Turbo Sliders version 1.0.7

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Jeffrey Camilleri

Turbo Sliders version 1.0.7

Post by Jeffrey Camilleri » Sun Jan 29, 2006 10:28 pm

I think that in version 1.7 of turbo sliders will have pits - the need to enter and refuel. Today there was a trail server about this issue. When petrol is low a message was display on top left part of the screen.

I think that it would be nice that not only text is displayed, because its very difficult to give a look at that text while driving, especially when you're head to head wit someone. You''l finsih up with grass in your mouth for sure!

I suggest that there should be some sound file that says something like this "Low fuel, next lap pit in" or something like this.

What do you say?

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Post by Mouse » Sun Jan 29, 2006 10:52 pm

I guess when you have 1.0.7 there will be a meter to tell you, so you know better. I spent a few minutes talking to Ande of this feature, it is sounding really really good :)
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Post by TnT » Mon Jan 30, 2006 10:21 am

And next new thing is damages, then this game is just perfectó!!!
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Post by Jazzyclub » Mon Jan 30, 2006 10:41 am

my first pit stop on an official toca track! (a toca pack are available soon)
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Post by Mouse » Mon Jan 30, 2006 3:40 pm

lol Jazzy, already set the pit!! ahehehe, my pack will be pit stop ready too.
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Post by Guest » Mon Jan 30, 2006 5:59 pm

So this means all tracks without pit stops can be thrown in garbage?

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Post by Mouse » Mon Jan 30, 2006 6:29 pm

Anonymous wrote:So this means all tracks without pit stops can be thrown in garbage?
Of course not. Im sre many people (myself included) are not going to 100% of our races include pit stops. They still can and will be uses. Of course, many of my tracks will be converted.

A TIP TO ALL TRACKMAKERS!!!!! - If you are going to put a pit in one of your tracks, put a * at the end of the track name, especially if it has been downloaded in the past. This will let others download the pit version with no problem, and you know what track was converted.

Also, i have already made a tile for piting. Just a rectangular box that says "PIT" inside. It is being placed on my new track pack tracks.

I cant wait, really its going to be so good when 1.0.7 is here.
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Post by Hengari » Mon Jan 30, 2006 6:56 pm

Mouse wrote:A TIP TO ALL TRACKMAKERS!!!!! - If you are going to put a pit in one of your tracks, put a * at the end of the track name, especially if it has been downloaded in the past. This will let others download the pit version with no problem, and you know what track was converted.
* is not a good character to use with filenames. Use something else like "hg_Fastlane-p" or something.
oldschool slider <3 | Hengari @ Quakenet/IRCnet
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Post by Ande » Mon Jan 30, 2006 7:21 pm

First of all, the fuel will be an experimental extra feature in 1.0.7, not something that is always on. Most races will probably still be non-fuel races and it requires editing sliders.ini or using server commands to activate fuel mode. Actually, none of the default tracks will probably have a pit and the AI players are not affected by fuel.

For the fuel to be on, the track must have pit, which means that there is a line Pit <x1> <y1> <x2> <y2> in the trk file (or you can use the new editor to do that visually). If an old track has pit graphics, it is actually possible for a server to add the pit line without breaking compatibility with the old versions the clients may have. The server tells the clients where the pit is and hash values are not affected.

With 1.0.7 clients, you can also see the amount of fuel either in the stats panel or by pressing TAB once to see the amount of fuel beside the car.

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Post by xzeal » Tue Jan 31, 2006 2:02 pm

Ande wrote:First of all, the fuel will be an experimental extra feature in 1.0.7, not something that is always on. Most races will probably still be non-fuel races and it requires editing sliders.ini or using server commands to activate fuel mode. Actually, none of the default tracks will probably have a pit and the AI players are not affected by fuel.

For the fuel to be on, the track must have pit, which means that there is a line Pit <x1> <y1> <x2> <y2> in the trk file (or you can use the new editor to do that visually). If an old track has pit graphics, it is actually possible for a server to add the pit line without breaking compatibility with the old versions the clients may have. The server tells the clients where the pit is and hash values are not affected.

With 1.0.7 clients, you can also see the amount of fuel either in the stats panel or by pressing TAB once to see the amount of fuel beside the car.
Maybe you have discussed this already, but will fuel affect driving?

No offence but if it doesn't then its just a stop during the race, which doesn't really leave room for interesting strategys.

Of course pit stops are the window to potential future updates :).

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Post by TnT » Tue Jan 31, 2006 2:29 pm

Like in Generally, if u have a full tank, u drive much slower than when u have just a bit fuel left. I don´t know how u could do this in TS, but if it works, it would be a blast. And try to get the damages too. XP
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Post by Ande » Tue Jan 31, 2006 2:48 pm

I think I will add a slowdown parameter which says how much full tank decreases acceleration. By default it is 0 and I guess it can be fun even with that. But one problem with slowdown is that players with older versions will see much more warping as the client does not know about the effect.

