Multiple nicknames
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-
Z
Multiple nicknames
Isn't this becoming a little problem or at least has a potential to become one, when considering record servers ja record lists??
Currently there are 2-4 drivers who use 3 to 10 (!) different nicknames and who make the top15 of track records all the time. It's stupid that same player has almost all times in top15, apart from maybe couple of entries. And this is where it is going - especially on the demo server. This, in addition to many issues, would be a good argument for developing individual registered driver nicknames with limit of perhaps 3 per player account.
Currently there are 2-4 drivers who use 3 to 10 (!) different nicknames and who make the top15 of track records all the time. It's stupid that same player has almost all times in top15, apart from maybe couple of entries. And this is where it is going - especially on the demo server. This, in addition to many issues, would be a good argument for developing individual registered driver nicknames with limit of perhaps 3 per player account.
- JimMiE22o2
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Re: Multiple nicknames
Yes, that is a problem. I would have wished active players would have used only one nick but as it seems not to be case, we need to think of something...Z wrote: Currently there are 2-4 drivers who use 3 to 10 (!) different nicknames and who make the top15 of track records all the time.
- JimMiE22o2
- Community User Level: 2

- Posts: 182
- Joined: Tue Mar 08, 2005 10:45 pm
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Re: Multiple nicknames
Z wrote:Isn't this becoming a little problem or at least has a potential to become one, when considering record servers ja record lists??
Currently there are 2-4 drivers who use 3 to 10 (!) different nicknames and who make the top15 of track records all the time. It's stupid that same player has almost all times in top15, apart from maybe couple of entries. And this is where it is going - especially on the demo server. This, in addition to many issues, would be a good argument for developing individual registered driver nicknames with limit of perhaps 3 per player account.
as u are probrably mainly speaking about me..... if u want to you (or someone who can) can erase all my records except the ones made by the nick " [PTZero] siLciR "
- JimMiE22o2
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- Joined: Tue Mar 08, 2005 10:45 pm
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Multiple nicks are not new and when there would be no 1 nick / account rule in the game (what i actually not hope), i don't think, this will change someday.
Like i asked Ande earlier is the feature to create Account with >=1 nick for the next version of the record server system.
This means, that for my case "Mike Nike" (local nick), "[xS]Mike Nike" (online nick) and "[GER]Mike Nike" (default teamless online nick) would be summarized in 1 account name "Mike Nike".
It would be nice that the nicks would be automatically registered to an account by fetching the license of the connected player.
But this would mean no demo player account and only 1 account / license.
Since there are at some PCs more than 1 users, using the same license, but just another nick, a system cannot know if the 2nd nick is another human or the same using the 1st nick.
Offtopic:
There are people outside beginning to hate multinicks users, unfortunately...but i can understand them, since the multinicks are crossing the official statistics of the record server, so that people can't get in the Top 5, 10 etc., since best players use not only 1 nick.
I use many nicks by myself, although i don't like the caused problem.
But the problem is, like Ande says, a problem which the record server is not soluting or the game itself. Multinicks cannot be stopped in my opinion, when it is so easy and allowed to use multinicks.
Since few people are nerved by multinicks users, i want to list at this place some reasons to make it more understandable, why people use multinicks:
People are using not only 1 nick, because...
1) they join a team and have to rename them.
Example: Sativa and [nS]Sativa
- Even that is in my opinion not stopable, only maybe with an advanced player profile created by the game, where you can create to your nick also the property of a team, which would look like this: (kind of featurerequest Ande
, but not so necessary)
Player: Sativa
Team: nitroSliders
TeamTag: [nS]
2) Just for kidding, joking and laming, insider nicks
Example:
Insiders or double names: Peter Potter, Speedy, Ash
Kidding: Cold Jimmie22o2
Joking and laming: Who Cares?, ..., Cold Hands (i had to delete this nick, after Tijny choosed that one, grrr
. Unfortunately his purposes were not so good meant as i hoped :/)...
