less sticky wall parts

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Flexman
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less sticky wall parts

Post by Flexman » Mon Nov 14, 2005 12:39 pm

I think there should be either new standard-wall parts the next version or a better object recognization. Don't you think many of the wall parts in make your car easily get stucket into?

Maybe you remember you remember all the purble, light blue and grey wall parts of the older Turbosliders version. Parts like these with new look would be fine. Just straigt wall parts.

And yes, I somehow miss the eyes and psychedelic tracks done by Aeuk with thes parts. :D

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Post by Jarno » Mon Nov 14, 2005 1:58 pm

I think only sticky wall is those hay bales. Other walls are good.
But those older version superhyperbouncy walls were even worse...
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Post by Flexman » Mon Nov 14, 2005 2:25 pm

Yes these hay bales are sticky too... And I like the superhyperbouncy walls

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Mike Nike
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Post by Mike Nike » Mon Nov 14, 2005 3:01 pm

Isn't this a feature request? Anyway...
I have to agree to Flexman a bit more...
to get not stuck with the car is a common problem in racing games and actually Turbo Sliders has still no bad solution in this case. Surely though i hate it too, when getting stuck, especially in haybales...Minileap, Forestry, Lopjum...but also some edges are designed with some trees/bushes only, where you get easy stuck or at least crash sometimes - Sandslid for example - which remembers also to the old version, where you crash very easily in trees or rounded grey/blue obstacles, like in Classic, Defo, Waves...(ah, good old version ^^)

But if you ask me: i miss too the superbouncy walls - the blue and the yellow straight walls, like in Jonkki's tracks "WatchIt" (still kind my favourite track) and "Longhill" :)
And as much as we hated Unboogie's Speedway (the icy track) and tungos (the track where you have to drive through 2 trees, where is only room for 1 car)...don't we miss it ;)?

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Post by Hengari » Mon Nov 14, 2005 3:05 pm

Mike Nike wrote: And as much as we hated Unboogie's Speedway (the icy track) and tungos (the track where you have to drive through 2 trees, where is only room for 1 car)...don't we miss it ;)?
We don't miss those tracks. Awful piece of scheisse.
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Mike Nike
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Post by Mike Nike » Mon Nov 14, 2005 3:22 pm

Hehe :)
Okay okay...that is a question of taste :)

But so nervy these tracks were, they were driven so often and so on they got kind famous and all in all they were still funny in their own certain way...
but they were so nervy enough, that i never really seriously tried to break records on them, for example.

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Post by Chukie » Mon Nov 14, 2005 6:45 pm

I'm not an old-timer, but from my experience the bouncy walls are a pain in the ass. I reckon it's a good thing that you get stuck into walls. When I see a car a head of me hitting a wall I can evade him, but if he'd bounce from the wall I'd pretty surely hit him. However I do realize that it works both ways; if the walls would have been bouncy from the beginning (Late December 2004 for me) I'd probably drive close to the wall - instead of going round it - every time a car hits a wall in front of me. Most of the players are used to the walls & other obstacles as they are now, I don't see a good reason for changing it back to what it used to be.
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Flexman
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Post by Flexman » Mon Nov 14, 2005 10:11 pm

Totally agree to mike. I wonder why there is a fun server which doesn't have these tracks. Were is the fun there?

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Post by dby » Mon Nov 14, 2005 10:32 pm

Yeah, many of the tracks on ptx Fun server seem like perfectly normal racing tracks to me.

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Post by Flexman » Tue Nov 15, 2005 8:41 am

Chukie wrote:I reckon it's a good thing that you get stuck into walls. When I see a car a head of me hitting a wall I can evade him, but if he'd bounce from the wall I'd pretty surely hit him.
But players usually also get stucked to curves easier (because there is now a rock or tree instead of a round object, and you can't tell me that you won't crash into the guy driving before you if you take the curve close and he gets stucked into.
Chukie wrote:Most of the players are used to the walls & other obstacles as they are now, I don't see a good reason for changing it back to what it used to be.
Let's say most of the players who are still playing now. Because the others left - and I guess they were more. Just because remaining active players are happy with this you can't say that this is the majority.