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Post by Mouse » Tue Jan 31, 2006 9:33 pm

Ande wrote:I think I will add a slowdown parameter which says how much full tank decreases acceleration. By default it is 0 and I guess it can be fun even with that. But one problem with slowdown is that players with older versions will see much more warping as the client does not know about the effect.
The slowdown effect would be nice, but if anyone wants to use it for strategy, you need the ability to decide how much fuel to start the race with.

Also, how many people are using older game versions now? I assumed when a new version comes out, most download it.

Slowdown will be great to add so much strategy.
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Post by Jazzyclub » Tue Jan 31, 2006 9:56 pm

Ande wrote:I think I will add a slowdown parameter which says how much full tank decreases acceleration. By default it is 0 and I guess it can be fun even with that. But one problem with slowdown is that players with older versions will see much more warping as the client does not know about the effect.
you can limited the server like demo clients, if you are a demo player you see the full servers in gray and cant join on it, so you can give a params like this who have an older version of 1.07 reach the new version in gray

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Post by road_oktane » Wed Feb 01, 2006 2:24 am

Ande,
first of all, congrats for you effort and thanks to hearing our requests!

If you're think of add that slowdown effect maybe there's not much problem on adding the tyre comsumption effect, right?
We all know you're avoiding to lose compatibility with older versions, but now it's time to do a step foward. The benefits of fuel+tyre will be worth.

The 1.07 now shake down Brazillian community, everybody are waiting for the final release, and if possible to test it with our cars/tracks.

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Post by road_oktane » Wed Feb 01, 2006 2:25 am

Ande,
first of all, congrats for you effort and thanks to hearing our requests!

If you're think of add that slowdown effect maybe there's not much problem on adding the tyre comsumption effect, right?
We all know you're avoiding to lose compatibility with older versions, but now it's time to do a step foward. The benefits of fuel+tyre will be worth.

The 1.07 now shake down Brazillian community, everybody are waiting for the final release, and if possible to test it with our cars/tracks.

TSB_road_oktane

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A pit sound file

Post by Jeffrey » Mon Feb 06, 2006 10:44 pm

I still suggest that a small sound file is made to indicate the player that he needs to pit.

Its is important that only you hear the sound file, clients do not.

I think this is not so complicated to make and will make it more attractive, that you ae called from pits to refuel.

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Post by Jazzyclub » Mon Feb 06, 2006 10:46 pm

someone talk about for setting the fuel percentage before the race start.
if it become a default setting, i prefer to choice it in the same screen of car selection!!

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Post by Mouse » Tue Feb 07, 2006 12:00 am

Indeed fuel seting before the race is very important!! To make strategy, it is a must. Ande you should look into this, to really make this feature worth it to all drivers.
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Post by road_oktane_@work » Tue Feb 07, 2006 2:12 am

Jazzyclub wrote:someone talk about for setting the fuel percentage before the race start.
if it become a default setting, i prefer to choice it in the same screen of car selection!!
What if is a fixedcar race?
I'd rather choose what %fuel typing: /setfuel 80


Mike may have already told Ande about this one:
I don't know if it's a good idea to see everyone's level of fuel during the race. It may be a server's option.


Another point: users could setup warning mode.
Like the default option warn drivers when the fuel reaches 50 and 20%.
/fuelwarn 75 50 25 10

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Post by Flexman » Wed Feb 08, 2006 12:21 am

Jazzyclub wrote:if you are a demo player you see the full servers in gray and cant join on it
eh... I hope Version 1.0.7 comes with the new demo mode where demo players also can join any race servers.

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Rotating pit tile

Post by Jeffrey » Fri Feb 10, 2006 11:44 pm

If in the next version there will be a special refueling tile, i siggest that this tile can be rotated to accomodate al type of tracks, not just vertically and horizonatally.

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Post by Jazzyclub » Fri Feb 10, 2006 11:56 pm

omg jeffrey, you have found a new way for the pitstop, instead of pitstop box ande can create a new special terrain, when you drive over and stop the car, the refueling start!! in this way we can create any type of pitstop in any direction!!

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Post by Ande » Sat Feb 11, 2006 2:04 pm

That pit terrain is a good idea, too bad I didn't think of it earlier :). It probably won't make it in 1.0.7 but maybe later.

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Post by Jeffrey » Mon Feb 13, 2006 12:09 am

yes... jaz you right! that is the way it must e done... i repeat again.

Ande please make a sound file. I think its not difficult to make and its more practical than have to keep your eye to dee if your need fuel.

Its like radio from pit to call you to enter pits next lap

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