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Post by Guest » Tue Feb 07, 2006 2:14 am

Jazzyclub wrote:Oulton Park 99% finish!
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Remember to release the pack compatible with PITSTOP!!!

Those tracks look nice!

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Mouse
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Post by Mouse » Tue Feb 07, 2006 3:04 am

That track is going to be hard to install a pitstop on. The pit road is at an angle, and pits can only go straight. May need to make an add on to that track for a pit box. Or you can re-do the track, just rotate it so the pit is straight.
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Jeffrey
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Post by Jeffrey » Fri Feb 10, 2006 1:57 pm

2 New Tracks - IMOLA & SHANGHAI

http://www.turboslidersmalta.com/tracks


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Turbo Sliders Malta Club

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Sepang Track

Post by Jeffrey » Wed Feb 15, 2006 7:51 pm

New Track from Jeffrey - Turbo Sliders Malta

Download Track Pack version 1.7

SEPANG - MALAYSIAN TRACK

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Fixes on catalunya and spa.

Punatiainen
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Post by Punatiainen » Sun Feb 26, 2006 11:34 am

Couple of new tracks:

www.koti.mbnet.fi/punatia/

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Post by Punatiainen » Mon Mar 06, 2006 6:41 am

Another new track.

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fasteddie399
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Post by fasteddie399 » Fri Mar 17, 2006 2:42 pm

In case anyone is interested, here is a collection of all 23 default tracks (by Ande) with pit areas!

http://home.comcast.net/~fasteddie399/default_pit.zip

Enjoy! :P

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Bahrain

Post by Jeffrey » Sat Mar 18, 2006 2:50 pm

Total Convertion Track - Bahrain

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http://www.turboslidersmalta.com

Track Pack 2.0 out now!

Ahsen
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first track by me.

Post by Ahsen » Sat Mar 18, 2006 5:13 pm

So this is my first all track ever, hope it isn't that bad. Maybe you even like this.. My name here on the forum is old, now I go by the name of Amont so that's why the author is Amont (not Ahsen) It's still my track so you might wanna dl if interested.
Track download: http://www.tafn.info/staff/ziili/Am_Mentiaring.zip
Picture: http://www.tafn.info/staff/ziili/Am_Mentiaring.jpg
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The links should work now, benzinfurz :) Tell me if it's any good (the track of course).
Last edited by Ahsen on Sat Mar 18, 2006 5:37 pm, edited 3 times in total.

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benzinfurz
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Post by benzinfurz » Sat Mar 18, 2006 5:22 pm

cant download because its fobidden somehow amont
and also post an image when u have a new track it makes me want it more ;)
dies irae, dies illa
solvet saeclum in favilla
www.benzinfurz-ts.de.vu/

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Post by xzeal » Sat Mar 18, 2006 6:06 pm

A few grass lines in the middle of the road. the jump is kinda hard to make with antislider, but im guessing it is supposed to be. It's a decent track, rather good as it is your first (it's even better bacuse your an Estonian :)).

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Post by Ahsen » Sat Mar 18, 2006 6:41 pm

I did my best to get rid of all the grass in the road. Did you use zoom 2.0 or sth? I tested it quite a lot, but it's very simple to fix this grass error. Will have another look at it and reupload if needed. The jump is supposed to be that way yeah, you can do it with anti though if you get max possible speed (have to pay attention to accelerating quite early in the previous turn) but it's not that hard (: Anyone wanna play online on this?