3) Just for science:
Example: Cold Fingers, Just Tired, Just Slept, MN320x200, MN_Poor_Monitor, MN_DSL, Mike Nike 8 FPS (all my nicks and 100% science nicks and no laming or whatever. Especially there to compare between different circumstances.
4) Keeping anonymous or saying something obvisously with the name
Example: Anonymous, Spectator, Just Spectating, Just Testing, Just Switching, Just Cruising
5) Just for promoting
Example: 086b(etter), www.tscups.tk
6) special message or background
Example:
- Love,Hate,Love (don't exactly know who that was and his/her wanted message)
- FastEddie399 (honoring 2 drivers with number 3 and 99)
- Honor (never losing his honor, trying to be friendly, chatting and behaving respectful in chatconversations and driving and teaching fairness, respect and honor in the race)
- Freedom (Speeder-only TS 0.86, driving to remember drivers of freedom and talking to even very hated and banned players. For example he spoke with a COL member and achieved that he started to explain his backwarddriving purposes and excuses himself)
- Peace (Slider-only TS 0.86, kind equal to Freedom)
- Co-Operation (EasySlider-only TS 0.86, rarely driven, but his try counted)
Like i asked Ande earlier is the feature to create Account with >=1 nick for the next version of the record server system.
This means, that for my case "Mike Nike" (local nick), "[xS]Mike Nike" (online nick) and "[GER]Mike Nike" (default teamless online nick) would be summarized in 1 account name "Mike Nike".
It would be nice that the nicks would be automatically registered to an account by fetching the license of the connected player.
But this would mean no demo player account and only 1 account / license.
Since there are at some PCs more than 1 users, using the same license, but just another nick, a system cannot know if the 2nd nick is another human or the same using the 1st nick.
Offtopic:
There are people outside beginning to hate multinicks users, unfortunately...but i can understand them, since the multinicks are crossing the official statistics of the record server, so that people can't get in the Top 5, 10 etc., since best players use not only 1 nick.
I use many nicks by myself, although i don't like the caused problem.
But the problem is, like Ande says, a problem which the record server is not soluting or the game itself. Multinicks cannot be stopped in my opinion, when it is so easy and allowed to use multinicks.
Since few people are nerved by multinicks users, i want to list at this place some reasons to make it more understandable, why people use multinicks:
People are using not only 1 nick, because...
1) they join a team and have to rename them.
Example: Sativa and [nS]Sativa
- Even that is in my opinion not stopable, only maybe with an advanced player profile created by the game, where you can create to your nick also the property of a team, which would look like this: (kind of featurerequest Ande
Player: Sativa
Team: nitroSliders
TeamTag: [nS]
2) Just for kidding, joking and laming, insider nicks
Example:
Insiders or double names: Peter Potter, Speedy, Ash
Kidding: Cold Jimmie22o2
Joking and laming: Who Cares?, ..., Cold Hands (i had to delete this nick, after Tijny choosed that one, grrr
3) Just for science:
Example: Cold Fingers, Just Tired, Just Slept, MN320x200, MN_Poor_Monitor, MN_DSL, Mike Nike 8 FPS (all my nicks and 100% science nicks and no laming or whatever. Especially there to compare between different circumstances.
4) Keeping anonymous or saying something obvisously with the name
Example: Anonymous, Spectator, Just Spectating, Just Testing, Just Switching, Just Cruising
5) Just for promoting
Example: 086b(etter), www.tscups.tk
6) special message or background
Example:
- Love,Hate,Love (don't exactly know who that was and his/her wanted message)
- FastEddie399 (honoring 2 drivers with number 3 and 99)
- Honor (never losing his honor, trying to be friendly, chatting and behaving respectful in chatconversations and driving and teaching fairness, respect and honor in the race)
- Freedom (Speeder-only TS 0.86, driving to remember drivers of freedom and talking to even very hated and banned players. For example he spoke with a COL member and achieved that he started to explain his backwarddriving purposes and excuses himself)
- Peace (Slider-only TS 0.86, kind equal to Freedom)
- Co-Operation (EasySlider-only TS 0.86, rarely driven, but his try counted)
- JimMiE22o2
- Community User Level: 2

- Posts: 182
- Joined: Tue Mar 08, 2005 10:45 pm
- Contact:
That would be really nice!!Mike Nike wrote:Multiple nicks are not new and when there would be no 1 nick / account rule in the game (what i actually not hope), i don't think, this will change someday.
