There is probably soon going to be a version of TS which allows demo players to play all tracks but only for a limited time. So we may soon find out if that was a good or bad idea
Allow demo players to drive at all racing tracks?
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I'm sorry I haven't commented this thread yet. You have made lots of very good points. I will consider them when I have time for that.
There is probably soon going to be a version of TS which allows demo players to play all tracks but only for a limited time. So we may soon find out if that was a good or bad idea
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There is probably soon going to be a version of TS which allows demo players to play all tracks but only for a limited time. So we may soon find out if that was a good or bad idea
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[quote="Ande"]I'm sorry I haven't commented this thread yet. You have made lots of very good points. I will consider them when I have time for that.
There is probably soon going to be a version of TS which allows demo players to play all tracks but only for a limited time. So we may soon find out if that was a good or bad idea :).[/quote]
may this version come with new pitstop system ? :D
There is probably soon going to be a version of TS which allows demo players to play all tracks but only for a limited time. So we may soon find out if that was a good or bad idea :).[/quote]
may this version come with new pitstop system ? :D
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Guest
Now, that's great news!Ande wrote:I'm sorry I haven't commented this thread yet. You have made lots of very good points. I will consider them when I have time for that.
There is probably soon going to be a version of TS which allows demo players to play all tracks but only for a limited time. So we may soon find out if that was a good or bad idea.
Which time limit to you mean?
Trying these new limits for a certain time so that you can "lock" the demo versions again if you see that it doesn't help, or do you want to add a time limit (1 cup/day, or 30 days, 60 minutes/day, etc.) for the trial version?
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PU$$Y not dead
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Guest
As a new player to TS and one who sux, I think Demo version is too much as is.
The idea is to get people to register. I already think I get too much for free. With the plethora of free games online, one can spend hours without shelling $19.95.
At first I thought limiting time. If it was 15 minutes, it would be way too short to interest me. If it was 1 hour, that is much better, then I started thinking. One hour might be good enough to make a demo player happy and then go on to another game. It'd be his 1 hour fix. Maybe yes or maybe no. In the first 4 days I have played, I have played well over an hour a day. Often like 20+minute sessions 6 times a day. I might be more apt to register to get my fix.
Also, since, and maybe even more importantly, new players are bad players. I think a lot of new players get turned off when they get scolded for having some fun or playing aggressively. Good players should not be allowed to complain when a guy bumps him or tries to take him out in a DEMO version. Definitely keep the pro rules on, but since it is DEMO, play any way you want. If you want competition, goto a registered version!
When a new player starts playing, he cannot compete. Since he is so far away from first, they sometimes want to screw around. He gets yelled at and so he dumps the game. Heh, people playing TS are very polite generally. Some may whine too much but overall a great group of people I have met so far. And I am sure you would all like to keep it that way.
From what I have seen, you need to double the active players minimum to achieve the above. Enough players playing to keep the competitive room full and the DEMO have fun room full. I can come up with only three solutions:
1. Most important. Renew everyones recruiting efforts. Maybe fake sometime in other games and try to bring them over to TS. If everyone does it, bam, you got traffic. People you meet online, mention TS. Forums, mention TS. I just tell them to say CHUD sent them. Maybe a win a version contest to see how many people you recruit in a January month timeframe?
2. Hey it is Christmas season. Buy someone a registered version you cheap bastards.
3. On main pages of all TS sites (like here, playtrix, everyones homepage), post a link to vote for TS as your favorite game. There are many sites that have gamers once a day pick their favorite game.I looked for one this morning and did not see any links.
Until I lose to you again, take care.
CHUD ... Cannabalistic Humanoid Underground Dweller
The idea is to get people to register. I already think I get too much for free. With the plethora of free games online, one can spend hours without shelling $19.95.
At first I thought limiting time. If it was 15 minutes, it would be way too short to interest me. If it was 1 hour, that is much better, then I started thinking. One hour might be good enough to make a demo player happy and then go on to another game. It'd be his 1 hour fix. Maybe yes or maybe no. In the first 4 days I have played, I have played well over an hour a day. Often like 20+minute sessions 6 times a day. I might be more apt to register to get my fix.
