasteddie399
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captainpotato
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oad_oktane
