TS 1.0.8 Beta Released

Discussion related to Turbo Sliders and beta version feedback.

Moderator: Forum Moderators

Post Reply
Punatiainen
Community User Level: 1
Community User Level: 1
Posts: 97
Joined: Fri Nov 19, 2004 3:49 pm
Contact:

Post by Punatiainen » Wed Apr 05, 2006 12:10 pm

Noe173 wrote:
Track developers want biggers space
I'm track developer and i don't need any extra space. 2000 x 2000 is allready a huge track for TS.

There are not so many trackmakers, who want so much space like 5000x5000. So i don't believe that increasing track sizes is the highest priority right now.

And if someone wants to make big tracks with large tilesets, then please don't add those to automatic public servers (like PTX), because then it would be unfair to people who has slow computer. They wouldn't be able to race all tracks in cup.

Also, If someone really wants to make extra tiles, best way to do them is put them in one file. You can still use those tiles normally, you just need to figure out every tiles x and y position inside the file. And you can define your tiles in same trackfile.
This way will give you some extrawork, but in best situation, the result is three files (trackfiles included) with reasonable amount of tiles. And all files named according to track. So they are extremely easy to be copied anywhere and the track will not be broken. Less hasherrors for all.
All you need to do is ask someone, who allready had made so.

Investigating and using that kind of possibilities, that's development.

Just adding more and more tiles with different names, that's not development at all. That is just taking the game in wrong direction and showing bad example for newcomers.

So, i'm talk about optimizing your work. Not everyone has Pentium Super Baby X 5.2 Ghz 2Ghz. And those guys, they play 2d games, like TS.

User avatar
dragonstar
Community User Level: 2
Community User Level: 2
Posts: 109
Joined: Sat Feb 05, 2005 10:09 am

Post by dragonstar » Wed Apr 05, 2006 1:24 pm

One thing to remember is that TS is more a hobby than a job to Ande, so people really can't act like TS is a game made by dozens of programmers. Ande doesn't get paid by hour when working with TS. If the game would be made by dozens of programmers, it would be their job to keep all the customers happy. Of course it's also good for Ande to keep the players happy, but it's not his job.

My opinion is that we really should worry more about how JGG treats TS, by this I mostly mean marketing and taking care of the community. It's JGG's job to keep us, the players, happy.
noe173 wrote:Track developers want biggers space... so if they say so they are the only people who know what right or wrong & not we THE NORMAL PLAYERS
This sentence is full of crap. So the people who make tracks now more about enjoyable driving than people who drives those tracks? You mean someone knows better than me, what kind of tracks I like to drive?

noe173
Posts: 5
Joined: Tue Apr 04, 2006 12:11 pm
Contact:

Post by noe173 » Wed Apr 05, 2006 2:18 pm

If everybody is happy with the current situation...i think nobody will be writing and waisting this time here in the FORUM!!!

So not all drivers are happy
dragonstar said:
My opinion is that we really should worry more about how JGG treats TS, by this I mostly mean marketing and taking care of the community. It's JGG's job to keep us, the players, happy.
If YOU are HAPPY with current situation it doesnt mean that all others are HAPPY... and this is not fair for ALL

dragonstar said:
So the people who make tracks now more about enjoyable driving than people who drives those tracks? You mean someone knows better than me, what kind of tracks I like to drive?
OF COURSE I dont know what and how you drive ...but at the same time YOU dont know my tastes!!!

So please dont comment!!! - what i was trying to say with bigger track SPACE MADE it possible for BOTH SMALLER TRACK AND WIDER TRACK..

and this will make all drivers HAPPY for SURE ..as it will support BOTH!!!

BUT if you think we shall leave it this was leave it how it is...I we will fue sure that we were wrong!!!!

CHANGE IS NEEDED FOR EVERYTHING!!!!

i leave it in your hands if we go for it or not...but for sure if we go for larger space - the smaller track can also be played!!!!
So i cant see where the problem is?????????? :(

Jarno
Community User Level: 3
Community User Level: 3
Posts: 355
Joined: Wed Sep 21, 2005 7:14 am
Contact:

Post by Jarno » Wed Apr 05, 2006 2:41 pm

noe173 read this:
Ande wrote: The problem with increasing the track size is that it would break downward-compatibility. Changing the size from 2000x2000 to 5000x5000 would also make the memory requirement 6-fold and it might cause many kinds of problems. There are also other places where it has been assumed that the tracks are not bigger so unfortunately, that change is a bit too risky to do for now.
Of course you can ask these things but here is an answer ready for you.
So ande knows now that you want this thing like we all so you dont have to tell us anymore.
Spinnering on limits...

