Turbo Sliders 2.0.0 released!

Discussion related to Turbo Sliders and beta version feedback.

Moderator: Forum Moderators

User avatar
dede
Community User Level: 5
Community User Level: 5
Posts: 3314
Joined: Mon Apr 10, 2006 10:29 am
Contact:

Post by dede » Mon Jan 26, 2009 5:10 pm

Obi Wan Kewelu wrote:More accurate lap times? :? :shock:
Now laptimes are a bit more "random" thanks to more accurate game engine.

Janne
Community User Level: 3
Community User Level: 3
Posts: 406
Joined: Mon Dec 26, 2005 6:40 pm

Post by Janne » Sat Feb 14, 2009 6:23 pm

What's wrong with laptimes? :?

At Arena with AntiSlider my laptimes gets around 0.15 slower when moving from 1.08 to 2.00. In 2.00 I can't even go below 12.7 whereas in 1.08 it's possible to do some high 12.5 laps quite easily.

Yet the 1.08 laprecord is already beaten by 0.061 seconds in 2.00.

Tijny
Community User Level: 5
Community User Level: 5
Posts: 1514
Joined: Sat Nov 06, 2004 7:59 pm

Post by Tijny » Sat Feb 14, 2009 6:37 pm

I have the same problem, but I guess that's because my skills aren't what they used to be.

User avatar
dede
Community User Level: 5
Community User Level: 5
Posts: 3314
Joined: Mon Apr 10, 2006 10:29 am
Contact:

Post by dede » Sat Feb 14, 2009 6:44 pm

Janne wrote:Yet the 1.08 laprecord is already beaten by 0.061 seconds in 2.00.
I'm quite sure that lap record was driven in missilesrace (at least my one was). Probably edges are even slower now? Just a guess.

Tijny
Community User Level: 5
Community User Level: 5
Posts: 1514
Joined: Sat Nov 06, 2004 7:59 pm

Post by Tijny » Sat Feb 14, 2009 7:24 pm

Now on a more serious note, I see your point. When driving alone, you need a near-perfect lap to even get under 12.750. Quite weird, since I haven't noticed any major laptime differences on other tracks. Just a silly idea, maybe you could try opening a 1.0.8 video in 2.0 and see what happens?

User avatar
iBlaze²
Community User Level: 3
Community User Level: 3
Posts: 411
Joined: Wed Apr 09, 2008 11:42 pm

Post by iBlaze² » Sat Feb 14, 2009 8:23 pm

Tijny wrote:maybe you could try opening a 1.0.8 video in 2.0 and see what happens?
I did that earlier when dede mentioned the white lines. Fastest lap was exactly the same in 2.0 as in 1.0.8 so it couldn't be that.

User avatar
dede
Community User Level: 5
Community User Level: 5
Posts: 3314
Joined: Mon Apr 10, 2006 10:29 am
Contact:

Post by dede » Sat Feb 14, 2009 8:47 pm

Tijny wrote:Now on a more serious note, I see your point. When driving alone, you need a near-perfect lap to even get under 12.750.
Yeah, I had that feeling as well (not that I wanked Arena-AntiSlider, but during missilesraces I got some perfect laps and I never got close to 6xx with "normal-speed".

User avatar
kovalainen
Community User Level: 2
Community User Level: 2
Posts: 141
Joined: Tue Sep 05, 2006 3:28 pm
Contact:

Post by kovalainen » Sun Feb 15, 2009 3:29 am

I tried to pwn Arena in the Antislider but after about 20 laps i got bored & gave up couldn't get below a 7xx, so i started messing around with some bots and for some reason when i got hit by them they gave me more top speed than normal & allowed me to hit a 4xx :?

