Turbo Sliders 2.0.0 released!

Discussion related to Turbo Sliders and beta version feedback.

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dede
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Post by dede » Wed May 06, 2009 4:18 pm

Strik3r wrote:Sugestion: can it be implemented in the servers a /kick command for licensed players only in order to make it possible licensed players to kick some "assho*e" by majority? For example: 10 racers, 5 licensed, 5 "demos", and one of the demos starts running backwards. 3 of the licensed use the /kick command and... bye bye, dumbster!
As Etana said, it's not a good idea. In the other hand, we have several administrators for servers (Community Servers) and we are open to accept new ones, basing on their experience and behavior.

Strik3r
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Post by Strik3r » Wed May 06, 2009 4:44 pm

Ok, that was just a suggestion, since I've been reading all the concerns and doubts of you guys about the game and the "pros & cons" of the open game.

Last night, at late hours (2 am CET), at the GPOR-Form1 server there was a dumb-dumb always driving backwards. We were only 4 to 7 guys playing, but it was annoying.

See ya... ;)

DjDiabolik
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Post by DjDiabolik » Sun Jun 21, 2009 12:28 am

Ande wrote:I try to explain things, it may be a bit complicated. But TS uses SDL for its main graphics library. It can be used with or without OpenGL. In 2.0, SDL version is 1.2.13 which allows two alternative non-OpenGL graphics implementations to be used, windib (called SDL in graphics settings) and DirectDraw. In older SDL versions which was included in 1.0.8, DirectDraw was always used. So as far as I know, running 1.0.8 should be about the same as running 2.0 with DirectDraw enabled. But your data would suggest that that really isn't the case. I really don't know why not. But I would still want to know if the situation gets any better with Alpha Blending disabled.

You could test what happens if you run 2.0 using the old SDL.dll. It may or may not help but downgrading DLLs generally isn't recommended.

But the best alternative would be to make OpenGL work in every machine. No one would have to mess with those other worse libraries. But right now I have no idea why it isn't working with certain ATI Radeon machines. I am planning to open a new thread about this to try to gather as much information as possible about the problem.
It's interesting for me..... i can't play this version in OpenGL.
Read the specific my thread... i have post a screen how i can see the game and it's all slowly!

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