TurboSliders.com F1 League 2012 Edition
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Best prequaly ever, worst qualy ever.
Well I dropped last in the first lap mayhem, then I started playing a little rougher, Gigg or whatever his name was got the brunt of it as he kept blocking me. Somehow climbed to 11.th not sure if my roughness was "acceptable" or not. One heavy mistake cost me 10.th.
Hands were unsually cramped the entire race, they started hurting from lap 5 - I am getting too old for this shit?
The track suited me for some reason - I found it a bit hard to overtake on this track, although I dont usually do much of overtaking, so not sure.
Well I dropped last in the first lap mayhem, then I started playing a little rougher, Gigg or whatever his name was got the brunt of it as he kept blocking me. Somehow climbed to 11.th not sure if my roughness was "acceptable" or not. One heavy mistake cost me 10.th.
Hands were unsually cramped the entire race, they started hurting from lap 5 - I am getting too old for this shit?
The track suited me for some reason - I found it a bit hard to overtake on this track, although I dont usually do much of overtaking, so not sure.
xzeal wrote:
Hands were unsually cramped the entire race, they started hurting from lap 5 - I am getting too old for this shit?
Hmm...i heard this complain about pain on the fingers for many times and a question is raised in my head. Which keys do you use to race?? And please dont tell me you use the arrow keys to drive!!!!Hevonen wrote:My hand hurted the whole race and hours after it, don't know what was wrong with it, too much wanking?
I use both hands to drive and on the center of the keyboard which allows me to have the hands relaxed all the time except when i make some stupid mistake and press the keys too hard!
My keys are SX JK A (to change stats) and Ç (for fire when theres the option for it).
But i also only use this combination here on TS cause its one of the only ones where i can brake turn and accelerate at the same time for both sides otherwise i use my old combination which is ED UI Space (fire or gears) and W for stats!
So, resume...try to find a key combination more relaxed to play 30/45 minutes in a row without tension.
"Dont forget to be happy!"
Wanking is bad thing to do... it can even make you blind. Next time, no any sort of sex before race.Hevonen wrote:My hand hurted the whole race and hours after it, don't know what was wrong with it, too much wanking? Lap times were decent but I made stupid mistakes, then hitted the pit stone wall at full speed.That must have cost many places but im still happy because lag problems are gone.
Very good track btw, allowed different racing lines.
~siLciR <3~
Why not ED?? Cause of what is explained on this thread: viewtopic.php?t=2859&highlight=Oompa wrote:Why SX, and not ED, or DC? I tend to use the old F1GP/GP2 config, but my keyboard won't allow multiple keys at once. Maybe you should race like you're playing the piano. Fingers bent, then put em upeth Whip's asshole
Doesnt work on my laptop keyboard!
"Dont forget to be happy!"
That's not being happy. You treat me like that one more time, and I'll beef you senseless.Afinfas wrote:Why not ED?? Cause of what is explained on this thread: viewtopic.php?t=2859&highlight=Oompa wrote:Why SX, and not ED, or DC? I tend to use the old F1GP/GP2 config, but my keyboard won't allow multiple keys at once. Maybe you should race like you're playing the piano. Fingers bent, then put em upeth Whip's asshole
Doesnt work on my laptop keyboard!
well since the up arrow and down arrow keys broke off from my laptops keyboard and I stink at racing with wasd I use numpad 5 1 2 3. There is a sweet spot where my hand does no hurt (as in the angle of the hand chair+laptop) when I get overly serious like I did in f1 last time, but it is hard to find. Also when the room temperature is low it starts hurting more easily. When I am drunk enough it does not hurt at allxzeal wrote:
Which keys do you use to race??
I could use a two handed system, but then it would be difficult to drink beer when I drive
Last edited by xzeal on Mon Dec 17, 2012 6:40 pm, edited 1 time in total.