User avatar
Chevron
Community User Level: 1
Community User Level: 1
Posts: 83
Joined: Fri Nov 12, 2004 10:12 pm

Post by Chevron » Sun Mar 08, 2009 5:24 pm

I recently bought a new Geforce 9800gtx+ gfx card and hoped that TS 2.0 would work with it. It didn't. The corrupted are on the upper side of screen is gone, yes, but the lower row of player names are still out of the screen. SDL and DirectDraw are unplayable. And the major thing is that skidmarks aren't showing which makes the game very hard. It is almost impossible to race with speeder for example because there is no information on the track when to brake etc.

I've got the latest drivers installed.

e: got the skids working again by turning extension limit off on the drivers. Other problems remain.
Burning curtains since 2004

User avatar
Chevron
Community User Level: 1
Community User Level: 1
Posts: 83
Joined: Fri Nov 12, 2004 10:12 pm

Post by Chevron » Sun Mar 22, 2009 3:34 pm

The game appears to be working under Vista x64 which is nice 8)
Burning curtains since 2004

Darx
Community User Level: 1
Community User Level: 1
Posts: 36
Joined: Fri Dec 05, 2008 8:48 am

Post by Darx » Sun Mar 22, 2009 10:26 pm

This is VERY strange.

I have TS on my Windows XP laptop and my dad's older Windows 2000 computer. Both computers can run the game without problems, but this is the strange thing:
On my laptop (which is faster than the other computer) OpenGL works very well, but DirectDraw (and SDL too I would say) is very, very slow, even with Alpha Bending turned off. Amazingly, on the older computer, DirectDraw is pretty much as fast as OpenGL is on my laptop. However, now on this computer OpenGL is the slow one. :shock: How could this be?

The real problem with this, though, is that OpenGL can't display skids, yet DirectDraw can. :( Is there any way to get skids working with OpenGL? I don't understand what Chevron is saying.

User avatar
Scud
Community User Level: 3
Community User Level: 3
Posts: 425
Joined: Wed Jan 16, 2008 2:14 am
Contact:

Post by Scud » Sun Mar 22, 2009 10:55 pm

Darx wrote:The real problem with this, though, is that OpenGL can't display skids
Hmmm... I am using OpenGL and skids are working like they should. Maybe you have turned skidmarks off?
~siLciR <3~

Darx
Community User Level: 1
Community User Level: 1
Posts: 36
Joined: Fri Dec 05, 2008 8:48 am

Post by Darx » Sun Mar 22, 2009 11:59 pm

Scud wrote:
Darx wrote:The real problem with this, though, is that OpenGL can't display skids
Hmmm... I am using OpenGL and skids are working like they should. Maybe you have turned skidmarks off?
No Scud, I tend to go in deeper than that. :wink:

What else could be the problem?

User avatar
Jazzyclub
Community User Level: 3
Community User Level: 3
Posts: 586
Joined: Sun Nov 14, 2004 2:11 am
Contact:

Post by Jazzyclub » Tue Mar 24, 2009 1:55 pm

maybe the card video or its drivers

Darx
Community User Level: 1
Community User Level: 1
Posts: 36
Joined: Fri Dec 05, 2008 8:48 am

Post by Darx » Thu Mar 26, 2009 12:43 am

Well?

I don't know what to do about my video card or its drivers. What can I do to fix this?

User avatar
Scud
Community User Level: 3
Community User Level: 3
Posts: 425
Joined: Wed Jan 16, 2008 2:14 am
Contact:

Post by Scud » Thu Mar 26, 2009 1:37 am

Darx wrote:I don't know what to do about my video card or its drivers. What can I do to fix this?
How old is your card? Model? When did you update drivers last time?
~siLciR <3~

Darx
Community User Level: 1
Community User Level: 1
Posts: 36
Joined: Fri Dec 05, 2008 8:48 am

Post by Darx » Thu Mar 26, 2009 2:55 am

Scud wrote:
Darx wrote:I don't know what to do about my video card or its drivers. What can I do to fix this?
How old is your card? Model? When did you update drivers last time?
I think I updated my video card drivers last year, so I don't think they're old. The video card itself... I don't know. Is there some way to view the video card's info?
My laptop's technology isn't exactly the best around, I would say. There are some games that run slowly, and other computers I've tried the games on can run them fine. But TS is only 2D, so you shouldn't need such a recent video card, would you? :?

