Whiplash wrote:Afinfas wrote:...that argument of the size of the installation package is a complete bollocks!!
Hah, sure, that does sound like a joke, but have in mind that the last version of the game had 10 release candidates before we got the final one. It's not that easy for the game developer to pack bigger files so many times. Also, our domain has really restrictive bandwidth - it already expired few times last year.

And we don't think that having an external location for the game downloads sends a good message to a new player.
We are only speaking about adding cars and tracks which is not much in terms of size im sure.
About the domain bandwidth... well, thats a problem that it would have to be solved but, to be honest I dont think an external location would send any bad message at all. Cmon, its an independent game, doesnt have the resources big companies have.
Have you looked for alternatives in terms of server? (you said the domain has resctritive bandwidth, which I assume you wanted to say server, cause domains dont have restrictions on bandwidth). If so, is it much more expensive then the current one? Nowadays servers can be quite affordable.
To this point, the setting of a price for the game would be suitable...at least to pay the costs (Server with enough bandwith/space). I used to make that as well with some guys...on minecraft. We just bought a server for 3 months and shared costs, which was something like 20Euros total....divide that for 5/10 persons...anyway...you got the point.
Whiplash wrote:
Afinfas wrote:Like, you go to cars, where you can choose the car with which you're gonna play, and after you scroll down the list of the available cars, you have the option, download more. Which by pressing on it, it would open a list of the cars (mods) you can download. Same goes for tracks.
I like that idea. Good thing about it is that it keeps the game core cleaner. New version of the game will, for sure, bring some solution there. But one is for sure - we don't won't a MRO solution (description: having tons of useless contents were gameplay is lost).
No, no...look, gameplay doesnt have to be changed at all cause thats exactly a strong point on TS. But I dont see where more options would harm the game experience. Specially the ones we have been speaking about, that clearly add something extra to it.
Whiplash wrote:
Afinfas wrote:Make a new installation package with extra cars (if possible with the rotary system implemented) and extra tracks included. To that installation, make AI lines for all tracks so you can play single player Online AND Offline. Im willing to help on doing them, even though im not a very fast driver. But we also need slower AI lines right?

That just sounds like an easy task, but in fact - it's far from it. Even I'm an experienced player, I would really have a problem to make selection of those tracks/cars. If something is included to the game, it has to have superb quality. Otherwise, it could just hurt what we already have - one small, clean, beautiful game.
On that point, we seem to disagree on the fact that it would be a hard task. He have made 2 championships of PTM and several of F1. Simply add those tracks and cars...they worked pretty good I have to say! Whats wrong with those for you?
But of course I agree with you in terms of the quality. Dont put just crap inside, just for the sake of putting but...cmon, those tracks and cars are not at all crap! On the contrary.
And now before I forget, a small detail that would instantly double the amount of tracks. While choosing a track, make it that its possible to select running clockwise or counterclockwise. A simple check box. Like this you double the tracks where you can race on.
Whiplash wrote:
Afinfas wrote:Make an active permanent server championship where you can play against COM players. Humans can join ofcourse, removing for that 1 of the COM players, etc. Going into detail now... the COM player to be removed when a human joins would be the current last place of the championship that would be in progress.
Having COMs (AIs) players in the server and replaced with humans when they join is a quite easy to do thing. But, AIs are just not ready for such task yet. They need to be improved in many areas in order to be fun. Currently they're just too irritating (they don't know what full contact is, nor what fair play is, nor what pit is). Once they're improved, they will let us have some really fun experience that you're writing about. I hope Ande will get nerves to work on such a complex task at some point in the near future.
But, having a permanent competitions made just for human players is an already highly prioritized task of the latest game version. We got tons of great new options which allow complete control over the all players totally automatically. It's just not exploited yet unfortunately. The main reason is that coders (better say: Tijny) lost interest to do some coding work.
Ok, this is a point where we clearly disagree. Even though I also think the AI lines are far from optimal, they surely could be already included, cause it already makes tons of fun. Ok, they dont respect fairplay which is irritating but, to be honest, when things like that happen while im racing, a COM car pushing you aside, it gives me extra motivation to go and chase the bastard and pass him over and "show" him what fair play is!! Even if they dont learn anything!!!

