JJT G&D

Talk it up about competitions, cups, races, and tournaments.

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Jarno
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JJT G&D

Post by Jarno » Sun Jan 20, 2008 8:14 pm

Hi everyone.

I'm glad to tell that JJT is back. Every month best ghost racers all over the world compete from ultimate driver title. Everyone is welcome to join and test skills with the best.

This year rules are changed a bit. Now its ghost and damage so mistakes are banished badly.

General rules:

JJT - Qualification:
Start in race day and end in start of race
One Track
Five Laps
Ghost on
Points from qualification: 5 4 3 2 1
Top15 qualify to race


JJT - Race:
Max players: 15
Points: 10 9 8 7 6 5 4 3 2 1. No fastest lap points.
Laps: 10
Ghost: on
Damage: on
Fuel: off
Starting order: Reversed cup-order.
Tracks: 5
Cars: Random (5 default cars). Each car one time.
Timing: 20GMT (Can change)


First test race is 27.1. 20GMT(22finnish). There is no qualify for that race so everyone can join.

Competition will start offically in next month and after test race date and final rules will be arranged.
Spinnering on limits...

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dede
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Re: JJT G&D

Post by dede » Sun Jan 20, 2008 8:32 pm

Good news!
Jarno wrote:Now its ghost and damage so mistakes are banished badly.
Aww, bad news -.- But it'll be fun!

Tijny
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Re: JJT G&D

Post by Tijny » Sun Jan 20, 2008 8:34 pm

dede wrote:
Jarno wrote:Now its ghost and damage so mistakes are banished badly.
Aww, bad news -.- But it'll be fun!
Yeah, I share your opinion. Crashing is bad enough as it is, no need to penalize it even more.

edit: But that doesn't change the fact that this is great news, I'll be looking forward to it! :)

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dede
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Re: JJT G&D

Post by dede » Sun Jan 20, 2008 10:18 pm

Tijny wrote:Aww, bad news -.- But it'll be fun!
Yeah, I share your opinion. Crashing is bad enough as it is, no need to penalize it even more.[/quote]
Well I didn't mean that. I'm just worried about server and lag (imagine damage today with Mike Nike's problems, for example -> he would've arrived last, not in top5 like he did :D). But yeah, at the moment IRT is already a copy of JJT (more or less), so it's good introducing something new.

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benzinfurz
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Post by benzinfurz » Sun Jan 20, 2008 11:18 pm

Nice to here , hope i can be there ;)
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Limp-pu
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Post by Limp-pu » Mon Jan 21, 2008 6:30 pm

Damage - good. something new - good.

Ghost - bad.

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Mike Nike
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Post by Mike Nike » Mon Jan 21, 2008 8:17 pm

didnt read all, but:
crashing hurts enough already, no damage needed
ghost: yes xor nonghost rough racing :P

Etana
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Post by Etana » Tue Jan 22, 2008 11:12 pm

Damage with nongost, ultimate combination? With my recent tree/pole hugging amounts, car should be repaired once at every two laps even with ghost. Though maybe damage corrects my driving style. :P

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Hengari
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Post by Hengari » Wed Jan 23, 2008 2:31 pm

Etana wrote:Damage with nongost, ultimate combination?
Yeah, that was really fun when we tried that couple of years back in JJT.
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Ivan Drago
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Post by Ivan Drago » Wed Jan 23, 2008 3:08 pm

Etana wrote:Damage with nongost, ultimate combination
My vote for this!

Jarno
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Post by Jarno » Wed Jan 23, 2008 3:18 pm

Hengari wrote:
Etana wrote:Damage with nongost, ultimate combination?
Yeah, that was really fun when we tried that couple of years back in JJT.
Lol it was total chaos :D
Spinnering on limits...

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dede
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Post by dede » Wed Jan 23, 2008 4:15 pm

Hengari wrote:
Etana wrote:Damage with nongost, ultimate combination?
Yeah, that was really fun when we tried that couple of years back in JJT.
I don't remember much about that. I just remember that I started backward driving on riQ.

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