Ande wrote:
I understand the need...
Yeah, I use the notepad quite a lot, and it's kind of a hassle to reload the editor each time. I usually make terrain features like sand pits after I've made the track, on top of it, and move it up the list in notepad. Just a way to reload the map you're working without having to quit would help. Dunno about everybody else, but for me the track editor is almost as big attraction as the game it self.
The track format supports bumps which make the car jump slightly. Maybe tiles which actually use that feature would need to be added...
Cool I look forward to that.
Sort of on the subject... Have you thought about leaning surfaces? I dunno much about programming, but I understand the logic, and you seem to have colour-coded each type of object/surface etc. So how about adding colours for like 8 directions where the car is pulled "by gravity" in a direction. And maybe 16 more for different inclines. This combined with the bump feature could cause that sideways push I talked about. And you'd be able to make velodromes.
Sorry for trying to understand something that's probably quite obvious to you.
The problem is that collisions already make you lose lots of time. If you would also have to go to pit, the punishment wouuld be quite a lot, especially as the collisions may have caused by other players.
Yes, you're right - wouldn't work too well in normal games. Mostly something for the racing simulation freaks. And perhaps, if the car is divided into front, side etc, something for the destruction derby freaks.
Anyways, the game is excellent as is.
Maybe you should list some of the planned features in a poll? To see what players want most, if you don't already know. For me, AI drivers doesn't improve the game much - sorry.