I think:Mouse wrote:
I really would not mind having this feature in TS, but if it affects the way your car handles.......i hate that idea very much. Heres what i think it should be like -
I hate it when simple things have to be made complicated, this game is a great, fun and SIMPLE game, lets keep it that way.
Tyres = 100% --> Car grip = 100% of car default value
Tyres = 0% --> Car grip = value selectable on options (TYREMINIMAL)
Tyres = 50% --> Car grip = (default grip + TYREMINIMAL)/2
LINEAR DECREASE
Fuel = 100% --> Car acceleration = 100% of car default value
Fuel = 0%--> Car acceleration = value selectable on options (FUELMINIMAL)
NO DECREASE
Damage = 100% --> Car acceleration = 100% of car default value
Damage = 0% --> Car acceleration = value selectable on options (DAMAGE MINIMAL)
Damage = 50% --> Car acc = (default acc + damageMINIMAL)/2
LINEAR DECREASE
Of course there should be 3 more selectable parameters:
TYRE COMSUMPTION -> factor that is related to rate of tyre comsumption, where tyre is consumed when brake key is pressed
rate = TYREFACTOR * 1% / sec
FUEL COMSUMPTION -> factor that is related to rate of fuel comsumption, just have effect when gas button is pressed.
rate = FUELFACTOR * 1% / sec
DAMAGE FACTOR -> a factor that multiplyies the effect of colisions.
let's say: each car colision reduces 1% in damage scale, the real damage computed is equal to:
real damage = DAMAGEFACTOR * 1%
With all those considerations, we can't be afraid of this new feature because we could turn ON/OFF "consumption mode". And even setup the optimized options for each of our cups, like tsb f1 2005, mouse's nascar cup, jazzy's GT cup...and more!








