That's interesting. PayPal accepts bank accounts in most countries, and that's the most convenient way of using PayPal. Where are you from? Are you sure you can't use your bank account with PayPal?Flexman wrote:creator wrote: Another thing is PayPal. You pay on a click. Unfortuantely they do not accept bank accounts so you'll still need a credit card from here.
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yeah. bank accounts are the backbone of a paypal account. that's how you get verified is attaching a bank account. Bank accounts make using paypal so much easier! Connecting the bank account to the paypal account I am sure is available in nearly every country.creator wrote:Flexman wrote:That's interesting. PayPal accepts bank accounts in most countries, and that's the most convenient way of using PayPal. Where are you from? Are you sure you can't use your bank account with PayPal?creator wrote: Another thing is PayPal. You pay on a click. Unfortuantely they do not accept bank accounts so you'll still need a credit card from here.
Jollygood Games Community Manager - http://www.jollygoodgames.com
- john_appsteam
- Posts: 2
- Joined: Tue Nov 16, 2004 9:23 pm
Hi guys,
I pop in the game once in a while to see if there are actually players there now days. It seems there hasnt been a significant increase since the last 6months I was back.
Regarding this subject. I agree with Creators previous comments that it doesnt matter if game cost is $10 or $20. Even $20 dollars is extemely cheap and good return for the money. Also I do believe that it's not a matter of paying. If you want the game you borrow your dads CC and give him $20.
I would suggest exploring different business models. Give the game for free - full version, but with Adds in it. Adds flying all over the place. If you want to get rid of the adds you cought up $20. You code some game graphics - perhaps track backgroung pictures which are adds (perhaps linkable, like mentioned in some previous posts) which will be removed with full version. If I would be responsible for this I would calculate how many times would a person have to play the add version of the game to generate $20 worth of revenue and then see what is the average consumers life cycle for the game.
I know that ppl dont like adds - I dont - but I'm more reluctant to buy something which I'm not 100% I like and will endure the adds until I get hooked.
As a last comment I would like to mention that dont get into feature fudge conversations. The game is good enough as it is. Even if you add alien laser beam attacks it wont do the thing. The game is good for what it is meant to be - just get out there and sell it.
My 0.02
/John Appsteam
I pop in the game once in a while to see if there are actually players there now days. It seems there hasnt been a significant increase since the last 6months I was back.
Regarding this subject. I agree with Creators previous comments that it doesnt matter if game cost is $10 or $20. Even $20 dollars is extemely cheap and good return for the money. Also I do believe that it's not a matter of paying. If you want the game you borrow your dads CC and give him $20.
I would suggest exploring different business models. Give the game for free - full version, but with Adds in it. Adds flying all over the place. If you want to get rid of the adds you cought up $20. You code some game graphics - perhaps track backgroung pictures which are adds (perhaps linkable, like mentioned in some previous posts) which will be removed with full version. If I would be responsible for this I would calculate how many times would a person have to play the add version of the game to generate $20 worth of revenue and then see what is the average consumers life cycle for the game.
I know that ppl dont like adds - I dont - but I'm more reluctant to buy something which I'm not 100% I like and will endure the adds until I get hooked.
As a last comment I would like to mention that dont get into feature fudge conversations. The game is good enough as it is. Even if you add alien laser beam attacks it wont do the thing. The game is good for what it is meant to be - just get out there and sell it.
My 0.02
/John Appsteam