Wtf? The kerbs slowed you down? Really!? Ok that might explain why I was so patetic throughout the whole race.. + the messed up strategy that was bound to be a tragedy + 2 straight on tyre-wall hits in turn 1 + people that would just block you forever + lack of concentration etc. Basically, everything that could go wrong for me in this race did go wrong, so I guess it'll have to be one of those 2 races to be left out.. this and the one I missed that was driven on lux track.
hehexzeal wrote:I could use a two handed system, but then it would be difficult to drink beer when I drive
i think dede once said/wrote we have 3drops!?Etmil wrote:so I guess it'll have to be one of those 2 races to be left out
about my race: i was closer to winner then in previous races but somehow i felt slower! shape was exactly what you can expect from a tinky track, always good, but i didn´t liked the slowing kerbs+the corners which allowed you to cut total!
modern race tracks all have quite the same kerbs and they belong to the ideal line! so kerbs are made to drive on it! they even have special painting to give extra grip in wet conditions! even though the guys don´t use them if theres some rubber on the tarmac! take a look at that lap from monza where the kerbs are not even total flat! if you listen close you also can hear it! specially in the corner before the lesmos! they got some little bumps, still the guys use them total!Tinky wrote:I mean, in real-life racing tracks it's also not beneficial at all to use too much kerb
http://www.youtube.com/watch?v=LRudRafEeLM
but your track your kerbs! its not a criticism! some like it some don´t, its always the same!
Monza is good example that there are many types of kerbs and that the same kerbs are used in slower corners, but not in faster ones. Those inside both lesmos are total useless, but in chicane the same kerbs are usefull. Nowadays kerbs are flat and fast due to safety, but in TS we don't need to care about itLanz wrote:modern race tracks all have quite the same kerbs and they belong to the ideal line! so kerbs are made to drive on it! they even have special painting to give extra grip in wet conditions! even though the guys don´t use them if theres some rubber on the tarmac! take a look at that lap from monza where the kerbs are not even total flat! if you listen close you also can hear it! specially in the corner before the lesmos! they got some little bumps, still the guys use them total!Tinky wrote:I mean, in real-life racing tracks it's also not beneficial at all to use too much kerb
http://www.youtube.com/watch?v=LRudRafEeLM
but your track your kerbs! its not a criticism! some like it some don´t, its always the same!
1) How the hell did you not notice it?Etmil wrote:Wtf? The kerbs slowed you down? Really!?
2) How the hell did you not notice people talking about it?
I think if anything, that video helps prove my point. He's rarely more than about halfway on the kerb there, the center of the car pretty much stays above the tarmac except in 1 or 2 corners. Which is also how it works in TS, you can visually use some kerb but if the center of the car is above the tarmac, it acts like you're on tarmac.Lanz wrote: modern race tracks all have quite the same kerbs and they belong to the ideal line! so kerbs are made to drive on it! they even have special painting to give extra grip in wet conditions! even though the guys don´t use them if theres some rubber on the tarmac! take a look at that lap from monza where the kerbs are not even total flat! if you listen close you also can hear it! specially in the corner before the lesmos! they got some little bumps, still the guys use them total!
http://www.youtube.com/watch?v=LRudRafEeLM
Also, it's not like the slowdown was huge by any means. Emtilo didn't even notice it! If you disregard the sand that was admittedly too fast, it was still better to use the kerbs than staying on the tarmac in the slower or twistier parts of the track.
I like both configuration, with or without slowdown. You just got to adapt your driving style, it adds a new variable to find fastest line.
Some day I would like to test some track with different grip between perfect line and rest of the tarmac. It would be a big work to configure it properly {and it would require wanking by a top player}, but it's not that impossible to do.
Some day I would like to test some track with different grip between perfect line and rest of the tarmac. It would be a big work to configure it properly {and it would require wanking by a top player}, but it's not that impossible to do.
1) I noticed I was f*** slow and people from positions 10-15 were trying to overtake me, but I never realized it could be due to sth like that.Tijny wrote:1) How the hell did you not notice it?Etmil wrote:Wtf? The kerbs slowed you down? Really!?
2) How the hell did you not notice people talking about it?
2) I was too busy messing up my strategy and making patetic calculations and changing them at the last minute.
Yeah sure, it's all the track's fault and on "normal" tracks those people could never try to overtake you.Etmil wrote:1) I noticed I was f*** slow and people from positions 10-15 were trying to overtake me, but I never realized it could be due to sth like that.
...
You can tell yourself whatever you want, but the kerbs were different for everyone and even so, the difference was so small you didn't even notice it while driving. I don't know, it just seems to me that the people from positions 10-15 did a better job adapting to the slightly different circumstances than you did.
