Mike Nike wrote:Unfortunately he told me right after the cup, that the cup made fun and was good enough to keep it *shock*.
Yes, but only on more suitable circuits. The 'test' clearly showed me how unsuitable the default circuits are for non-ghost fairplay racing (just look at the speeder race in Puddles, that was ridiculous!). However, I feel at many other racing circuits we would not see that kind of chaos.
So, after the 'test cup' and from people's feedback, it has taught me that track selection is the key thing to focus on. So for future cups, track selection will still be (kind of) random, however it will use non-default circuits. Also, the 'random' draw will be made by me BEFORE i open the server, so i can check that each circuit is suitable BEFORE the cup. (Maybe this makes it a little less random, but nobody will know which circuits have been selected until the cup begins anyway, so this will still keep the unknown quantity). Another thing about using non-default circuits, is that there are so many different ones to choose from.
Cars will still be used once each and in a random order, I will simply have to make sure all 5 tracks are suitable for all 5 cars.
Other things people brought up...
dede wrote:I would've used different starting order, though, because reverse doesn't exactly work when there are big differences between players' skills: driving normal lines at first curve would result in big accidents, because the top of the group is slow. Order by fastest lap, cup points or race results would've worked better (possibility to battle directly against equally skilled players).
I've already explained my reason for this to dede, but so that everybody else knows, it was pretty much the same as olio's response...
olio wrote:Reverse cup order starting mode is good for this kind of fun driving. Fastest lap/last race results/cup order would need a qualify for the first race. It could happen with random that dede would start from first row and Janne from last. That would totally give an unfair advantage for dede.
My other reason is that it makes the cup winner work for their victory by actually doing some overtaking, rather than starting from the front and driving away. Also, it gives lesser-skilled players (such as myself) a chance to pick up a big result by starting at the front. As for random grid order, well olio hit the nail on the head with his dede/Janne scenario there. And could you imagine how bad that would be if this situation occured in the final race and dede and Janne were equal on points, battling it out for the cup win?
The other thing brought up by olio was this...
olio wrote:For the points system I would like for the 20,19,18,...3,2,1. Then every position would be worth fighting for.
However, I disagree with this. My basis for this is simple. The reverse cup grid order rewards lesser-skilled drivers and punishes high-skilled drivers. The points system rewards high-skilled drivers and punishes lesser-skilled drivers. The two compliment each other perfectly. Also, my points system used is just a modified version of the current F1 points system. Wins are rewarded more. Fastest lap is also rewarded. Again, this should give more motivation to push for victory, rather than settle for 2nd best. Players may not be so bothered about finishing 2nd and losing just 1 point to a rival as they are if they are losing 4 points to a rival.
When I post my blog about this 'test cup' on the [iR] website, you will probably hear all of this again. However, I have already updated the iRSC section of the site with the reviewed format for the cup (which is basically just to replace default circuits with proper racing circuits).
In the end, it was fun, even if it wasn't so serious. And sometimes people forget that TS is just a game. It seems to me that we have so many serious cups nowadays (IRT, IHLC, DIT, KRT, GPOR, etc) and that's not a bad thing, but in my opinion it is causing some players to forget that we don't have to take things so seriously all of the time. So when I decide to host the iRSC #1, take that into account. If we can manage non-ghost fairplay racing in the Community Server without taking it seriously, then surely we can manage it in an organised cup without taking it seriously