Like i asked Ande earlier is the feature to create Account with >=1 nick for the next version of the record server system.
This means, that for my case "Mike Nike" (local nick), "[xS]Mike Nike" (online nick) and "[GER]Mike Nike" (default teamless online nick) would be summarized in 1 account name "Mike Nike".
It would be nice that the nicks would be automatically registered to an account by fetching the license of the connected player.
But this would mean no demo player account and only 1 account / license.
Since there are at some PCs more than 1 users, using the same license, but just another nick, a system cannot know if the 2nd nick is another human or the same using the 1st nick.
P.S. ( it's Cold JimMiE22o2)
P.S. I never new you we "Just Slept" Mike....
P.S. You can delete all my records except [WCR]JimMiE22o2
Few people find what they wish to see.
Life is only to die, get over it.
Life is only to die, get over it.
u ass tijny at least break the speeder record i did ....... cause its a shame not having al speeder records heehehhe lols .........
btw, i need to find a way to buy this game .........
:D to give u a nice fight, anyway maybe ill buy it on summer hollidays cause now im more worried in doing all right with the texts and exams ......
all in all ....sooner or later ill have it
that forestry speeder record is fuckin great im having a hard time to reach even close to it
btw, i need to find a way to buy this game .........
all in all ....sooner or later ill have it
that forestry speeder record is fuckin great im having a hard time to reach even close to it
That would be really shameful indeed, thanks for the tipsiLciR wrote:u ass tijny at least break the speeder record i did ....... cause its a shame not having al speeder records heehehhe lols .........
I'm looking forward to itbtw, i need to find a way to buy this game .........:D to give u a nice fight, anyway maybe ill buy it on summer hollidays cause now im more worried in doing all right with the texts and exams ......
hehe, it was quite a nice lap indeedthat forestry speeder record is fuckin great im having a hard time to reach even close to it
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loutz14
I know who loutz14 is. He is registered in this forum.
I don't think it is necessary to ban him.
@loutz14
please write me a private message or an email to give your statement to your 3 posts (1 i already deleted). I will keep you anonymous as long as you say not to do these kinds of posts again. Please don't wait too long with your message, otherwise other administators/moderators and forummembers might want some hard consequences.
I don't think it is necessary to ban him.
@loutz14
please write me a private message or an email to give your statement to your 3 posts (1 i already deleted). I will keep you anonymous as long as you say not to do these kinds of posts again. Please don't wait too long with your message, otherwise other administators/moderators and forummembers might want some hard consequences.
- JimMiE22o2
- Community User Level: 2

- Posts: 182
- Joined: Tue Mar 08, 2005 10:45 pm
- Contact:
- [Hunter] 2
- Posts: 9
- Joined: Thu Mar 10, 2005 11:05 pm
Hello Everybody....
I'm a true fan of your laptimes!
They are to crazy for me. Don't really have the time to break the records.
Whas so happy when I played at home and got all the records easily, but soon I found out that I hadn't exported nor imported the actually records from the net
(Hehehe)
But I love playing against others and kicking their azzes.
Their's a HUGE differense in making a record online, and doin one at home without any other cars.
I think their should be 2 tipes of records.
1. Online records (meaning playing against others)
2. Home records (meaning records u do when u play all alone)
What do u think?
I'm a true fan of your laptimes!
They are to crazy for me. Don't really have the time to break the records.
Whas so happy when I played at home and got all the records easily, but soon I found out that I hadn't exported nor imported the actually records from the net
But I love playing against others and kicking their azzes.
Their's a HUGE differense in making a record online, and doin one at home without any other cars.
I think their should be 2 tipes of records.
1. Online records (meaning playing against others)
2. Home records (meaning records u do when u play all alone)
What do u think?
"If you can't beat them, JOIN them!"
