Missiles Racing Management
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Missiles Racing Management
Today I started a missilesracing and i discovered that there are random tracks.
Some players were happy and some other asked for arena.
I quit because i really didn't like that.
BW shooting was too easy and natural.
In tracks with traps was too much easy to remain with only one player before the end.
I agree to have different tracks (and differnet cars too) with missiles, but these tracks must be OK for missiles. IMHO most of fun tracks are not OK.
I was a missilesracing fan, now... not.
I posted this here, but it's maybe better to move it in the forum to let all players give their opinions about this.
Some players were happy and some other asked for arena.
I quit because i really didn't like that.
BW shooting was too easy and natural.
In tracks with traps was too much easy to remain with only one player before the end.
I agree to have different tracks (and differnet cars too) with missiles, but these tracks must be OK for missiles. IMHO most of fun tracks are not OK.
I was a missilesracing fan, now... not.
I posted this here, but it's maybe better to move it in the forum to let all players give their opinions about this.
- shyguy1001
- Community User Level: 5

- Posts: 1111
- Joined: Sat Aug 29, 2009 5:35 pm
now missile racing on arena is getting more players and more to play there,
the number of shots every reload should be minimalized a little for example: from 6 shots in 1 lap (''prolly'' 3 sec per shot) it should be 5/6 sec per shot.
so it wont only be a shot after corner after corner letting the race factor back in the game
the number of shots every reload should be minimalized a little for example: from 6 shots in 1 lap (''prolly'' 3 sec per shot) it should be 5/6 sec per shot.
so it wont only be a shot after corner after corner letting the race factor back in the game
Dont beg for things do it yourself or else you wont get anything!!
- shyguy1001
- Community User Level: 5

- Posts: 1111
- Joined: Sat Aug 29, 2009 5:35 pm
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[FTR] Burnout
- Community User Level: 2

- Posts: 148
- Joined: Mon Nov 26, 2007 11:24 pm
Personally, I enjoy the missiles racing, but I absolutely hate how the car gets stuck on the edge of the screen at Arena cuz of the high race of acceleration being struck by the missile, and you lose so so so much track position. Tracks will walls should be used with missiles as it keeps the action on the track and doesn't cause people to get so far off the course and out of the hunt.
I've tried our SCARTS Dover oval with missiles and its alot more fun than Arena. If you get hit, you can ricochet off the wall...sometimes you can gain position if you are lucky and sometimes you'll hit the wall at a bad angle and bounce around losing your momentum (not ridiculous hyper bouncing). With a large field of cars, its possible to create large accidents and 'big ones' if you time your hits correctly.
Its alot more fun than being sent off the course. I just hate that.
I've tried our SCARTS Dover oval with missiles and its alot more fun than Arena. If you get hit, you can ricochet off the wall...sometimes you can gain position if you are lucky and sometimes you'll hit the wall at a bad angle and bounce around losing your momentum (not ridiculous hyper bouncing). With a large field of cars, its possible to create large accidents and 'big ones' if you time your hits correctly.
Its alot more fun than being sent off the course. I just hate that.
"That boy has got alot of talent, if only he can harness it on a weekly basis."

