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Ahsen
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Post by Ahsen » Sun Jun 04, 2006 6:16 pm

Okay thanks Mouse for the comments, here's another track I just finished.
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Am_Dermentel
Tell me what you think, 'cause I'm just a beginner at this and want to know how I'm doing, thanks :)

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Jazzyclub
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Post by Jazzyclub » Sun Jun 04, 2006 6:27 pm

oh man congrats for your second track it lokk realy nice, have something about karting no?

Ahsen
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Post by Ahsen » Sun Jun 04, 2006 6:42 pm

thanks. what do you mean with 'have something about karting no' ?
EDIT: fixed a control point near the jump over the fence. now you can actually jump taking off diagonally from the ramp, land without sliding and still pass the control point (: some may think it's too dark, but I like it that way. still - I promise the next one will be more light :)
and also, just in case, Jazzy, download the track again because I reuploaded it and you might end up having the older version. now the final version is up. just in case to let you know..

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Jazzyclub
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Post by Jazzyclub » Sun Jun 04, 2006 8:02 pm

it looks good for a go-kart track :)

Jeffrey
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Post by Jeffrey » Tue Jun 13, 2006 10:30 pm

I would like to see more track markers experimenting and doing tracks.

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Jazzyclub
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Post by Jazzyclub » Wed Jun 14, 2006 12:00 am

Image
Image
Image

Ahsen
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Post by Ahsen » Wed Jun 14, 2006 10:05 am

I gues they're Speeder tracks, eh :D Nice work. How did you do those white track edges so smooth? Any feature in Photoshop I don't know about?

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Jazzyclub
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Post by Jazzyclub » Wed Jun 14, 2006 11:01 am

i use ulead photo impact for them..

Chukie
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Post by Chukie » Thu Jun 15, 2006 10:02 pm

@Jazz: I loved TOCA 2 and played it a lot, so those are really familiar tracks to me. Your tracks have the same profile as the ones in TOCA 2, and I like those ones too.

Fortunately the height difference isn't included in TS, which makes Brands Hatch even better track, because the valley after 1st curve is one of the most annoying features of all the tracks in TOCA 2, that spot was killer for grip and I can't count the times when I lost control in there. :)

Good job!
"We play more games before 9am than most people play all day."

Jarno
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Post by Jarno » Fri Jun 16, 2006 7:29 am

J_Herbolic:
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Available after next JJT.
Spinnering on limits...

Ahsen
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Post by Ahsen » Sun Jun 18, 2006 9:10 am

Image
Alcove Springs
Oh god how much messing this track had to go through.. first I had a completely different design which needed a very complex bridge solution.. and well I might have come up with something but I thought it would take ages.. so I fixed it by doing a slightly different design. You can see this track has 2 jumps onto bridges that are 'cut off' [for the lack of a better word]. First of them is right after start and 2nd before the last curve. As to the latter - I first had an idea to make a jump 'off a cliff' so to speak [then the track would've been driven reverse as compared to the current starting direction]. You can see that there is a cliff near the 2nd jump. So I wanted to make a jump off it - so basically when you would have driven there, the car would've literally dropped off the cliff and continue racing. But that would've needed a new tile.. so I decided to change the track direction to what it is now and make it so that you jump ON the cliff instead if you get my point. Anyway, I don't know if I should experiment that much with these new things, but this is what I had in mind and lots of my ideas come from the old Stunts game. The first jump onto the bridge right after the start may or may not fit that well with the track.. but anyhow it's there now and I'll just let it be. Some may think it's not a very good solution, even me, but heck with it.. I just wanted to finish the track after so much trouble with it. But those who think that the jump now ONTO the cliff is weird, because if you don't make it, you don't have a way out - think again, because there are at least 2 ways. I believe that jump's not too hard to make anyway, so you might not have so much trouble with it.
You can drive this with any car, even AntiSlider, which at first didn't make the first jump near the start/finish line, because of too short distance from the jump. But now even that is fixed and you can drive this with any car.. I think. Speeder should be the fastest, as there are many straights, but you can also find 3 hairpins and some chicanes. Hope you enjoy it amd feedback is always welcome. Next time I try not to use so many bridges and just do a 'Punatiainen' style track. We'll see what time brings us.
Last edited by Ahsen on Sun Jun 18, 2006 11:44 am, edited 1 time in total.