This has been suggested before but after all, one can always make a server and play there alone. What servers can do is that they may prohibit sending records. Thus, a server could have its own records which are then always made online in that server. But that is up to server admins.[Hunter] 2 wrote: I think their should be 2 tipes of records.
1. Online records (meaning playing against others)
2. Home records (meaning records u do when u play all alone)
Well said, Ande 
As some people know, i am using "Mike Nike" for local driving and for example "[GER]Mike Nike" for online driving. I did that for scientific purposes, like you are about to do too, Hunter member...
So, if you want to make a science of it: even online names should be maybe splitted in at least 2 names. When YOU are the server, it is almost like local driving, but still not the same, even if you drive alone (though the difference is relative small then). And a 2nd nick for driving at other servers.
With ceratin implementations or extra tools, records can be recognized as local or online records, at least by the logfile(s).
Furthermore you can create also 2 folders, where you are saving local records as screenshots in 1 folder and online records as screenshots in the other one. Though, if you drive many records, it is hard to do that each time. So, you should only save relative good or special ones.
As some people know, i am using "Mike Nike" for local driving and for example "[GER]Mike Nike" for online driving. I did that for scientific purposes, like you are about to do too, Hunter member...
So, if you want to make a science of it: even online names should be maybe splitted in at least 2 names. When YOU are the server, it is almost like local driving, but still not the same, even if you drive alone (though the difference is relative small then). And a 2nd nick for driving at other servers.
With ceratin implementations or extra tools, records can be recognized as local or online records, at least by the logfile(s).
Furthermore you can create also 2 folders, where you are saving local records as screenshots in 1 folder and online records as screenshots in the other one. Though, if you drive many records, it is hard to do that each time. So, you should only save relative good or special ones.
- [Hunter] 2
- Posts: 9
- Joined: Thu Mar 10, 2005 11:05 pm
-
Z
What comes to lap records, one player said it some time ago very expressively: "TS has gone mad for lap records"
There are possibilities to implement better measures of succesful driving. If you have a server running all the time with 6 laps, why wouldn't you measure total race time or average lap time? I wonder how come people don't see it, driving one fastest lap doesn't mean anything, but driving all laps fastest means a race win. And the race win is the ultimate goal for every player - that is the nature of racing. Also, there are endless possibilities to build totally new measures by combining the information available. Of course the lap records should be kept, but even it could be with several additions. How about "the best lap of the day" or "this lap was 39th best of all todays lap times".
It's funny to see on servers how there is eager competition for race wins, but eventually the one who gets the fastest lap (and perhaps just one point!) is "honored" much more than the actual race winner (with 10 points!). This is stupid - nothing less, nothing more.
IMHO,
1) the focus should be moved towards online racing and the measures (reward system, if you like) should be constructed to support the actual goals! Some players already spend more time offline than online - why? Because the lap records are appreciated so widely. C'mon - this is an online game! Online racing does only little to add your "reputation" as a driver. With a lap record, you can be a "legend". This is distorded situation. A change to "reward system" is already there if somebody starts to release cup results (just like the playtrix Xmas cup!), this is easiest way to go.
2) the old lap record system should be "spiced up" with adding more dimensions to it. Lap records are done in local mode with hundreds of laps after hundreds of laps. On online you have the one announcement "new fastest lap" which comes in every single race 2+ times. There should be alternative ways to "reward" players online with more various "race analysis", if you like.
Ok, this has nothing to do with the original topic. Just my thoughts, once again.
There are possibilities to implement better measures of succesful driving. If you have a server running all the time with 6 laps, why wouldn't you measure total race time or average lap time? I wonder how come people don't see it, driving one fastest lap doesn't mean anything, but driving all laps fastest means a race win. And the race win is the ultimate goal for every player - that is the nature of racing. Also, there are endless possibilities to build totally new measures by combining the information available. Of course the lap records should be kept, but even it could be with several additions. How about "the best lap of the day" or "this lap was 39th best of all todays lap times".
