Please, all of you, download the track from down there and run it in both (opengl and sdl) mode.
Track: J_Kikka6
Are you seeing these results:
1. OpenGl
2. SDL
Bridge holes - test this
Moderator: Forum Moderators
Re: Bridge holes - test this
Yes, I have same results as you with both modes.
- shyguy1001
- Community User Level: 5

- Posts: 1111
- Joined: Sat Aug 29, 2009 5:35 pm
Re: Bridge holes - test this
Wow, I never knew about that!
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Re: Bridge holes - test this
Hmm, I relized that it's actually not a problem related to OpenGl (luckily). It's a problem about the bridge image. I can't still explain why it doesn't happen also with the SDL.
Basically, seems tile maker made that black parts (holes) of the bridge SDL reads as transparent, and he didn't check what's happening with the OpenGl.
I managed to fix "the bug" by cutting the black parts of totally. And now the track is finally looking as it's planned. I'll update the edited track on the FC server now. You can download it from the same link in the first post.
Basically, seems tile maker made that black parts (holes) of the bridge SDL reads as transparent, and he didn't check what's happening with the OpenGl.
I managed to fix "the bug" by cutting the black parts of totally. And now the track is finally looking as it's planned. I'll update the edited track on the FC server now. You can download it from the same link in the first post.
