Old Turbo sliders still running ;) (0.86)

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Jaska

Old Turbo sliders still running ;) (0.86)

Post by Jaska » Wed Dec 15, 2004 11:29 pm

it seems that turbo sliders older versio server is down permanently, so i thought i start running turbo sliders 0.86 at my pc as dedicated so anyone who is interested can join! IP 80.220.109.111 :D

Jaska

Post by Jaska » Thu Dec 16, 2004 11:02 am

Oh well no one is playing the old game :cry: i wish they put main server up again. so you can forget my server also :(

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Ande
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Post by Ande » Thu Dec 16, 2004 1:54 pm

I will probably put it up later again (maybe tomorrow) but I still hope that everyone would upgrade to 1.00. It should be better than 0.86 in every way and everyone would benefit if everyone switched to it. If you intend to play the game so seldom that 10 euro seems too much money for it, you can still play in the demo servers for free.

Since some people are still playing 0.86 even though they know about 1.00, I would like to hear reasons for this. Is the small price the only reason or do you feel that there is something else wrong in 1.00?

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Reasons, that people play 0.86 instead of 1.00

Post by Mike Nike » Thu Dec 16, 2004 3:59 pm

TS 0.86 is freeware, like the TS 1.00 Demo.

a)
TS 0.86 is in my opinion better than the demo of TS 1.00, because you can play online with a bigger community (Actually), there are more tracks, there are the many cars...
Or actually the main thing maybe, that in TS 1.00 Demo are only 3 tracks possible.

b)
Why then not upgrade to TS 1.00?
1. People love TS 0.86. For some guys, that's a reason, not to change...
2. People hear, that TS 1.00 costs something. Then, if they are a kind of "only freeware gamers", then go to a). And there are such players ;)
Though, when they really love the game, then they will order the game...but:

c)
Step c: Getting the full information about how to order the game.
Ok, after they read the full instructions for how to order it (and there might be people, who are too lazy for that maybe, not many, but there are...)...
next step: paying 10 euros with a credit card over PayPal.
Well, there are also some people, who won't pay 10 euro for that game. But these are people, who aren't playing TS so often or they just don't like it _so_ much, that they would "support" it with 10 euros. So, they keep on TS 0.86 and enjoy the old technologies/features of TS, instead of upgrading to newer features.
2nd part: creditcard -> paying over PayPal...
why not?
reason 1: lazyness ;)
reason 2: not everybody has a creditcard
reason 3: people don't no what PayPal is and they don't want to risk something with their creditcard.
There might be still more reasons, if you like so...and these mentioned reason won't be that big problem for all, but especially reason 1 and 2 might be in my opinion a reason not to upgrade/support.

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re

Post by Newton » Thu Dec 16, 2004 6:04 pm

My reason = b.1
It's NOT the price. I would have gladly paid 10 euros for keeping 0.86 online, but now the community is splitted it two and you rarely see any talented players in 0.86 anymore. Anyway money has nothing to do with my choice.

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Re: re

Post by Ande » Thu Dec 16, 2004 6:36 pm

Newton wrote:My reason = b.1
It's NOT the price. I would have gladly paid 10 euros for keeping 0.86 online, but now the community is splitted it two and you rarely see any talented players in 0.86 anymore. Anyway money has nothing to do with my choice.
I can't see why someone who loves 0.86 wouldn't love 1.00, too :). After all, 1.00 has everything that is in 0.86 and several new features, too. The cars behave exactly as in 0.86, you can play all the old tracks etc. Which ones of the new features do you think make the new version less loveable?

For the whole TS community, it would of course be good if everyone played 1.00 since that is the version that is going to have future. If we want that there will always be enough players, cups, new modifications, major events etc. we need to stand united and 1.00 definitely is the way to go.

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Re: Reasons, that people play 0.86 instead of 1.00

Post by Creator » Thu Dec 16, 2004 7:21 pm

Mike Nike wrote:TS 0.86 is freeware, like the TS 1.00 Demo.

c)
Step c: Getting the full information about how to order the game.
We've tried to make it easy to find out the information. The game has an option where it opens a web site containing all the information, the turbosliders website points to the Buy Now information, etc... if you have ideas how to make it even more clear please let me know. We listen! :)
next step: paying 10 euros with a credit card over PayPal.
Well, there are also some people, who won't pay 10 euro for that game. But these are people, who aren't playing TS so often or they just don't like it _so_ much, that they would "support" it with 10 euros. So, they keep on TS 0.86 and enjoy the old technologies/features of TS, instead of upgrading to newer features.
2nd part: creditcard -> paying over PayPal...
why not?
reason 1: lazyness ;)
reason 2: not everybody has a creditcard
reason 3: people don't no what PayPal is and they don't want to risk something with their creditcard.
You can pay via three methods:

(1) Credit card. You can do the order online at http://www.jollygoodgames.com/turbosliders/buy.htm or you can call in your order via phone. See instructions at http://www.jollygoodgames.com/phone.htm.

