Bridge holes - test this

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Whiplash
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Bridge holes - test this

Post by Whiplash » Wed Oct 01, 2014 8:52 pm

Please, all of you, download the track from down there and run it in both (opengl and sdl) mode.
Track: J_Kikka6

Are you seeing these results:
1. OpenGl
2. SDL

power79
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Re: Bridge holes - test this

Post by power79 » Wed Oct 01, 2014 10:16 pm

Yes, I have same results as you with both modes.

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shyguy1001
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Re: Bridge holes - test this

Post by shyguy1001 » Thu Oct 02, 2014 8:55 am

Wow, I never knew about that!
www.youtube.com/sliderstv <---- Best Turbosliders Videos ever made ;)

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Whiplash
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Re: Bridge holes - test this

Post by Whiplash » Thu Oct 02, 2014 9:39 am

Hmm, I relized that it's actually not a problem related to OpenGl (luckily). It's a problem about the bridge image. I can't still explain why it doesn't happen also with the SDL.
Basically, seems tile maker made that black parts (holes) of the bridge SDL reads as transparent, and he didn't check what's happening with the OpenGl.
I managed to fix "the bug" by cutting the black parts of totally. And now the track is finally looking as it's planned. I'll update the edited track on the FC server now. You can download it from the same link in the first post. :wink:

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