NEW SET OF TEXTURES

Discussion related to Turbo Sliders and beta version feedback.

Moderator: Forum Moderators

Post Reply
User avatar
Jazzyclub
Community User Level: 3
Community User Level: 3
Posts: 586
Joined: Sun Nov 14, 2004 2:11 am
Contact:

NEW SET OF TEXTURES

Post by Jazzyclub » Wed Sep 28, 2005 5:25 pm

I have made a new set of textures to make more realistic the tracks look, if you want to download it TAKE CARE, take a backup of your data folder!!

TEXTURES PACK

Image

User avatar
road_oktane
Community User Level: 2
Community User Level: 2
Posts: 158
Joined: Wed Jan 19, 2005 3:16 pm
Contact:

Post by road_oktane » Wed Sep 28, 2005 7:06 pm

nice stuff jazzy!

congrats!

User avatar
Mike Nike
Community User Level: 5
Community User Level: 5
Posts: 1132
Joined: Sat Oct 30, 2004 3:11 pm
Contact:

Post by Mike Nike » Wed Sep 28, 2005 8:24 pm

The textures are looking nice :)
But i might have a little critic or hint: are you agreeing, the textures might show show a too little part of its type? What i mean: it looks like you zoomed with your camera onto a usual texture and now you can see the details - if you see the grass, sand or stones, you maybe know what i mean...
If you build a track with these textures, it might be show loose a touch of realism, since the proportions are not matching so good anymore.
Example: take EasySlider (remember maybe the wallpaper at JGG main page), take the usual tree and houses of the TS 1.00 editor next this default car and imagine how such a texture would look next to the car and these objects.
Surely it is the decision of the author if his track should look realistic or not.
Maybe these textures can even be taken for tracks with cars like Re-Volt or Big Scale Racing, where you are driving with little car models by using a controler in your hands.
Well, in any case the textures seem nice and if people want, they could also resize them to match the proportions a little bit more.

Guest

Post by Guest » Thu Sep 29, 2005 6:28 am

Why dont you mark you terrains as "jazzy_terrains.pat" and so on...
Then include it on your trk-file. So everyone could see your textures in your tracks...

User avatar
Jazzyclub
Community User Level: 3
Community User Level: 3
Posts: 586
Joined: Sun Nov 14, 2004 2:11 am
Contact:

Post by Jazzyclub » Thu Sep 29, 2005 11:32 am

Mike Nike wrote:If you build a track with these textures, it might be show loose a touch of realism, since the proportions are not matching so good anymore
the proportions are good because the image are more tiles (1 near 1) like gravel, its same to the original but i give it a little more contrast to make the sand a little yellow.
I just have tried these textures and for my flavour are good with good proportion.

User avatar
Jazzyclub
Community User Level: 3
Community User Level: 3
Posts: 586
Joined: Sun Nov 14, 2004 2:11 am
Contact:

Post by Jazzyclub » Thu Sep 29, 2005 11:53 am

Image

User avatar
Mike Nike
Community User Level: 5
Community User Level: 5
Posts: 1132
Joined: Sat Oct 30, 2004 3:11 pm
Contact:

Post by Mike Nike » Thu Sep 29, 2005 9:19 pm

Allright :)
Very nice screenshots you made :)
Upper right one is showing though the difference -> the road should be then more detailed when the rest is detailed too...maybe ;)

User avatar
Jazzyclub
Community User Level: 3
Community User Level: 3
Posts: 586
Joined: Sun Nov 14, 2004 2:11 am
Contact:

Post by Jazzyclub » Thu Sep 29, 2005 9:55 pm

is a bigcarva tiles, not my asphalt texture :)

User avatar
Mike Nike
Community User Level: 5
Community User Level: 5
Posts: 1132
Joined: Sat Oct 30, 2004 3:11 pm
Contact:

Post by Mike Nike » Thu Sep 29, 2005 10:48 pm

Right, it is a tile of the TSB F1 Pack 2.0 and actually in their tracks there was such a big contrast unavoidable too (clean road <-> detailed landscape)

Post Reply