(2) PayPal. You need to open a PayPal account, after which you can pay us online: http://www.jollygoodgames.com/turbosliders/paypal.htm. With PayPal you can either use your credit card or bank account as the source of the money, and when you send payments you never need to give out the bank or credit card info, just your PayPal account.

(3) Bank Giro. This is available for customers within European Union. You just transfer money to our bank account in Finland using SWIFT code and IBAN numbers. It works just like transferring money to another person or paying a bill. For instructions see http://www.jollygoodgames.com/turbosliders/buyoko.htm.

So, you can pay easily and securely, even if you don't have a credit card and even if you don't wish to pay online. We're trying to be very flexible and offer as many ways to pay as possible, so that everyone who wants to pay will be able to do so.

Also, please remember that when you buy, you don't actually buy a binary but you buy a license to play! Which means that you will be able to play all the new versions of Turbo Sliders, all the future upgrades are included.

[Edit by Mike Nike: ok :) i wasn't that informated, i see (because i had no need to inform, because i have the license yet)

Guest

Post by Guest » Fri Dec 17, 2004 7:56 am

In my opinion this game lives from its players. Good competition makes it all. Tracks and features don't matter if there aren't other players around.

It will take time for 1.00 to make its own community and clearly that will develope in time. Now that the game costs, that will take even more time.

Currently TS is in strange stage where registered 1.00 players, like myself, has to play on the DEMO server, because that's the only place where the competition exists. On the other hand, you can't go back to 0.86 since its servers are at least half empty as well.

What I would like to have in registered TS version is features which would empower the "community feel". Those would include registered user names with passwords, accounts, race and cup stats and "daily performances". Users could browse their own and their competitor's (read: "friend's") results from the current date. Now, in TS, if you race a tournament, it's all over in 10 or 20 races. No results will be taken to history. Track records are actually the only data to be remained from a tournaments and even that is a poor metric since anyone who has a track record in his name knows that it's done by dozens and dozens local races with huge risk ( = not related to actual racing situation!) trying to get a "lucky lap". Wins, points, averages, percentages, race amounts, fastest laps....compared to your friends' results! I know many would be hugely interested in browsing this kind of information. It would give continuity to the game. Make the community stronger!

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Post by Ande » Fri Dec 17, 2004 8:21 am

Guest wrote: It will take time for 1.00 to make its own community and clearly that will develope in time. Now that the game costs, that will take even more time.
Yes, you are correct. During recent days, there have been lots of good full cups in Europe in the evenings, but clearly we need lots of more players so that everyone could always find good cups. There will be some more advertisement in the near future but it would of course help if people would pass the word and tell about the game to everyone. There are so many games around that not everyone gets that this is the One without some persuading :).
What I would like to have in registered TS version is features which would empower the "community feel". Those would include registered user
names with passwords, accounts, race and cup stats and "daily performances". Users could browse their own and their competitor's
Those are all good ideas. In fact, I really hope that that will happen in the future. But we here cannot make everything happen by ourselves, as we don't run all the servers and it is the players that make the community. The game already logs everything necessary from which any kind of statistics can be generated. There is already some third-party analysis software but I don't know their current status. Ideally, enthusiastic players would make that kind of scripts (as has happened in the "real big" games), but I understand that I may have to do that myself later if nothing happens :). If anyone wants to contribute and make something community related, I have understood Jollygood can help for example by giving web space.

Currently, I am planning to extend the record server so that you would have an online page where you can see track records. And everyone who has uploaded the records would see his "track record ranking" which would be based on the total times for each track with different cars. The next thing might be to do statistics generation stuff that could be used in automatic servers (if someone else doesn't do that first).