Also, since, and maybe even more importantly, new players are bad players. I think a lot of new players get turned off when they get scolded for having some fun or playing aggressively. Good players should not be allowed to complain when a guy bumps him or tries to take him out in a DEMO version. Definitely keep the pro rules on, but since it is DEMO, play any way you want. If you want competition, goto a registered version!
When a new player starts playing, he cannot compete. Since he is so far away from first, they sometimes want to screw around. He gets yelled at and so he dumps the game. Heh, people playing TS are very polite generally. Some may whine too much but overall a great group of people I have met so far. And I am sure you would all like to keep it that way.
From what I have seen, you need to double the active players minimum to achieve the above. Enough players playing to keep the competitive room full and the DEMO have fun room full. I can come up with only three solutions:
1. Most important. Renew everyones recruiting efforts. Maybe fake sometime in other games and try to bring them over to TS. If everyone does it, bam, you got traffic. People you meet online, mention TS. Forums, mention TS. I just tell them to say CHUD sent them. Maybe a win a version contest to see how many people you recruit in a January month timeframe?
2. Hey it is Christmas season. Buy someone a registered version you cheap bastards.
3. On main pages of all TS sites (like here, playtrix, everyones homepage), post a link to vote for TS as your favorite game. There are many sites that have gamers once a day pick their favorite game.I looked for one this morning and did not see any links.
Until I lose to you again, take care.
CHUD ... Cannabalistic Humanoid Underground Dweller
Hello again. In continuation of above topic.
People should be required to buy the full version. How about 40 hour time limit. parttimers would not fill it for a couple of months. True addicted racers would eat it up in a week. How about 100 hours? Oops one problem, with this and the other 15minute-1hour rule is what would stop someone from creating different accounts.
If you really want to keep it free, keep stressing and asking people to click on ads and visit sites once a day. clicking on ads within ads. Anything to get a moneyflow going.
Another problem with recruiting. I know of another game where I can get a lot of people to try TS. From seeing their actions, many are rude and would love a chance to get a hold of a hack any way they can. I am sure most of you know the type of people I am talking about in internet games. Loudmouths and deviants more or less...Is that the type of players you want? Can it be stopped with public internet anonymity? Just wondering if TS has good hack defenses and if there has been problems in past. I like the muting and the banning...to an extent..again, maybe 2 DEMO rooms fully labelled. competitive and fun. People are usually going to go to the most full room first anyhow but it might be worth trying.
But overall suggestions, I like pretty much how it is now almost as I said originally I think I get too much for free. Keep demo players limited to 3 tracks. Limit colors. Limit any creating powers.
I myself will definitely buy it in January if I still like it which is probably the case. My opinion on internet games is I always look for free games. If I like it more than a couple of months, I am willing to part up to $20 for lifetime playing. With all the games out there, most games are not worth more. For people who only play free, you are cheap and do not recognize the accomplishments nor respect the creators and managers that run games.heh. and if you cant afford it, ask for a $25 paypal card for the holidays and/or birthday.
People should be required to buy the full version. How about 40 hour time limit. parttimers would not fill it for a couple of months. True addicted racers would eat it up in a week. How about 100 hours? Oops one problem, with this and the other 15minute-1hour rule is what would stop someone from creating different accounts.
If you really want to keep it free, keep stressing and asking people to click on ads and visit sites once a day. clicking on ads within ads. Anything to get a moneyflow going.
Another problem with recruiting. I know of another game where I can get a lot of people to try TS. From seeing their actions, many are rude and would love a chance to get a hold of a hack any way they can. I am sure most of you know the type of people I am talking about in internet games. Loudmouths and deviants more or less...Is that the type of players you want? Can it be stopped with public internet anonymity? Just wondering if TS has good hack defenses and if there has been problems in past. I like the muting and the banning...to an extent..again, maybe 2 DEMO rooms fully labelled. competitive and fun. People are usually going to go to the most full room first anyhow but it might be worth trying.