@Afinfas:
Track download updated, sorry about that.
Yeah sure I was slow. And I agree, they did a better job adapting to new kerbs. For me it just seemed that I picked up much more damage than usual.. did the kerbs have higher tyre wear as well? I don't know. Anyway, since I never realized I shouldn't have used kerbs at all, I drove the same way I always do (I actually use them in most of the turns, or at least try to). And thus lost more time due to the slowdown I never knew was there. Not saying it's the one reason for my patetic TSE F1 weekend, it was just one of them. All in all, no hard feelings, Tinky! I really-really loved the layout, though.Tijny wrote:Yeah sure, it's all the track's fault and on "normal" tracks those people could never try to overtake you.Etmil wrote:1) I noticed I was f*** slow and people from positions 10-15 were trying to overtake me, but I never realized it could be due to sth like that.
...
You can tell yourself whatever you want, but the kerbs were different for everyone and even so, the difference was so small you didn't even notice it while driving. I don't know, it just seems to me that the people from positions 10-15 did a better job adapting to the slightly different circumstances than you did.
@Afinfas:
Track download updated, sorry about that.
PS. And the grid was lovely this time!
Hi.
I would like to join to the remaining races. I am new player and the game is great, though I wish tracks could be a bit longer. Mods have those 4000x4000 tracks but they seem to be used just to make wider and faster - not longer tracks. Wouldn't it be great to have 2min long TSE-type tracks? And if I can make one suggestion to track makers that would be not to put those visible driving lines on roads (Lux_Munnezzring). Those are very distracting even if in theory they are helpful to newbies like me.
I have practiced races by driving them by myself(with race settings of course) and comparing times to official results and I am definitely one of the slowest drivers (+ I am driving with gamepad! - feels more comfortable) so it's going to be Rookie race for me. I can't believe how fast everyone is in this game! I hope next race isn't on the first weekend of January because then I would have to skip that one.
I know there is not much interest to the Rookie race among regulars but new players usually end up there so I think it is good to have it. I just think that there could be more even split between Pro and Rookie qualification. Does Pro race necessary have to have a fixed 20 drivers if that means that Rookie race only gets like 3 drivers (Anselm GP)?
You could maybe make Rookie a bit shorter than Pro if Rookie feels too boring for some players to participate. Something like 8-10 drivers should be minimum for Rookie race.
Lastly I would ask if there is some advices to how things work on the servers? How do I join them and which settings I have to adjust etc? I have read this thread and game manual but I am not sure if I have figured everything out. I don't want to make mistakes and miss the race.
Thank you.
I would like to join to the remaining races. I am new player and the game is great, though I wish tracks could be a bit longer. Mods have those 4000x4000 tracks but they seem to be used just to make wider and faster - not longer tracks. Wouldn't it be great to have 2min long TSE-type tracks? And if I can make one suggestion to track makers that would be not to put those visible driving lines on roads (Lux_Munnezzring). Those are very distracting even if in theory they are helpful to newbies like me.
I have practiced races by driving them by myself(with race settings of course) and comparing times to official results and I am definitely one of the slowest drivers (+ I am driving with gamepad! - feels more comfortable) so it's going to be Rookie race for me. I can't believe how fast everyone is in this game! I hope next race isn't on the first weekend of January because then I would have to skip that one.
I know there is not much interest to the Rookie race among regulars but new players usually end up there so I think it is good to have it. I just think that there could be more even split between Pro and Rookie qualification. Does Pro race necessary have to have a fixed 20 drivers if that means that Rookie race only gets like 3 drivers (Anselm GP)?
You could maybe make Rookie a bit shorter than Pro if Rookie feels too boring for some players to participate. Something like 8-10 drivers should be minimum for Rookie race.
Lastly I would ask if there is some advices to how things work on the servers? How do I join them and which settings I have to adjust etc? I have read this thread and game manual but I am not sure if I have figured everything out. I don't want to make mistakes and miss the race.
Thank you.
I don't think so. Mods (one mod: f1sl) have bigger, but realistic (as realistic as I was able to do it) tracks, so they aren't so long. You can make 2000px track with laptime 1min 30s, but it will be difficult to learn. I've already created large tracks (laptime: 4 min.), but there aren't good for racing (maybe for endurance).power79 wrote:I wish tracks could be a bit longer. Mods have those 4000x4000 tracks but they seem to be used just to make wider and faster - not longer tracks. Wouldn't it be great to have 2min long TSE-type tracks?