Guest

Post by Guest » Fri Dec 17, 2004 12:17 pm

Ande wrote:
Guest wrote: It will take time for 1.00 to make its own community and clearly that will develope in time. Now that the game costs, that will take even more time.
Yes, you are correct. During recent days, there have been lots of good full cups in Europe in the evenings, but clearly we need lots of more players so that everyone could always find good cups. There will be some more advertisement in the near future but it would of course help if people would pass the word and tell about the game to everyone. There are so many games around that not everyone gets that this is the One without some persuading :).
That's good to hear. I'm sure TS 1.00 will form its new community, and I also strongly think that there will be dozens of highly skilled "new generation" drivers to challenge the 0.86 drivers in 2005. That can already be seen on demo server where several fast new drivers are around daily. The problem is to get them actually to register the game. Currently, unfortunately, there isn't any particulary big reason for them to do that. Demo-server is the most active place, so the full version of the game won't bring that much extra value for them. 10 euros ain't too much, but if your friends are playing the demo version on demo server, that's also where you would like to play and stay.

What comes to promotion and player amounts, that could be increased hugely, just if the game achieves a place on, for example, www.download.com. I personally once made a game and it was downloaded 120,000 times during the first year and 10,000 during the first week. You probably have same kind of information about registeration percentage, but if it'd be something like 1%, that would mean 1200 registerations. To made that happen, promotional efforts can easily be thousands of euros and the game still makes a great profit. Well, this is just an assumption, but TS clearly has the potential. Some additional extra-value for registeration is just perhaps missing.
-Z

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Post by mandeagle » Fri Dec 17, 2004 9:21 pm

hey guys... i dont see problems to buy the game... but u must pay in euros, and many countries 1 euro is very expensive

i want to buy, but in brazil, the price in "reais" (is the name) is three times expensive... then many good people cant buy... and belive... there is here a lot of relly good players (im not one of these :D :P :wink: )

well... that's why (i guess) many people around the world dont buy the 1.00

[Edit by Mike Nike: there are circa 50 players playing each week, and a community far over 100 in brasil. I think, maybe 30-40 people would buy TS, but only on team orders, like VHC team (~19 members) would hope for some rabatt, i can imagine. They get the game alltogther or still play in TS 0.86 server(s).]

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Re: re

Post by Flexman » Mon Dec 20, 2004 12:01 pm

Ande wrote: I can't see why someone who loves 0.86 wouldn't love 1.00, too :). After all, 1.00 has everything that is in 0.86 and several new features, too. The cars behave exactly as in 0.86, you can play all the old tracks etc. Which ones of the new features do you think make the new version less loveable?
I miss the ice in 1.0 Tracks. Another issue is that the 1.0 Servers unfortunately are not using 0.86-Tracks (don't know why) and so there are not so many funny tracks yet. Espeacially I didn't see anything with ice.

I consider the old look funnier somehow but maybe i only have to get used to the new design.

K.I.T.T.

Post by K.I.T.T. » Mon Jan 03, 2005 5:26 pm

The graphics for the slider car really stinks :? (sorry its true) :(

in 1.00 its like a sausage on wheels... i like it more in 0.86 8)

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Post by Hengari » Mon Jan 03, 2005 6:58 pm

K.I.T.T. wrote:The graphics for the slider car really stinks :? (sorry its true) :(

in 1.00 its like a sausage on wheels... i like it more in 0.86 8)
You can use the old graphics for cars. Just copy them from 0.86 to 1.00 with cardef.car. Add the spinner from 1.00 cardef.car to 0.86 cardef.car (in your 1.00 folder) and you got all old-school car graphics in TS 1.00.

Easy, isn't it :)

[Edit by Mike Nike: download http://mikenike.csas.info/TS_1_00/cars.zip and copy it in your cars folder (dont care about overwriting existing files in that case)]
oldschool slider <3 | Hengari @ Quakenet/IRCnet
sliderpoint

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Post by Flexman » Fri Jan 07, 2005 3:04 pm

Jaska wrote:Oh well no one is playing the old game :cry: i wish they put main server up again. so you can forget my server also :(
There is already an other master server now for 0.86.

But it is also possible to create a tile set for 1.0 and use it with the old cars so that 1.0 will look like 0.86.

At leat one 1.0 cup had more players recently (alltough that still is not so satisfying because you only can play 1 variant), so let's hope that the anmount of players still rises.

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Post by Punatiainen » Sat Jan 08, 2005 11:39 pm

I think, Ande said it all:
we need to stand united and 1.00 definitely is the way to go.

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Post by Flexman » Sun Jan 09, 2005 11:01 am

Punatiainen wrote:I think, Ande said it all:
we need to stand united and 1.00 definitely is the way to go.
But this doesn't mean that one mustn't put any of the old 0.86 tracks on his 1.0 server.... :-(

And if someone prefers the old look why not use the old cars in 1.0? It still is 1.0 no mather what it looks like.

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