Turbo Sliders version 1.0.7
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Jeffrey Camilleri
Turbo Sliders version 1.0.7
I think that in version 1.7 of turbo sliders will have pits - the need to enter and refuel. Today there was a trail server about this issue. When petrol is low a message was display on top left part of the screen.
I think that it would be nice that not only text is displayed, because its very difficult to give a look at that text while driving, especially when you're head to head wit someone. You''l finsih up with grass in your mouth for sure!
I suggest that there should be some sound file that says something like this "Low fuel, next lap pit in" or something like this.
What do you say?
I think that it would be nice that not only text is displayed, because its very difficult to give a look at that text while driving, especially when you're head to head wit someone. You''l finsih up with grass in your mouth for sure!
I suggest that there should be some sound file that says something like this "Low fuel, next lap pit in" or something like this.
What do you say?
Of course not. Im sre many people (myself included) are not going to 100% of our races include pit stops. They still can and will be uses. Of course, many of my tracks will be converted.Anonymous wrote:So this means all tracks without pit stops can be thrown in garbage?
A TIP TO ALL TRACKMAKERS!!!!! - If you are going to put a pit in one of your tracks, put a * at the end of the track name, especially if it has been downloaded in the past. This will let others download the pit version with no problem, and you know what track was converted.
Also, i have already made a tile for piting. Just a rectangular box that says "PIT" inside. It is being placed on my new track pack tracks.
I cant wait, really its going to be so good when 1.0.7 is here.

* is not a good character to use with filenames. Use something else like "hg_Fastlane-p" or something.Mouse wrote:A TIP TO ALL TRACKMAKERS!!!!! - If you are going to put a pit in one of your tracks, put a * at the end of the track name, especially if it has been downloaded in the past. This will let others download the pit version with no problem, and you know what track was converted.
oldschool slider <3 | Hengari @ Quakenet/IRCnet
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First of all, the fuel will be an experimental extra feature in 1.0.7, not something that is always on. Most races will probably still be non-fuel races and it requires editing sliders.ini or using server commands to activate fuel mode. Actually, none of the default tracks will probably have a pit and the AI players are not affected by fuel.
For the fuel to be on, the track must have pit, which means that there is a line Pit <x1> <y1> <x2> <y2> in the trk file (or you can use the new editor to do that visually). If an old track has pit graphics, it is actually possible for a server to add the pit line without breaking compatibility with the old versions the clients may have. The server tells the clients where the pit is and hash values are not affected.
With 1.0.7 clients, you can also see the amount of fuel either in the stats panel or by pressing TAB once to see the amount of fuel beside the car.
For the fuel to be on, the track must have pit, which means that there is a line Pit <x1> <y1> <x2> <y2> in the trk file (or you can use the new editor to do that visually). If an old track has pit graphics, it is actually possible for a server to add the pit line without breaking compatibility with the old versions the clients may have. The server tells the clients where the pit is and hash values are not affected.
With 1.0.7 clients, you can also see the amount of fuel either in the stats panel or by pressing TAB once to see the amount of fuel beside the car.
Maybe you have discussed this already, but will fuel affect driving?Ande wrote:First of all, the fuel will be an experimental extra feature in 1.0.7, not something that is always on. Most races will probably still be non-fuel races and it requires editing sliders.ini or using server commands to activate fuel mode. Actually, none of the default tracks will probably have a pit and the AI players are not affected by fuel.
For the fuel to be on, the track must have pit, which means that there is a line Pit <x1> <y1> <x2> <y2> in the trk file (or you can use the new editor to do that visually). If an old track has pit graphics, it is actually possible for a server to add the pit line without breaking compatibility with the old versions the clients may have. The server tells the clients where the pit is and hash values are not affected.
With 1.0.7 clients, you can also see the amount of fuel either in the stats panel or by pressing TAB once to see the amount of fuel beside the car.
No offence but if it doesn't then its just a stop during the race, which doesn't really leave room for interesting strategys.
Of course pit stops are the window to potential future updates
The slowdown effect would be nice, but if anyone wants to use it for strategy, you need the ability to decide how much fuel to start the race with.Ande wrote:I think I will add a slowdown parameter which says how much full tank decreases acceleration. By default it is 0 and I guess it can be fun even with that. But one problem with slowdown is that players with older versions will see much more warping as the client does not know about the effect.
Also, how many people are using older game versions now? I assumed when a new version comes out, most download it.
Slowdown will be great to add so much strategy.

