Bumping - YES or NO

Discussion related to Turbo Sliders and beta version feedback.

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Do you think it's hard enough to bump - other players out of the way - and against walls for taking tight turns faster.

Poll ended at Thu Dec 15, 2005 2:03 am

It should be easier to bump other cars and against walls
0
No votes
It should be easier to bump other cars, not against walls
1
7%
It should be easier to bump against walls, not other cars
0
No votes
Bumping is perfect just the way it is.
9
64%
It should be harder to bump against walls, not other cars
1
7%
It should be harder to bump other cars, not against walls
1
7%
It should be harder to bump other cars and against walls
2
14%
 
Total votes: 14

dby
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Bumping - YES or NO

Post by dby » Tue Nov 15, 2005 2:03 am

I think some degree of rough driving and bumping is a fun part of the game. I don't like hard bumping techniques. Driving full speed into a turn, bumping some poor player long way out in the terrain is not much fun IMO, and I don't like to do this myself - happens sometime by accident or perhaps as a revenge, but making a smooth take over and place better is a far sweeter revenge to me.

As a track maker, I'm not too fond of bumping against objects to take a tight turn faster... I do it myself because it's competitive. Bumping against rubbery wall, like the brightly coloured ones of the beta version has it's place I admit, and can be really fun, but driving full speed into a tree or a rock is plain silly. I'ts like finding a shortcut. I didn't think about this when I did my earlier tracks. Now I have to remember that I can't place objects close on the outside of a tight turn, or Speeder players will definetly use this advantage.

My suggestion is not removing bumping, but making it a little less effective. Adding some random car direction change after a collision would make it more challenging to make controlled bumps. This could be individual for each car - something like the Spinner or a motorcycle would have very little control after a collision... while the Slider seems better equipped to bump into things.
Last edited by dby on Tue Nov 15, 2005 6:40 pm, edited 2 times in total.

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Flexman
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Post by Flexman » Tue Nov 15, 2005 8:05 am

I somehow have the feeling that regular forum users here and also the guys who make the most tracks - let's say the part of the players who are also active outside the game - dislike bumping other cars and want to have more professional races while players who join here and there and only are seen in the game often are happy with shorter races with more chaos and bumping.

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Post by Jarno » Tue Nov 15, 2005 9:36 am

I think those who bumps other drivers cant compete any other way. They only choice is to block or push opponent. That is stupid if you start in front row and go first in the first tight curve and then someone just drive full speed over you and your race is gone then. But little pushes, when you doesn't push anyone off the road, are good.
I still like ghost driving in important cups or so. Because that is the way you find out who really is the fastest.

And then those bounces in to the some obstacle to get turn faster.
I dont like those very much but if the track is done very good and maker is wanted to that way, so be it. :) But i'm making my own tracks like there is no possibility to bounce because first it is fair for anyone who drives it, if you drive first time in track you wouldnt even know if there is a bounce possibility, and second i think it need more skill to drive it without bounce.
Spinnering on limits...

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Flexman
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Post by Flexman » Tue Nov 15, 2005 10:51 am

Jarno wrote:I think those who bumps other drivers cant compete any other way. They only choice is to block or push opponent. That is stupid if you start in front row and go first in the first tight curve and then someone just drive full speed over you and your race is gone then.
No, thats funny. Even if it hits me. You can also see it the other way round. Those who moan about pushing are not able to avoid oncoming cars. With a little bit foresight it's not really difficult to avoid being kicked especially if you start first. It's also skill you need there.
Jarno wrote:I still like ghost driving in important cups or so. Because that is the way you find out who really is the fastest.
Maybe in special cups, ok. But when there were the Playtrix normal and ghost server, the anmount in the servers showed us that people like more if they also can collide.

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Kobradog
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Post by Kobradog » Tue Nov 15, 2005 11:51 am

Flexman wrote:But when there were the Playtrix normal and ghost server, the anmount in the servers showed us that people like more if they also can collide.
You can also see it the other way round. Those who moan about ghost racing are not able to compete without resorting to low-class tactics? With a little practise it's not really that difficult to tell the cars apart. It's also skill you need there.

But I really don't care any which way. Racing sucks.

EDIT: No. Racing doesn't suck. It's just me.

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Flexman
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Post by Flexman » Tue Nov 15, 2005 12:48 pm

Kobradog wrote:Those who moan about ghost racing are not able to compete without resorting to low-class tactics? With a little practise it's not really that difficult to tell the cars apart.
I mean it's both fun but usually I prefer joining here and there during the day and see if the road is crowded enough for having a nice half hour playing one cup. This is why I like playing Turbosliders.

If I'd like to practice all day long, or make races with 50 laps then I'd go for a 3d formula one simulation.

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Post by dby » Tue Nov 15, 2005 2:34 pm

Ghost racing is not as fun as full contact IMO. Pushing is a fun part of the game, but...

When I'm trying to drive as fast as I possibly can, I need to brake before tight turns... and I hate it when otherwise slower drivers take a chance and drive full speed into the turn, aiming for me. Though, I admit, it's pretty funny when they miss... as they usually do. :D

This is totally different to being hunted by a player that is as fast as yourself, he feels he's being blocked and bump into me in a turn making me go wide enough for him to sneak past on the inside. This is totally fine by me, and can be avoided if you see it coming in time.