But overall suggestions, I like pretty much how it is now almost as I said originally I think I get too much for free. Keep demo players limited to 3 tracks. Limit colors. Limit any creating powers.
I myself will definitely buy it in January if I still like it which is probably the case. My opinion on internet games is I always look for free games. If I like it more than a couple of months, I am willing to part up to $20 for lifetime playing. With all the games out there, most games are not worth more. For people who only play free, you are cheap and do not recognize the accomplishments nor respect the creators and managers that run games.heh. and if you cant afford it, ask for a $25 paypal card for the holidays and/or birthday.
CHUD
Cannabalistic Humanoid Underground Dweller
Cannabalistic Humanoid Underground Dweller
First of all, like i said in the chat already, thank you very much for your opinion(s), CHUD.
If there are no rules in servers, opinions about racing there are different.
I am tolerating that many new players drive rough, but since i do support sportsmanlike racing behaviour, i will keep on requesting rough racers to respect fair drivers by avoiding to push them out or something similar.
Though, i am not sure in which servers you played yet, but i think you take your experiences also from the sessions at the PTX Xmas Cup Server.
This server had some racing rules (at playtrix.net readable). I did expect that only a majority would read the whole rules. But part of the rules were additional, that people who were informed about the rules would tell them to uninformed people.
Example:
Situation: A new drivers drives very rough or backward on purpose.
Reaction: A frustrated comment about being pushed unfair again by a new participant is often unavoidable.
In one of the worst cases the hurted player(s) is (/are) starting to insult the new player.
In one of the best cases, an experienced tournament participant is warning the driver by telling him the rules at this server.
If the new driver still drives against the rules (on purpose) then, depending on the rules and the situation, he might get kicked or even banned.
Respect to new players and tolerance to their behaviour is very important, in my opinion.
Insulting or general tactless behaviour is turning new players off and can often cause bad consequences - new players are quiting the game or they fight back in form of aggressive behaviour in chat and race.

2-5 hours might be already enough, if you are a fast driver and want to qualify.
Behind the rest of what you said are some good and useful thoughts (even if some might cover already by othere people said things).
cHUD, basically i can understand you relative good there....Good players should not be allowed to complain when a guy bumps him or tries to take him out in a DEMO version. Definitely keep the pro rules on, but since it is DEMO, play any way you want. If you want competition, goto a registered version!
If there are no rules in servers, opinions about racing there are different.
I am tolerating that many new players drive rough, but since i do support sportsmanlike racing behaviour, i will keep on requesting rough racers to respect fair drivers by avoiding to push them out or something similar.
Though, i am not sure in which servers you played yet, but i think you take your experiences also from the sessions at the PTX Xmas Cup Server.
This server had some racing rules (at playtrix.net readable). I did expect that only a majority would read the whole rules. But part of the rules were additional, that people who were informed about the rules would tell them to uninformed people.
Example:
Situation: A new drivers drives very rough or backward on purpose.
Reaction: A frustrated comment about being pushed unfair again by a new participant is often unavoidable.
In one of the worst cases the hurted player(s) is (/are) starting to insult the new player.
In one of the best cases, an experienced tournament participant is warning the driver by telling him the rules at this server.
If the new driver still drives against the rules (on purpose) then, depending on the rules and the situation, he might get kicked or even banned.
Respect to new players and tolerance to their behaviour is very important, in my opinion.
Insulting or general tactless behaviour is turning new players off and can often cause bad consequences - new players are quiting the game or they fight back in form of aggressive behaviour in chat and race.
Nice wordsHeh, people playing TS are very polite generally. Some may whine too much but overall a great group of people I have met so far. And I am sure you would all like to keep it that way.
A monthly demoplayer tournament is planned for the first sunday in february (5.2.2006), while the qualification time is the whole month january. Fast totaltimes will decide, which means: you do not have to waste much time. 50-100 races is a realistic maximum, if you want to get a valid qualification.Maybe a win a version contest to see how many people you recruit in a January month timeframe?