you can limited the server like demo clients, if you are a demo player you see the full servers in gray and cant join on it, so you can give a params like this who have an older version of 1.07 reach the new version in grayAnde wrote:I think I will add a slowdown parameter which says how much full tank decreases acceleration. By default it is 0 and I guess it can be fun even with that. But one problem with slowdown is that players with older versions will see much more warping as the client does not know about the effect.
- road_oktane
- Community User Level: 2

- Posts: 158
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Ande,
first of all, congrats for you effort and thanks to hearing our requests!
If you're think of add that slowdown effect maybe there's not much problem on adding the tyre comsumption effect, right?
We all know you're avoiding to lose compatibility with older versions, but now it's time to do a step foward. The benefits of fuel+tyre will be worth.
The 1.07 now shake down Brazillian community, everybody are waiting for the final release, and if possible to test it with our cars/tracks.
TSB_road_oktane
first of all, congrats for you effort and thanks to hearing our requests!
If you're think of add that slowdown effect maybe there's not much problem on adding the tyre comsumption effect, right?
We all know you're avoiding to lose compatibility with older versions, but now it's time to do a step foward. The benefits of fuel+tyre will be worth.
The 1.07 now shake down Brazillian community, everybody are waiting for the final release, and if possible to test it with our cars/tracks.
TSB_road_oktane
- road_oktane
- Community User Level: 2

- Posts: 158
- Joined: Wed Jan 19, 2005 3:16 pm
- Contact:
Ande,
first of all, congrats for you effort and thanks to hearing our requests!
If you're think of add that slowdown effect maybe there's not much problem on adding the tyre comsumption effect, right?
We all know you're avoiding to lose compatibility with older versions, but now it's time to do a step foward. The benefits of fuel+tyre will be worth.
The 1.07 now shake down Brazillian community, everybody are waiting for the final release, and if possible to test it with our cars/tracks.
TSB_road_oktane
first of all, congrats for you effort and thanks to hearing our requests!
If you're think of add that slowdown effect maybe there's not much problem on adding the tyre comsumption effect, right?
We all know you're avoiding to lose compatibility with older versions, but now it's time to do a step foward. The benefits of fuel+tyre will be worth.
The 1.07 now shake down Brazillian community, everybody are waiting for the final release, and if possible to test it with our cars/tracks.
TSB_road_oktane
A pit sound file
I still suggest that a small sound file is made to indicate the player that he needs to pit.
Its is important that only you hear the sound file, clients do not.
I think this is not so complicated to make and will make it more attractive, that you ae called from pits to refuel.
Its is important that only you hear the sound file, clients do not.
I think this is not so complicated to make and will make it more attractive, that you ae called from pits to refuel.
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road_oktane_@work
What if is a fixedcar race?Jazzyclub wrote:someone talk about for setting the fuel percentage before the race start.
if it become a default setting, i prefer to choice it in the same screen of car selection!!
I'd rather choose what %fuel typing: /setfuel 80
Mike may have already told Ande about this one:
I don't know if it's a good idea to see everyone's level of fuel during the race. It may be a server's option.
Another point: users could setup warning mode.
Like the default option warn drivers when the fuel reaches 50 and 20%.
/fuelwarn 75 50 25 10
Rotating pit tile
If in the next version there will be a special refueling tile, i siggest that this tile can be rotated to accomodate al type of tracks, not just vertically and horizonatally.




