How to drive each car?
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How to drive each car?
I see at some tracks which are 15 second laps that some people can go 1 second a lap faster than me. What I am asking for here is a run down on how to drive each car?
IE
For Hairpins
Slider - Lift throw it in tap the brake and accelerate.
Speeder - Brake throw it in and accelerate
Anti Slider - Lift and throw it in.
Easy Slider - As above
Spinner - Errr
If someone could give me a detailed account as to what they are doing I would be grateful.
IE
For Hairpins
Slider - Lift throw it in tap the brake and accelerate.
Speeder - Brake throw it in and accelerate
Anti Slider - Lift and throw it in.
Easy Slider - As above
Spinner - Errr
If someone could give me a detailed account as to what they are doing I would be grateful.
Nascar 2003 track editor and Turbo Sliders 
Re: How to drive each car?
It may be quite hard to describe what exactly people do since at least for me the pattern already comes from spinemadcowie wrote: For Hairpins
Slider - Lift throw it in tap the brake and accelerate.
Speeder - Brake throw it in and accelerate
Anti Slider - Lift and throw it in.
Easy Slider - As above
Spinner - Errr
I think that the basic pattern for the sliding cars (all but AntiSlider) is to first steer a bit to the other direction and then use mainly acceleration and steering to get past the curve. Brake doesn't always have to be used at all but I often use it if during the sliding phase to finetune getting to get as inner-curve as possible. If it seems that you are going to hit the inner curve obstacle, you can release acceleration for some time.
Re: How to drive each car?
Are you saying that the scandinavian flick is the way?Ande wrote:I think that the basic pattern for the sliding cars (all but AntiSlider) is to first steer a bit to the other directionmadcowie wrote: For Hairpins
Slider - Lift throw it in tap the brake and accelerate.
Speeder - Brake throw it in and accelerate
Anti Slider - Lift and throw it in.
Easy Slider - As above
Spinner - Errr
Nascar 2003 track editor and Turbo Sliders 
A good oneCreator wrote:The best way to learn to drive the sliding cars is visit Finland in the winter and try driving a real car in the icy roads. You'll get hang of it pretty soon!
That's also a reason for so many excellent rally drivers (sliders drivers) from Finland.
oldschool slider <3 | Hengari @ Quakenet/IRCnet
sliderpoint
sliderpoint
1. Tapping the acceleration (applies to AntiSlider driving, but doesn't hurt much to try out with other cars, too) all the way through (some) corners. It's really hard to tell which ones, but experience will tell you that (and even then you're always going to be doubting yourself
).
2. Using the whole track. The edges are part of the track. Maximize the 'flat out' time using the edges before the curve and after the curve.
2. Minimize the time spent sliding. The more you slide (with Speeder & Easy) the slower you'll go. Adjust steering with tiny fast taps so that the car slides as little as possible.
3. Accelerating only when the front bumper is pointing to the direction you want to after the curve. You don't want to be accelerating away from the inside of the curve (you'll waste precious time doing that), but more like towards it. So first turn the car & accelerate then.
No crash racing:
1. If you're driving behind somebody, think about the line YOU would drive if you were him. Then map out the possible obstacles to crash into & assume the driver in front IS going to crash into them and choose your line accordingly. Easy overtakes. (If he doesn't crash, well, then you're screwed
)
Not so safe:
2. Assume that the driver in front will drive the curves with too wide a line. Use the inner curve to overtake him. (If he drives the corner tightly and crashes, well, then you're both screwed
)
These are just general rules of thumb and apply only to some cases and cars - but hey - it's a start. TS is above all a mindgame.
2. Using the whole track. The edges are part of the track. Maximize the 'flat out' time using the edges before the curve and after the curve.
2. Minimize the time spent sliding. The more you slide (with Speeder & Easy) the slower you'll go. Adjust steering with tiny fast taps so that the car slides as little as possible.
3. Accelerating only when the front bumper is pointing to the direction you want to after the curve. You don't want to be accelerating away from the inside of the curve (you'll waste precious time doing that), but more like towards it. So first turn the car & accelerate then.
No crash racing:
1. If you're driving behind somebody, think about the line YOU would drive if you were him. Then map out the possible obstacles to crash into & assume the driver in front IS going to crash into them and choose your line accordingly. Easy overtakes. (If he doesn't crash, well, then you're screwed
Not so safe:
2. Assume that the driver in front will drive the curves with too wide a line. Use the inner curve to overtake him. (If he drives the corner tightly and crashes, well, then you're both screwed
These are just general rules of thumb and apply only to some cases and cars - but hey - it's a start. TS is above all a mindgame.