User avatar
Hengari
Community User Level: 3
Community User Level: 3
Posts: 462
Joined: Thu Nov 18, 2004 5:14 pm
Contact:

Post by Hengari » Wed Apr 05, 2006 2:55 pm

noe173 wrote: i leave it in your hands if we go for it or not...but for sure if we go for larger space - the smaller track can also be played!!!!
So i cant see where the problem is?????????? :(
As it has been said many times before: big tracks presents many problems to the game and they may be or may be not solved. And what comes to the performance of the game it could run more smoothly even with a computer with 2GHz processor and 64MB graphicss card.

In my opinion now that the game has got many new features the developing time should be put to make the game run faster and to enhance the network code. Maybe I should repeat this request about 17 times...
oldschool slider <3 | Hengari @ Quakenet/IRCnet
sliderpoint

User avatar
Jazzyclub
Community User Level: 3
Community User Level: 3
Posts: 586
Joined: Sun Nov 14, 2004 2:11 am
Contact:

Post by Jazzyclub » Wed Apr 05, 2006 3:26 pm

to have TS more light to load, im with you hengari because it take 80% of cpu priority and on my amd 64 3ghz, its a little hard to load, especially when load big track with few custom tiles "but i can accept it because for me are funny anyway"

User avatar
dragonstar
Community User Level: 2
Community User Level: 2
Posts: 109
Joined: Sat Feb 05, 2005 10:09 am

Post by dragonstar » Wed Apr 05, 2006 3:35 pm

noe173 wrote:If YOU are HAPPY with current situation it doesnt mean that all others are HAPPY... and this is not fair for ALL
I don't get your point. Did you get mine? I ment that it's JGG's job to keep all of us happy, so if we complain to them they should listen. But if you're refering to my words that someone is asking something for himself and that's selfish, then how can you say that it isn't? Why should Ande add some new features that benefit only part of the players, when he could instead improve and optimize existing features and the code itself, which would benefit the whole community?
OF COURSE I dont know what and how you drive ...but at the same time YOU dont know my tastes!!!
I haven't said that I know your taste, but you have said that you know mine, here:
Track developers want biggers space... so if they say so they are the only people who know what right or wrong & not we THE NORMAL PLAYERS
So please dont comment!!!
Please don't put words into my mouth.
CHANGE IS NEEDED FOR EVERYTHING!!!!
Except maintaining status quo. Some are happy with the current feats and some are not. For example, some would like to have bigger tracks or more cars/tiles/graphics and some would like to see better network-code or that cars don't get stuck to obstacles so easy. Who is right then? I guess nobody and all, because ALL those things could be made someday. But IMO first should be made things that benefits all, not just some.

mikko
Community User Level: 2
Community User Level: 2
Posts: 217
Joined: Fri Jan 13, 2006 8:38 pm

Post by mikko » Wed Apr 05, 2006 3:58 pm

Like Flexman, I would priorize the development of an improved demo mode above anything else. That is one major issue which should benefit us all.

User avatar
Mouse
Community User Level: 5
Community User Level: 5
Posts: 1358
Joined: Fri May 20, 2005 1:56 am

Post by Mouse » Wed Apr 05, 2006 4:29 pm

Roy wrote:
For sure i am NOT saying anything bad about veterans, i know there are many that contribute.
I'm getting a feeling that you're saying veterans who don't make tracks/cars are useless to the community. I really hope you're not because I for one don't make tracks since I don't have the time/interest needed for that. (And for example Puna's or Jarno's tracks are great already.) The point is that I'm still contributing as a player and players are what the community really needs. (Otherwise the servers would be empty always.)
Your feeling is wrong. You guys need to stop turning what people say into something different. I say what i mean, i dont lie.
Image

User avatar
Jazzyclub
Community User Level: 3
Community User Level: 3
Posts: 586
Joined: Sun Nov 14, 2004 2:11 am
Contact:

Post by Jazzyclub » Wed Apr 05, 2006 4:31 pm

Dragonstar wrote:Some are happy with the current feats...
some would like to see better network-code or that cars don't get stuck to obstacles so easy...
if developing go in this way i want to see a reorganization of all windows and too a support for mouse pointer to have more possibility to click in some button, like after a restart of the server or during a cup, an admin can have a new window where set anything without know all the commands.

I repeat this everytime because having a life more easy its good for all, noob or pro players.

PS: im with you about a better network-code or a more light cpu proprity!

User avatar
Flexman
Community User Level: 2
Community User Level: 2
Posts: 242
Joined: Wed Nov 03, 2004 12:18 pm
Contact:

Post by Flexman » Wed Apr 05, 2006 8:43 pm

noe173 wrote:It is not true that with bigger track file will be bigger!!!!
But that will consume more memory and more CPU. And that's the point.
noe173 wrote:BUT on the other hand we cannot STOP DEVELOPMENT due to them!!!
We never talked about stopping development. We just said that it also would be important to improve some existing things and especially to show some other ideas to get new players than trying to make it bigger.

