AI driving lines for Non-Standard tracks...

Discussion related to Turbo Sliders and beta version feedback.

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Leibowitz
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AI driving lines for Non-Standard tracks...

Post by Leibowitz » Wed Sep 21, 2005 10:35 pm

Anyone out there thinking of doing driving lines for some tracks other than standard (e.g. The 'fun' and 'racing' server tracks)?
I was thinking of doing some slider driving lines, maybe they could be used in the playtrix servers.
As i'm not sure there is any interest in something like that at all, and if playtrix would even want to use such lines, i would like to get some feedback here...

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road_oktane
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Re: AI driving lines for Non-Standard tracks...

Post by road_oktane » Wed Sep 21, 2005 10:58 pm

[quote="Leibowitz"]Anyone out there thinking of doing driving lines for some tracks other than standard (e.g. The 'fun' and 'racing' server tracks)?
I was thinking of doing some slider driving lines, maybe they could be used in the playtrix servers.
As i'm not sure there is any interest in something like that at all, and if playtrix would even want to use such lines, i would like to get some feedback here...[/quote]
Right Leibo!

TSB Tracklines Project is already running!

We'll do tracklines for all tracks on TERRA TSB server, for 3 cars: V-F5, V-F1 and TSB-F2.

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Mouse
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Post by Mouse » Wed Sep 21, 2005 11:01 pm

i need to learn how to make lines.... damn, road, i know your on your PC now, sign on MSN!!!!! hehe
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Jarno
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Post by Jarno » Thu Sep 22, 2005 4:27 am

i have make AI lines on my tracks and it is easy to make slow lines on easy track but fast lines on difficult tracks are hard to make...
Spinnering on limits...

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benzinfurz
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Post by benzinfurz » Thu Sep 22, 2005 3:26 pm

i would also do some lines maybe for :
anti
spinner
slider
easy
already done some for my own tracks so i dont think these are unsolvable problems if there are enough people who will make some lines it would be really nice for a new ptx with AIs
:twisted: benzinfurz :twisted:
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Post by Guest » Wed Sep 28, 2005 3:28 pm

Exactly how do you make AI lines?

I noticed in the editor that F5 brings AI lines up but I don't now where to go from there.

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benzinfurz
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Post by benzinfurz » Wed Sep 28, 2005 5:12 pm

maybe you the guest and all others who dont know
should look into the AI-Readme in in the doc folder ...
dies irae, dies illa
solvet saeclum in favilla
www.benzinfurz-ts.de.vu/

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Mouse
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Post by Mouse » Wed Sep 28, 2005 6:55 pm

yeah that folder herlps a lot, but to make lines, it is easy, (as long as you dont suck ;) ) just start the game using "Start""Run" and enter the location of Sliders.exe, then type "airecord 1 after it. then set up the track and car, and select mabye 20 - 30 laps. then play a local game. you should see AIREC in the top right corner of the screen. race all laps, do not come to close to objects, just BE SMOOTH. after you race the laps, exit TS and enter the "ai" folder. you will see the track you just raced, it will say "NEW" on the file name. open the file and delete some laps. if you had mabye 3 laps put of 20 go bad, delete them. the fastest laps are at the top of the file, slowest at the bottom. i usually delete about 20-30% of the laps, all of them at the bottom. then, you should be all set! open TS and have fun!
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JimMiE22o2
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Post by JimMiE22o2 » Wed Sep 28, 2005 8:06 pm

yes, its in the README-ai text "In Windows, there are at least two ways on how you can run
the game with different command line options. The first one
is to use command prompt (assuming Windows XP or similar):

1) Select Start->Run... and write cmd.exe and press enter.
2) Go to the Turbo Sliders directory, for example like this:
cd "C:\Program Files\JollygoodGames\Turbo Sliders\"
(or wherever you installed the game).
3) Run the game by adding your command line options after sliders.exe.
For example, if you want to use "-airecord 1", write
"sliders.exe -airecord 1" and press enter.

Another possibility is to create a new shortcut of sliders.exe
using Windows Explorer. To do this, go to the Turbo Sliders
directory, right-click sliders.exe and select "Create Shortcut".
Now right-click the new "Shortcut to sliders.exe" and select
"Properties". Now, add your command line parameters in the end of
the target line. For example, make it like this:

"C:\Program Files\JollygoodGames\Turbo Sliders\sliders.exe" -airecord 1

Click Ok. Now you can run the game with the given command line
parameters by double-clicking the shortcut. You can also rename
the shortcut to something else, like "sliders_airecord.exe"
to know what it is (and make new ones for other command line options)."

I find the second way easiest because you can have 2 different shortcuts. 1 for ai record or regular.
Few people find what they wish to see.
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zeromorph
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Post by zeromorph » Wed Sep 28, 2005 10:58 pm

not so complicated at all then
It's clearly brie time, baby!

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