I think that my feature suggestion; some loss of control after a collision; could be enough to make hard bumping tactics more unattractive, not totally useless though. The loss of control would be relative to the speed of collision, so if you go full speed into another car or a wall, the car will go into a spin more or less, but doing a normal shove you wouldn't notice much loss of control.

I don't think it would have a huge impact of the feeling of TS, and you'd still be able to make cars with good bumping capabilities, and bouncy walls.

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Post by Chukie » Tue Nov 15, 2005 4:09 pm

I agree with Jarno. If the track has a possibility to exploit an obstacle in order to gain more speed, I don't hesitate to use it. There are great tracks where you can't abuse the obstacles and I do prefer racing without bumps.

Making bumping results random (as dby explained) would just mean that players who are lucky to be ricocheted into right direction - after bumping an obstacle - would get a better time than those who don't use the bumps or use it but are less fortunate.

When it comes to bumping other cars, I do it only for setting the score or by accident. I dislike players who bump others off the track when they are trying to race as well as they can. Clean take overs are much more rewarding.
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Post by dby » Tue Nov 15, 2005 6:38 pm

I didn't mean random ricochet direction, that would work the same as now - only which way the car is facing, to make bouncing (against walls and cars) less calculated. Sure you can still be lucky and spin around to face in the perfect direction after a collision. But most of the time I bet you'll be forced to struggle harder to drive off in the right direction after a hard bump.

Really hard collisions should result in a 360 degree spinout IMO, or even more. A skiller player could stop the spin faster by braking, turning and accelerating at the right moment. But softer collision might only result in a 15 degree skid or something.

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Post by Jazzyclub » Tue Nov 15, 2005 6:54 pm

i like this new feat request, give a real feel to the game.
Stopping saying: TS come from slik 'n' slide, this is a new type of game and not a clone!

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Mike Nike
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Post by Mike Nike » Tue Nov 15, 2005 8:00 pm

If, then i would prefer to say that Turbo Sliders is a cover of Slicks'n'Slide...which though might be for some people a kind of clone, just better in many ways.

The way of collision behaviour (car/wall, car/car (and car/tile)) does look fixed to me in the phyisical formulas of Turbo Sliders, which are influenced by the generel possibilities of properties of cars, walls (and tiles)...

I do not really like, for example, how cars collide sometimes with some walls (example: speeder in Lopjum in the haybales after the jump when trying to bounce there)...or with cars (example: RDP-AntiSlider in Xtreme Bumpz, when some car tries to push out another, but instead it gets pushed out by itself - or there is a megacollision and both get out, depending on the hit angle difference and -location).

For my taste a general changing in collisions would probably make the game more realistic, maybe...but all in all i think it would change the style of Turbo Sliders probably in a way much enough to speak about a bigger changing, which would split the current version from a later version too much. It would count as TS 1.1.x or TS 2.x, since even already due to other collision behaviour some tracks cannot be driven anymore so fast and records are not anymore downwardcompatible. Though even the different behaviour would not allow to let TS 1.0.x players play at TS 1.1.x servers already anyway...

Oh, and a personal opinion about general bumping at cars and walls...

walls/any equal obstacles: i love to bounce, although it means something unrealistic - but this unrealistic part is such a nice thing in TS - you can crash into all and your car does not loose any of its driving behaviour. It would be okay to me, if there would be extra features like fuel (pitstops) and maybe even damage (like in Gene Rally maybe...), but without these both it is more simple and this simplicity is causing a certain special fun, which is making this game so nice (like the 2D-TopDown perspective also does, for example...).

cars: oh well...i feel, that my opinion about that might be mentioned already enough in the TS chat after very many times in races, when unfair driving behaviour has taken place...
But...some strange car/car collision, i think i would prefer to live with, although i will keep complaining about it ;)
But to change now the collision behaviour by changing the physics would be no good solution for me.

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Re: Bumping - YES or NO

Post by Guest » Tue Nov 22, 2005 7:58 am

dby wrote:My suggestion is not removing bumping, but making it a little less effective.
I think the poll revealed that there is no need for such a change.

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Re: Bumping - YES or NO

Post by dby » Tue Nov 22, 2005 11:09 am

Anonymous wrote:
dby wrote:My suggestion is not removing bumping, but making it a little less effective.
I think the poll revealed that there is no need for such a change.
Yes... the highly scientific poll. :P
Actually it's slightly leaning towards it being too easy to bump. Besides, people are generally opposed to change, at least as a first reaction. The discussion is more important than the poll IMO, but it's hard to make a good discussion with so few people on the forum.

And the question isn't whether there's a need, it's whether it could make the game better. Just by adding a function in the code could open up more possibilities for mods.

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Flexman
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Re: Bumping - YES or NO

Post by Flexman » Tue Nov 22, 2005 12:47 pm

dby wrote:Yes... the highly scientific poll. :P
Indeed. As I already mentioned I doubt that opinions in this forum represent the meanings of the ones who are in the servers.
dby wrote: Actually it's slightly leaning towards it being too easy to bump.
Hmm... I see 10 votes for "bumping other cars is fine (as it is)" and 2 for "it is too easy". So, still no need for a change.

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