I'm track developer and i don't need any extra space. 2000 x 2000 is allready a huge track for TS.Track developers want biggers space
There are not so many trackmakers, who want so much space like 5000x5000. So i don't believe that increasing track sizes is the highest priority right now.
And if someone wants to make big tracks with large tilesets, then please don't add those to automatic public servers (like PTX), because then it would be unfair to people who has slow computer. They wouldn't be able to race all tracks in cup.
Also, If someone really wants to make extra tiles, best way to do them is put them in one file. You can still use those tiles normally, you just need to figure out every tiles x and y position inside the file. And you can define your tiles in same trackfile.
This way will give you some extrawork, but in best situation, the result is three files (trackfiles included) with reasonable amount of tiles. And all files named according to track. So they are extremely easy to be copied anywhere and the track will not be broken. Less hasherrors for all.
All you need to do is ask someone, who allready had made so.
Investigating and using that kind of possibilities, that's development.
Just adding more and more tiles with different names, that's not development at all. That is just taking the game in wrong direction and showing bad example for newcomers.
So, i'm talk about optimizing your work. Not everyone has Pentium Super Baby X 5.2 Ghz 2Ghz. And those guys, they play 2d games, like TS.