Welcome to the game, power79! Soon we will announce the schedule for remaining races, so stay tuned in the forum.
During the race event, admin will tell to configure startfuel and explain what session you are going to race. Easy!
See you on track
Longer tracks are possible even with 2000x2000, but the longer the harder. Considering the current cup format (6 laps warmup + 10 laps pre-quali + 6 laps quali), you don't have enough time to learn the track since it's unreleased. Maybe in the future we will have a 4000x4000 track compatibility in the standard game too, not just in mods. We'll see..power79 wrote:I wish tracks could be a bit longer. Mods have those 4000x4000 tracks but they seem to be used just to make wider and faster - not longer tracks. Wouldn't it be great to have 2min long TSE-type tracks? And if I can make one suggestion to track makers that would be not to put those visible driving lines on roads (Lux_Munnezzring). Those are very distracting even if in theory they are helpful to newbies like me.
The first race in January might be scheduled for Sunday 20, to be confirmed later. You have one month to train and get better, I think it's enough to get somehow near the pro race cut!power79 wrote:I can't believe how fast everyone is in this game! I hope next race isn't on the first weekend of January because then I would have to skip that one.
This format was studied in last league, since we had normally more than 30 players joining races (10 players minimum in rookie race). Currently we have about 20-25 players per race, so we can hardly find people to drive rookie race. This format can be changed, we have 1 month to discuss and decide what to do.power79 wrote:I know there is not much interest to the Rookie race among regulars but new players usually end up there so I think it is good to have it. I just think that there could be more even split between Pro and Rookie qualification. Does Pro race necessary have to have a fixed 20 drivers if that means that Rookie race only gets like 3 drivers (Anselm GP)?
Everything is quite easy in this case. You go to Netowrk Game -> Servers List and then select one of the servers (e.g. "[TSE] === FAIRPLAY F1 RACING === www.turbosliders.com"). Try if everything works by playing with other player. If it does, then you are ready to play in the cup!power79 wrote:Lastly I would ask if there is some advices to how things work on the servers? How do I join them and which settings I have to adjust etc?
During the race event, admin will tell to configure startfuel and explain what session you are going to race. Easy!
See you on track
Yep, I can confirm that too. Cause it's almost impossible to make perfect line by the track editor or Photo Shop, especially if those lines are too hard, so they just confuse players. That's why T did good job about it on many tracks. He made those lines very soft, and that always looked cool.power79 wrote:And if I can make one suggestion to track makers that would be not to put those visible driving lines on roads (Lux_Munnezzring). Those are very distracting even if in theory they are helpful to newbies like me.
Yeah, you could contact Ande like you did before. He will make that change in 10 secs.dede wrote:Longer tracks are possible even with 2000x2000, but the longer the harder. Considering the current cup format (6 laps warmup + 10 laps pre-quali + 6 laps quali), you don't have enough time to learn the track since it's unreleased. Maybe in the future we will have a 4000x4000 track compatibility in the standard game too, not just in mods. We'll see..
I could do that, but since this feature woule require a new version of the game to be released publicly, I'd think of something bigger than that (include F1 & tracks into the installer, for example). To be discussed in a separate topic and when people involved will have time to discuss/work.Whiplash wrote:Yeah, you could contact Ande like you did before. He will make that change in 10 secs.
I already see the problem there. F1 car can't be defaultish that easily. Cause when T make default dimensions of the car image, it shakes for some people (current one also shakes for Shaytun). Even F1 Premium looks really nice, that still can't be treated like some default car. It could work only if Shaun Tsai (TS artist) could make a new one. But, as you know, that shit can't be free.dede wrote:I could do that, but since this feature woule require a new version of the game to be released publicly, I'd think of something bigger than that (include F1 & tracks into the installer, for example). To be discussed in a separate topic and when people involved will have time to discuss/work.
That's why F1 car and F1 tracks should be still out of package. It's better to have smaller installer anyway.
But you could ask for more statistics and more automatic teams (10 would be perfect). I need it for my Full Team Contact.