It's funny to see on servers how there is eager competition for race wins, but eventually the one who gets the fastest lap (and perhaps just one point!) is "honored" much more than the actual race winner (with 10 points!). This is stupid - nothing less, nothing more.
IMHO,
1) the focus should be moved towards online racing and the measures (reward system, if you like) should be constructed to support the actual goals! Some players already spend more time offline than online - why? Because the lap records are appreciated so widely. C'mon - this is an online game! Online racing does only little to add your "reputation" as a driver. With a lap record, you can be a "legend". This is distorded situation. A change to "reward system" is already there if somebody starts to release cup results (just like the playtrix Xmas cup!), this is easiest way to go.
2) the old lap record system should be "spiced up" with adding more dimensions to it. Lap records are done in local mode with hundreds of laps after hundreds of laps. On online you have the one announcement "new fastest lap" which comes in every single race 2+ times. There should be alternative ways to "reward" players online with more various "race analysis", if you like.
Ok, this has nothing to do with the original topic. Just my thoughts, once again.
I suggest a new statistic topic for all these statistic feature requests/ideas etc.
Just yesterday i told fasteddie in chat, that "totalracetime"-records won't be implemented so soon, IF they would be implemented.
The problems we talked already about. The differences of laps and the consequently huge amouts of records. And in addition there will be too easy many collide-racetimes. And you don't know always later, if it was a car pushing your time or blocking you, when looking at the "c"-racetotaltime.
The record server system is though a nice start for having a kind of rewardsystem. Might be nice, if stats will be generated for the later existing soccer mode, too, by the code.
But so far i think, that rewards, like best racetotaltimes or best 1st lap times
is a task for undependent statitics tool developers, like me.
Lap records, like LaTuska's Minileap Slider record(s) will be of course legendary, since they are very hard to make and for the most drivers "unreachable". But when you would drive for example 8 laps and lap 2-8 constant under 10 seconds, for example, that will be of course records, which would show the consistency. But these racetimesrecords would be another part like normal laprecords. People would drive them best in local, too. And when i think about the amounts of laps, less good drivers spend to get good records, i don't want to think about, how many time they would waste, even to reach 1 record in a short 4 lap race (if the track is not too short).
Races will count then like as 1 long/big lap. But: it has the positive effect, that players drive for the best racetime (too), which would mean, they would drive for the best raceposition. Furthermore, if you drive a 4 lap race, you are somehow driving 4 different records, next to the normal laprecord:
1-lap race totaltime.
2-laps race totaltime.
3...
4...
So, on tracks like Arena, where you can drive 1 fast lap after another, the 8 laps racetotaltime recordholder would have a high chance to have/keep the record of a 7 lap race.
Problems are the c laps.
From the moment, you collide, all other laps cannot be counted anymore in the more honored non-c timesection.
So, if you drive a great 8 lap race, where you was blocked and lost time in lap 1 maybe, then the racetotaltime was already ruined in the 1st lap.
That would frustrate me a bit, when trying to get a racetotaltime record ^^
But although lap records are honored for many people so much...
You can never see, if the laprecorddriver wasted 5000 laps on the track, 500 laps, just 50 or only one 4-lap race (and in best case, the very first one
).
What (Z's and) my purpuse is, is to show and honor drivers development.
For example, you can see the slidercar-skill of drivers, when they drive a new car, which is from its definitions kind equal to a Slider or EasySlider. Same counts to AntiSliders or "AntiSlide x"-cars, where some cars are not sliding, when accelerating (Pu-GT), a mix of AntiSlider and Slider cars.
Or you see the <car>-skill of a driver, when driving a new track online by his laptime improvements. Not always and not even good, sometimes, though.
Or you can see the improvement on local record attacks - though there i studied, that when you drive to get a special fast lap, it doesn't interest much if you make the lap in lap 5 or in lap 50, when you drive anyway 50 laps, since drivers have different strategies to drive times local.
Example:
first laps: just starting driving, seeing to get a feeling for the curves.
Later, when laps are getting constant: experimenting with bounces, braking, different speeds in curves to see the laptime differences for making calculations of the possible improvements by driving other lines.