The only new feature that might help getting servers full is a split-screen, so that you can get 4 friends on your computer and join a server with them. :-) Oh, by the way... Split screen is not necesary if tracks on a server are not too big. This is another argument for smaller tracks: You can play them locally with your friends and you can join a server with your friends meaning more players in that server. But since many tracks are too big now, your car will have the size of acarines and won't be playable. So I also can't show my friends how it is to play in a public server.

Technical improvement (network code, sticky cars etc.) is more important than making everything just bigger. And this is also development. So please don't say we are against development it is just more important improving existing things.

It's useless adding new features and then not optimizing them. E.g. a fuel mode where cars consume exactly the same when just standing around is strange an really should be made better before the next feature is done.
noe173 wrote:Flexman CAN NEVER SURE why servers are empty!!!!
But we alredy saw that new features don't make them full.
noe173 wrote:PLEASE if you never tried to play F1 on TS ...
first try it
then COMMENT!!!
Well you also never tried what the game was before so you can't know that it is better now. I sure will take a look there and hope it is not as boring as real F1.

User avatar
Chevron
Community User Level: 1
Community User Level: 1
Posts: 83
Joined: Fri Nov 12, 2004 10:12 pm

Post by Chevron » Thu Apr 06, 2006 7:59 am

Mouse wrote:
Roy wrote:
For sure i am NOT saying anything bad about veterans, i know there are many that contribute.
I'm getting a feeling that you're saying veterans who don't make tracks/cars are useless to the community. I really hope you're not because I for one don't make tracks since I don't have the time/interest needed for that. (And for example Puna's or Jarno's tracks are great already.) The point is that I'm still contributing as a player and players are what the community really needs. (Otherwise the servers would be empty always.)
Your feeling is wrong. You guys need to stop turning what people say into something different. I say what i mean, i dont lie.
And you're still arguing...

So tell me, Mouse, what are you meaning by telling us that many veterans contribute and some don't. Are you really saying that playing the game isn't enough?

-Chevron
Burning curtains since 2004

User avatar
Mouse
Community User Level: 5
Community User Level: 5
Posts: 1358
Joined: Fri May 20, 2005 1:56 am

Post by Mouse » Thu Apr 06, 2006 5:45 pm

Roy wrote:
Mouse wrote:
Roy wrote: I'm getting a feeling that you're saying veterans who don't make tracks/cars are useless to the community. I really hope you're not because I for one don't make tracks since I don't have the time/interest needed for that. (And for example Puna's or Jarno's tracks are great already.) The point is that I'm still contributing as a player and players are what the community really needs. (Otherwise the servers would be empty always.)
Your feeling is wrong. You guys need to stop turning what people say into something different. I say what i mean, i dont lie.
And you're still arguing...

So tell me, Mouse, what are you meaning by telling us that many veterans contribute and some don't. Are you really saying that playing the game isn't enough?

-Chevron
Oh wow! You did it again. Read what i posted before, that is what i think. Really man i dont understand what you are trying to say here. If you need me to (and i can tell you do) i will repeat my thoughts :

Veterans - What i mean about contributing or not has nothing to do with them having an impact on TS. If you make tracks, cars, post ideas ect.. great! If you dont, ok then, keep racing! There is nothing bad about either side of it. Racing IS enough. My point was that it does not matter how long you have been playing, a veteran's ideas/thoughts dont hold more weight than a person playing for a few months.

Arguing and expressing my thoughts are two very different things, if you are directing your post to me, of course i will respond and tell you what i think.
Image

User avatar
Chevron
Community User Level: 1
Community User Level: 1
Posts: 83
Joined: Fri Nov 12, 2004 10:12 pm

Post by Chevron » Thu Apr 06, 2006 7:42 pm

One thing is that I may not always understand people's thoughts if they are expressed just like you did. You see, I don't speak english as my native tongue like you do.

One thing is sure: you shouldn't have turned the conversation into contributing.

-C
Burning curtains since 2004

User avatar
Mouse
Community User Level: 5
Community User Level: 5
Posts: 1358
Joined: Fri May 20, 2005 1:56 am

Post by Mouse » Thu Apr 06, 2006 8:59 pm

dragonstar wrote:You can't claim that these so called veterans don't care/contribute to this game?
I was actually just responding to this, the point of contributing was brought up as an example, to prove an earlier point. But, its hard to say anything here, because people pick what they want to hear. Out of everything i said, my little example that included talk of people contributing was the one that sparked a reaction.

About not speaking english so well - of course this can/will/did cause some confusion, it cant really be prevented though. :)
Image

Jeffrey
Community User Level: 3
Community User Level: 3
Posts: 432
Joined: Sun Jan 08, 2006 12:57 pm
Contact:

Post by Jeffrey » Thu Apr 06, 2006 10:57 pm

Sorry for posting again but please close this argument and go make arguments somewhere else. This applies to everyone from the oldest member to the latest member, including myself

Create a new post if you like and name it - Hot Discussions...

but please leave this post clean from discussions which have nothing to do with suggestions about the beta version.