Really, its not an excuse not to have them.
Allow me an analogy. If you want something properly done...its better that you start with it somehow, and as time progresses, you improve it. If you wait until everything is perfect, you risk not doing anything about it.
When I used to play FPS, I had the tendency of saving good weapons for special moments in the future, cause they were good, like shotguns, etc. But I have to be honest with you and say that on quite some games, I have reached the end of it having barely used those weapons!!!!
Having irritating AI lines/drivers, could be even a motivation factor in order to improve things... coders to address time to it eventually!? But cause they are not there (Ai lines), they are not even an issue I would say. You get my point?
For me, this point of AI lines it should be a must have priority. Its clear as water.
Whiplash wrote:
Afinfas wrote:Ok, I remembered one more detail....even if not priority at all and it could be left out if it makes things way too complicated. Which is... a simple driver/car colors editing.
I'm not sure if I understand it well, but you CAN already do whatever you want with your colors trough the game menu. In the players profile menu just use arrows combined with shift/alt/ctrl and you can chose whatever color combo you want - you amateur.

Oh yes, you are right and I actually remember that. I mentioned it cause one time I wanted to have the exact same colors I had in one car, but it was quite complex/confusing to get it. Not intuitive, at least for me. So I had to go to the driver file and edit the color codes (copying and pasting the old values). And yes...I can be a geek as well...I just prefer easier things!

And sometimes I just want to quickly play.
Whiplash wrote:
Afinfas wrote:In order to really fine customize your driver/car. Currently you have to edit a file inside the game....isn't possible to make it graphically inside the game on options?
It's more than just a graphical thing. To implement that, developer would need to change the whole logic/philosophy about the lap times. And you know, lap times are sacred in TS world. Once you change the car's parameters, you're basically driving a new car - that's what TS says in order to protect players' records and keep them authentic.

And, if you ask me - I like that logic.
Oh...I think we missed understood each other on this one.

What I said was still in respect of the colors of cars/drivers.
Of course I agree with you on laptimes...dont like cheatings. But actually you touch on another point. I remember racing the PTM championship and...oh my god!!!

The announcer wouldnt stop saying
new lap record!!!!! Simply due to the fact that there were 3 "different" cars. Which they werent at all....performance was exactly the same...only design was different. Seems like an easy fix!? Like, cars with same parameters, are basically the same. Can have different colors and designs but, if they race the same way, consider it the same car. Instead of BMW or a Mercedes, a PTM car, for example.
Whiplash wrote:
All in all:
I actually like to see I'm not the only idiot here speaking about the game improvement possibilities.

Hehe... I have questioned these things already quite some years ago...and this, leads me exactly to the point of the FPS analogy.

You really get what I mean now?
If these things are not implemented relatively soon, there is a big risk they will never be. Being cause the developers married and got kids, or they completely changed their area, or simply cause interest vanishes...as you pointed out that it seems to be the case with Tijny.
So, one step at the time... but when I see its already possible to do some things and they are not done cause you are waiting that they are perfect, it kind of leaves me sad/anxious/frustrated.
I already told quite some gaming friends...if lottery (Eurommilion) would knock me at the door, I would definitely apply funds in order to develop a topdown racing game to perfection (What I see it as perfection), and TS, could really be the starting point!
There was a vey nice thread on NSGP exploring exactly this point. Whats ideally the best topdown racing game?
I add some obvious points for me:
[*]Excellent racing game play/experience. TS is a great example of what this point concerns, even if there are lots of fine sharps edges to smooth ofcourse.
[*]Single player campaign, starting on Karts, F3, F2, F1, etc.
[*]Managing options, Grand Prix manager style (optional of course)
[*]Pitstops (damage and tires), penalties, flags (optional as well)
[*]Dynamic weather, affecting driving experience of course. Which leads to different kind of tires, etc.
[*]Intuitive Track editor, accessible to anyone.
[*]Great AI, fairplay driving, learning with experience
[*]Online racing/championships. I can even imagine this with real money prizes. Like winner of an online championship
gets a symbolic amount. Those funds would come from small entry payments fees.
Ok, I stop here cause I have a lot of other things to do and im loosing myself with ideas and idealistic things that I think they will never exist in a a top down racing game. At least not all together on the same package.

You have already these things but, all spread on different games!
EDIT: Oh, yeah, now I remember that you have already answered me on youtube about that rotary system point. But see? Why its still not on the default package? The car that I have tried with that system on was amazing to drive...where is it? What are you guys waiting for to release it officially? Not on a underground download page on a geek forum!

By the way...if you have somewhere, drop me a PM with a link so I can try it out again one of these days..if I manage to make it work!

I tried lately some cars but they simply werent showing up on the options...even if I copy them to the right place.