Not that I disklike the new parts, there also good things and with bigger tracks the slider became more important again, but some things are missing. Like psychedelic Aeuk tracks!

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Post by Chukie » Tue Nov 15, 2005 4:28 pm

Flexman wrote:
Chukie wrote:I reckon it's a good thing that you get stuck into walls. When I see a car a head of me hitting a wall I can evade him, but if he'd bounce from the wall I'd pretty surely hit him.
But players usually also get stucked to curves easier (because there is now a rock or tree instead of a round object, and you can't tell me that you won't crash into the guy driving before you if you take the curve close and he gets stucked into.
Actually I can tell you that I don't crash them every time. Of course I crash to players like [TL]Dragonstar, since if I'm racing close enough to him I'm definately trying to drive as well as I can in order to keep up with him. But when there is an unreliable drive just a head of me, I can pretty much assume that he might crash in some curve and sometimes you can predict the on coming hit before the curve.

One more thing to mention... Some players stay out of the way if they hit a wall - give you space to over take them - instead of driving immediately back on track to block you. I find this practice quite polite and fair and I support it by my own actions.
Flexman wrote:
Chukie wrote:Most of the players are used to the walls & other obstacles as they are now, I don't see a good reason for changing it back to what it used to be.
Let's say most of the players who are still playing now. Because the others left - and I guess they were more. Just because remaining active players are happy with this you can't say that this is the majority.
The current players are the majority at the moment as I see it. I can hardly believe that most of the old players quit because of the new features - I'd rather say that they quit because the game was no longer free. It's totally normal that people who used to play some game stop playing it. There doesn't have to be a specific reason for this, people might quit because they no longer enjoy the game as much, even though it hasn't changed at all. However, I'm not excluding the possobility that the reason might as well be that the game changed and they didn't like the new features, but I doubt it.
Flexman wrote:Not that I disklike the new parts, there also good things and with bigger tracks the slider became more important again, but some things are missing. Like psychedelic Aeuk tracks!
I have nothing against those tracks if they are placed in Fun tracks server, since I prefer Racing track anyway. I admit that sometimes I have a blast on Fun tracks server, but I'm there to have fun, not to race more seriously. But those psychedelic tracks really aren't my cup of tea.
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Post by Jazzyclub » Tue Nov 15, 2005 6:49 pm

pls close this topic :)

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Mike Nike
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Post by Mike Nike » Tue Nov 15, 2005 8:21 pm

pls close this topic
I can imagine, why you said that :wink: ...
but maybe this discussion might help to see some things more clear. I think it is good, if people get to know the kind fixed/static opinions from others, so they learn to see the point from another view etc.

Flexman, for example, is a good example, if you speak from a Turbo Sliders player who has got mauch fun in less time - while still behving on no real unfair racing behaviour (except some little pushing with slider maybe, which let us remember to some old sessions with SCT ;)). Only maybe some "childish" players might definately have more fun when they are playing and bumping other cars out...but that's a fun for the moment in their childish ages...

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One more thing to mention... Some players stay out of the way if they hit a wall - give you space to over take them - instead of driving immediately back on track to block you. I find this practice quite polite and fair and I support it by my own actions.
Everytime a pleasure to read something like this.

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Not that I disklike the new parts, there also good things and with bigger tracks the slider became more important again, but some things are missing. Like psychedelic Aeuk tracks!
Tracks are surely a question of taste...
Aeuk tracks are a good example - the ones might hate the most, the others like the small funny ones. Some people like generally only small tracks, some like to drive very long ones much more than others...
I for my taste, still like more the retro-look of old tracks than such new detailled tiles in the newer TS version. As programer i like the feature of the lightmap and genearlly i would not say i would not like it, but on the other hand i prefer not to use it, like it was the case in the old TS version. But that's all a question of taste and i am not sure, where the majorities in the community are, concerning some favourite tracktypes and settings and so on...

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