2-5 hours might be already enough, if you are a fast driver and want to qualify.
Behind the rest of what you said are some good and useful thoughts (even if some might cover already by othere people said things).
I think if you limit everything there is a good chance that no one keeps playing the game for a couple of months.
Keep demo players limited to 3 tracks. Limit colors. Limit any creating powers.
[...]
If I like it more than a couple of months, I am willing to part up to $20 for lifetime playing.
So I prefer the new idea with accessing all servers but having a time limit of an hour is a better idea. Since the running server is able to check if the things are right that game is rather resistant to hacks I think.
But you reminded me of an other idea: having adverts in the screen for unregistered players. Somehow like Opera did.
I feel that that one of the main reasons for the servers being empty is that there are too many options: Too many servers and too many different cars. Consider that, instead of filling the game with new features, there would be just one car and one server, wouldn't that be full of players? This is exactly the case for unregistered players. The have just one server available to be driven by just one car i.e. easyslider and the server is frequently full.
In ny opinion, the policy chosen to allow the demo server to be driven by easyslider only is poor. Its consequence is that the shift from driving 3 tracks with 1 car to unlimited tracks/cars makes a huge difference. Due to the huge difference, those unregistered players who are competitive at the demo server lose their comptetitiveness after registration. Furthermore, as they learn to drive new cars and new tracks, they are no more capable of driving as fast easyslider laps in minileap, sandslid and forestry as before. These are what racing drivers generally do not like. They do not like losing their competitiveness and they do not like losing their speed on their favorite tracks and car. Therefore, they either return back to the demo server, start intensive training on they own or quit playing the game and find something more interesting to do. Whichever choice they make, the servers for registered players remain empty.
My solution if I'd be the man in charge of the system? As switching to just one car is unrealistic, I would stick with just one official server. That would be the demo server available for both registered and unregistered players to be driven with random cars. I would increase the number of tracks from 3 to 10, for example, so that the tracks would change from time to time, however always including the three current demo tracks, minileap, sandslid, and forestry. These three laps would be driven first, followed by the other 7 tracks in random order. Unregistered players could only participate in driving the first three laps. Their times would be recorded but they would get no points. For the remaining 7 races they would be allowed to stay at the server as spectators, given that there is room at the server. The registered players would always have the priority. If the server would be full and a registered players joins, then the last joined unregistered players would be kicked out. That way the unregistered players would understand what they are missing, registration providing real value for the game experience.
In ny opinion, the policy chosen to allow the demo server to be driven by easyslider only is poor. Its consequence is that the shift from driving 3 tracks with 1 car to unlimited tracks/cars makes a huge difference. Due to the huge difference, those unregistered players who are competitive at the demo server lose their comptetitiveness after registration. Furthermore, as they learn to drive new cars and new tracks, they are no more capable of driving as fast easyslider laps in minileap, sandslid and forestry as before. These are what racing drivers generally do not like. They do not like losing their competitiveness and they do not like losing their speed on their favorite tracks and car. Therefore, they either return back to the demo server, start intensive training on they own or quit playing the game and find something more interesting to do. Whichever choice they make, the servers for registered players remain empty.
My solution if I'd be the man in charge of the system? As switching to just one car is unrealistic, I would stick with just one official server. That would be the demo server available for both registered and unregistered players to be driven with random cars. I would increase the number of tracks from 3 to 10, for example, so that the tracks would change from time to time, however always including the three current demo tracks, minileap, sandslid, and forestry. These three laps would be driven first, followed by the other 7 tracks in random order. Unregistered players could only participate in driving the first three laps. Their times would be recorded but they would get no points. For the remaining 7 races they would be allowed to stay at the server as spectators, given that there is room at the server. The registered players would always have the priority. If the server would be full and a registered players joins, then the last joined unregistered players would be kicked out. That way the unregistered players would understand what they are missing, registration providing real value for the game experience.