Finally, after "deciding"/"choosing" a line: trying to drive tight as possible, every lap to get immediately the best record - OR: trying to drive tight, but: making step by step improvements - which means: tight first curves, then a "safe" ending of the lap, just to improve the personal record. The next step would be to drive the next curve more tight too.
So, earlier or later, you have to start risking all in each curve. But you should start risking all maybe first, if you drive the most curves "blind" (very fast and/but kind safe). Since, when you risk all, too early, you crash too much and you would lost a bit the rythm of the lap, sometimes.
Just yesterday i told fasteddie in chat, that "totalracetime"-records won't be implemented so soon, IF they would be implemented.
The problems we talked already about. The differences of laps and the consequently huge amouts of records. And in addition there will be too easy many collide-racetimes. And you don't know always later, if it was a car pushing your time or blocking you, when looking at the "c"-racetotaltime.
The record server system is though a nice start for having a kind of rewardsystem. Might be nice, if stats will be generated for the later existing soccer mode, too, by the code.
But so far i think, that rewards, like best racetotaltimes or best 1st lap times
Lap records, like LaTuska's Minileap Slider record(s) will be of course legendary, since they are very hard to make and for the most drivers "unreachable". But when you would drive for example 8 laps and lap 2-8 constant under 10 seconds, for example, that will be of course records, which would show the consistency. But these racetimesrecords would be another part like normal laprecords. People would drive them best in local, too. And when i think about the amounts of laps, less good drivers spend to get good records, i don't want to think about, how many time they would waste, even to reach 1 record in a short 4 lap race (if the track is not too short).
Races will count then like as 1 long/big lap. But: it has the positive effect, that players drive for the best racetime (too), which would mean, they would drive for the best raceposition. Furthermore, if you drive a 4 lap race, you are somehow driving 4 different records, next to the normal laprecord:
1-lap race totaltime.
2-laps race totaltime.
3...
4...
So, on tracks like Arena, where you can drive 1 fast lap after another, the 8 laps racetotaltime recordholder would have a high chance to have/keep the record of a 7 lap race.
Problems are the c laps.
From the moment, you collide, all other laps cannot be counted anymore in the more honored non-c timesection.
So, if you drive a great 8 lap race, where you was blocked and lost time in lap 1 maybe, then the racetotaltime was already ruined in the 1st lap.
That would frustrate me a bit, when trying to get a racetotaltime record ^^
But although lap records are honored for many people so much...
You can never see, if the laprecorddriver wasted 5000 laps on the track, 500 laps, just 50 or only one 4-lap race (and in best case, the very first one
What (Z's and) my purpuse is, is to show and honor drivers development.
For example, you can see the slidercar-skill of drivers, when they drive a new car, which is from its definitions kind equal to a Slider or EasySlider. Same counts to AntiSliders or "AntiSlide x"-cars, where some cars are not sliding, when accelerating (Pu-GT), a mix of AntiSlider and Slider cars.
Or you see the <car>-skill of a driver, when driving a new track online by his laptime improvements. Not always and not even good, sometimes, though.
Or you can see the improvement on local record attacks - though there i studied, that when you drive to get a special fast lap, it doesn't interest much if you make the lap in lap 5 or in lap 50, when you drive anyway 50 laps, since drivers have different strategies to drive times local.
Example:
first laps: just starting driving, seeing to get a feeling for the curves.
Later, when laps are getting constant: experimenting with bounces, braking, different speeds in curves to see the laptime differences for making calculations of the possible improvements by driving other lines.
Finally, after "deciding"/"choosing" a line: trying to drive tight as possible, every lap to get immediately the best record - OR: trying to drive tight, but: making step by step improvements - which means: tight first curves, then a "safe" ending of the lap, just to improve the personal record. The next step would be to drive the next curve more tight too.
So, earlier or later, you have to start risking all in each curve. But you should start risking all maybe first, if you drive the most curves "blind" (very fast and/but kind safe). Since, when you risk all, too early, you crash too much and you would lost a bit the rythm of the lap, sometimes.