Edit: Okay, updated it, grass should be gone (I zoomed to 2.0) and changed lightmap also (is it possible to use multiple lightmaps at a time? cause I want to make it real dark)

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benzinfurz
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Post by benzinfurz » Sun Mar 19, 2006 7:57 pm

the track is quite nice although i dont like curves with an obstacle over the white lines if u know what i mean ;)

the real problem with it is that there are some really bad checkpoints:

15: a bit higher start in the house and go down a bit more
16: u can shortcut here by driving through the grass so start it exactly at the obstacle and go up from there
19: start at the house and go right to the tree
20: start at the house and go up
22-24: u have to put some obstacles here cause noone knows where he has to drive because u can drive above flowers
25: possible shortcut, so start at tires and go right

look at the picture :

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here u can see which checkpoints are bad because they could be missed or arent long enough
also the haystack inner curves arent the best solution
u can see where u have to place some obstacle to make the checkpoints senceful
btw to mention something positive :
the look of the track is great for a first track :)

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Post by Ahsen » Sun Mar 19, 2006 9:24 pm

Okay thanks benz :) I will update it.
Edit: I changed the control points and checked the corners too. One haystack still stays, cause it was definitely not over the white line. Should be okay now. Link is the same as above.

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benzinfurz
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Post by benzinfurz » Mon Mar 20, 2006 3:11 pm

nice now but i found an invisible wall while testing:

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u can see the curve here
it maybe comes from just overwriting the haytacks with grass
you wouldve to delete the haystacks manuelly in the .trk-file then
dies irae, dies illa
solvet saeclum in favilla
www.benzinfurz-ts.de.vu/

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Post by Ahsen » Mon Mar 20, 2006 5:34 pm

Okay, I totally rebuilt the inside of that curve, I tested it and seems to be okay. Also worked with the sand areas near curves a bit, they seemed weird. Now I hope this track is finished at last - my very first :) Thanks benz for all the help and feedback, track would've sucked without your advice :P Now I believe there are no more erros to fix, anyone want to play on it? I'd really like to see how others drive on it.
I hope I didn't cause any inconvenience here on this thread, discussing the track and what not. After all it should be for posting your tracks and no rambling :) Oh and yes, the link for the track stays the same. I hope you like playing on it [gotta love the jump!]

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Mouse
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Post by Mouse » Mon Mar 20, 2006 6:56 pm

Pretty much every track maker has gone through this in their first days, its fine. The track looks nice, very good as it is your first track! I will download it later, and try it out. 8)
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Jarno
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Post by Jarno » Wed Mar 22, 2006 10:44 pm

Two new tracks:

J_Slammer
http://img.villagephotos.com/p/2005-9/1 ... lammer.JPG

J_Rivered
http://img.villagephotos.com/p/2005-9/1 ... ivered.JPG

Available for downloading after next offical JJT.
Spinnering on limits...

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fasteddie399
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Post by fasteddie399 » Wed Mar 22, 2006 10:51 pm

nice trax, Jarno!

Hey Mouse, you gonna make that CityBattle map available? It seems to be a hit with the missiles!!!

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Hengari
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Post by Hengari » Fri Mar 24, 2006 9:14 pm

Three new tracks with pit and pitlane with speedlimit :)

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Last edited by Hengari on Mon Sep 11, 2006 10:05 pm, edited 2 times in total.
oldschool slider <3 | Hengari @ Quakenet/IRCnet
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Jazzyclub
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Post by Jazzyclub » Tue Mar 28, 2006 6:10 pm

wow my pitlane speedlimit become a true

Jeffrey
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New Melbourne Track 2006

Post by Jeffrey » Tue Mar 28, 2006 9:59 pm

New Convertion Track

Original Author: Jazzy

Modified for Maltese F1 Championship (now with pits)



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Hengari
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Post by Hengari » Wed Mar 29, 2006 12:01 am

Hmm, I noticed a big problem with the pitlane -tiles I made. The terrain id I used is the same as the bridge-edge and if you use the pitlane terrain you can drive off the bridges. Not good.

I will fix the pitlane -terrain to use id 80 which is free (I checked) :I and make a new tileset and tracks with new names. Damn I should always test the tracks again and again and again and again...
oldschool slider <3 | Hengari @ Quakenet/IRCnet
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Jarno
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Post by Jarno » Sat Apr 01, 2006 3:01 pm

Newest creation: J_Grasdum
Available after next JJT...

http://img.villagephotos.com/p/2005-9/1 ... rasdum.JPG
Spinnering on limits...

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Post by Punatiainen » Mon Apr 03, 2006 4:55 pm


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