Darx
Community User Level: 1
Community User Level: 1
Posts: 36
Joined: Fri Dec 05, 2008 8:48 am

Post by Darx » Wed Apr 01, 2009 11:36 pm

I wrote:I think I updated my video card drivers last year, so I don't think they're old.
Wait a minute, I don't think that's true! I've attempted it more than once, but I don't actually know what I'm doing. Could anyone help with this? This should be a much easier question. :wink:

User avatar
dede
Community User Level: 5
Community User Level: 5
Posts: 3314
Joined: Mon Apr 10, 2006 10:29 am
Contact:

Post by dede » Wed Apr 01, 2009 11:44 pm

I don't know if it can help anybody, but OpenGL with Super Soft skidmarks didn't show anything here. I changed it to medium and it works nicely.

fixxxer
Community User Level: 1
Community User Level: 1
Posts: 28
Joined: Mon Feb 12, 2007 6:41 pm

Post by fixxxer » Thu Apr 02, 2009 6:31 pm

I guess this was already mentioned before, but ghost cars with previous track record would be good.

I don't know how the video recordings or the network communication are programmed, but it seems "doable"...

Darx
Community User Level: 1
Community User Level: 1
Posts: 36
Joined: Fri Dec 05, 2008 8:48 am

Post by Darx » Thu Apr 02, 2009 8:44 pm

dede wrote:I don't know if it can help anybody, but OpenGL with Super Soft skidmarks didn't show anything here. I changed it to medium and it works nicely.
Mg, that's because your video card drivers are capable of showing skidmarks with OpenGL. Mine aren't.

User avatar
dede
Community User Level: 5
Community User Level: 5
Posts: 3314
Joined: Mon Apr 10, 2006 10:29 am
Contact:

Post by dede » Thu Apr 02, 2009 10:29 pm

fixxxer wrote:I don't know how the video recordings or the network communication are programmed, but it seems "doable"...
Apparently Ande won't be able to work on a new version of TS in future months (or shall I say years? :P). Let's enjoy the game as is :)

fixxxer
Community User Level: 1
Community User Level: 1
Posts: 28
Joined: Mon Feb 12, 2007 6:41 pm

Post by fixxxer » Thu Apr 02, 2009 10:39 pm

Will do..

Strik3r
Posts: 23
Joined: Mon May 04, 2009 11:50 am

Post by Strik3r » Wed May 06, 2009 9:57 am

Ande, congratulations on this game.

And thank you very much for this full-demo version! ;)

Sugestion: can it be implemented in the servers a /kick command for licensed players only in order to make it possible licensed players to kick some "assho*e" by majority? For example: 10 racers, 5 licensed, 5 "demos", and one of the demos starts running backwards. 3 of the licensed use the /kick command and... bye bye, dumbster!

Think about it. It's a good way to give the licensed guys some control and "status" over the others. ;)

Etana
Community User Level: 1
Community User Level: 1
Posts: 71
Joined: Mon Aug 28, 2006 1:35 pm

Post by Etana » Wed May 06, 2009 3:57 pm

Strik3r wrote:Ande, congratulations on this game.

And thank you very much for this full-demo version! ;)

Sugestion: can it be implemented in the servers a /kick command for licensed players only in order to make it possible licensed players to kick some "assho*e" by majority? For example: 10 racers, 5 licensed, 5 "demos", and one of the demos starts running backwards. 3 of the licensed use the /kick command and... bye bye, dumbster!

Think about it. It's a good way to give the licensed guys some control and "status" over the others. ;)
Giving such a control for "majority" is not recommendable. Three idiots buy license and what does happen then? :)

One of main ideas in 2.0 was to remove gap between demo and full, so I doubt we want to start creating it again.

Post Reply