Tijny
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Post by Tijny » Sun Jun 18, 2006 10:58 am

Looks good, Ahsen!

I made a new battle track:
Image
download here

:P

Jarno
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Post by Jarno » Sun Jun 18, 2006 9:22 pm

J_Katuranta:
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Available after next JJT...
Spinnering on limits...

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JimMiE22o2
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Post by JimMiE22o2 » Mon Jun 19, 2006 6:38 pm

Nice tracks Jarno and Ashen. Tijny.... what can we say?
Few people find what they wish to see.
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Tijny
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Post by Tijny » Mon Jun 19, 2006 7:01 pm

I don't know, that's your call. :)
I just tried something new and wanted to know if this has any potential or not.

Jeffrey
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Dirt Track 01

Post by Jeffrey » Thu Jun 22, 2006 7:11 pm

Turbo Sliders Malta release the first Dirt Track

Image


http://www.virtualracingmalta.com/Downl ... rt01-D.zip

Jeffrey
Last edited by Jeffrey on Sat Feb 23, 2008 12:51 pm, edited 1 time in total.

Jeffrey
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Dirt Track No 2

Post by Jeffrey » Mon Jun 26, 2006 2:56 pm

(Those of you who downloaded the first dirt track above, please download it again cause i changed something in the terrain file).


Image


http://www.virtualracingmalta.com/Downl ... rt02-D.zip


Turbo Sliders Malta Club
Last edited by Jeffrey on Sat Feb 23, 2008 12:52 pm, edited 1 time in total.

Jeffrey
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Post by Jeffrey » Thu Jun 29, 2006 3:01 pm

Last edited by Jeffrey on Sat Feb 23, 2008 12:52 pm, edited 1 time in total.

Jeffrey
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Post by Jeffrey » Sun Jul 02, 2006 10:33 am

Image

http://www.virtualracingmalta.com/Downl ... rt04-D.zip


Enjoy IT


(Turbo Sliders Malta Club)
Last edited by Jeffrey on Sat Feb 23, 2008 12:53 pm, edited 1 time in total.

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DreyMIX
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Post by DreyMIX » Sun Jul 02, 2006 4:55 pm

Good :)

Which machine me councils to use?

wazaari
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Post by wazaari » Sun Jul 02, 2006 6:51 pm

DreyMIX wrote:Good :)

Which machine me councils to use?
Te councilos he machine who his name is slider

Jeffrey
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Post by Jeffrey » Sun Jul 02, 2006 9:35 pm

Or my Monster Truck.

Janne
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Post by Janne » Wed Jul 05, 2006 12:27 pm

Here's new track. Please give me your thoughts about it. Zip includes bonus track!
_______________________________________________________________

DOWNLOAD!

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/Janne

Punatiainen
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Post by Punatiainen » Wed Jul 05, 2006 2:29 pm

Punch of new tracks available at http://koti.mbnet.fi/punatia/

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Hengari
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Post by Hengari » Sat Jul 08, 2006 8:29 pm

Just for testing the idea I made two Punaball Arenas with Pit. The idea came from "Skoda|way" and "Anddru" from IRC but Ivan Drago pointed out that he suggested the same idea in March.

The idea is good but as we tested that it didn't seem so nice at all.

Pitnish-Arena
Image

Pitnesh-Arena
Image
Last edited by Hengari on Mon Sep 11, 2006 10:12 pm, edited 1 time in total.
oldschool slider <3 | Hengari @ Quakenet/IRCnet
sliderpoint

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