User avatar
Mouse
Community User Level: 5
Community User Level: 5
Posts: 1358
Joined: Fri May 20, 2005 1:56 am

Post by Mouse » Fri Apr 07, 2006 12:01 am

shut up Jeffrey! :P hehehehe im kidding. But that does sound like a good idea, im geting tired of having to see who responded to me / replay ect....
Image

Jeffrey
Community User Level: 3
Community User Level: 3
Posts: 432
Joined: Sun Jan 08, 2006 12:57 pm
Contact:

Post by Jeffrey » Sat Apr 08, 2006 3:48 pm

At last it seems that everything calmed down.

I will post again something which i posted before the "war" started, cause personally i think this is a good thing.

Its about the Hud. I am suggesting that the Hud can be turned on or off and has nothing to do with the tab system.

So players can switch the hud on or off and at the same time have the normal tab features which they like.

Thanks

User avatar
Ande
Game Developer
Game Developer
Posts: 487
Joined: Thu Oct 14, 2004 9:43 pm

Post by Ande » Sat Apr 08, 2006 5:55 pm

Jeffrey wrote: Its about the Hud. I am suggesting that the Hud can be turned on or off and has nothing to do with the tab system.
It will now be so in 1.0.8 that by default, it is one of the four tab modes and that you can remove it (and do some other related changes) by editing HudMode in sliders.ini. I don't know if that is the optimal solution but I won't make any changes to 1.0.8 any more unless there is something major. In fact, the final version should be available quite soon now.

User avatar
Flexman
Community User Level: 2
Community User Level: 2
Posts: 242
Joined: Wed Nov 03, 2004 12:18 pm
Contact:

Post by Flexman » Sat Apr 08, 2006 9:23 pm

Ande wrote:I won't make any changes to 1.0.8 any more unless there is something major.
Maybe that cars need fuel if they just stand around or that a lag will destroy the car?

User avatar
Ande
Game Developer
Game Developer
Posts: 487
Joined: Thu Oct 14, 2004 9:43 pm

Post by Ande » Sun Apr 09, 2006 7:35 am

Flexman wrote:
Ande wrote:I won't make any changes to 1.0.8 any more unless there is something major.
Maybe that cars need fuel if they just stand around or that a lag will destroy the car?
By major I mean crashes or total failures of features.

Fuel idle consumption can be adjusted with the /fuel command. But what do you mean by lag destroying a car? Do you mean that you hit walls and other cars because of lag and that makes you lose energy? I don't know how it would be possible for a server to notice when a wall hit was caused by lag and when by normal driving error. Or is there a bug that makes the car lose all energy when in lag?

User avatar
Ande
Game Developer
Game Developer
Posts: 487
Joined: Thu Oct 14, 2004 9:43 pm

Post by Ande » Sun Apr 09, 2006 7:56 am

I updated the links in the first post. They now point to the first release candidate of 1.0.8. This means that if no major bugs are found, this version will be officially released soon.

Here are the changes compared to the latest beta:

- 7 tracks by Punatiainen included
- Possible to add track specific autoserver macros
- Remixed the music
- New HUD mode (see README-fuel.txt for configuring)
- Pressing fire in pit makes you not get fuel

Here are the links again:

Windows Installer

or

Linux Installation Packet

Tijny
Community User Level: 5
Community User Level: 5
Posts: 1514
Joined: Sat Nov 06, 2004 7:59 pm

Post by Tijny » Sun Apr 09, 2006 8:21 am

Ande wrote:- 7 tracks by Punatiainen included
Nice!! I guess that means they will be included toi the record server as well? :D

By the way, there seems to be something wrong with the installer, I get an error:

Image

User avatar
Jazzyclub
Community User Level: 3
Community User Level: 3
Posts: 586
Joined: Sun Nov 14, 2004 2:11 am
Contact:

Post by Jazzyclub » Sun Apr 09, 2006 9:20 am

Ande wrote:Here are the changes compared to the latest beta:

- Possible to add track specific autoserver macros
thx to have added my request :)

how it work? just write for example:
Begin track_Ja_silverstone
End

and it work?

User avatar
Ande
Game Developer
Game Developer
Posts: 487
Joined: Thu Oct 14, 2004 9:43 pm

Post by Ande » Sun Apr 09, 2006 9:31 am

Tijny wrote: By the way, there seems to be something wrong with the installer, I get an error:
That is an odd error. Are you sure you have not run out of disk space? Has anyone else had anything similar? Betas worked though?

The old "reboot Windows" trick may help, too :).

And yes, I added the new pu-tracks to rec server, too.

Post Reply