Turbo Sliders Feature Requests

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u9
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Smoother predictive cam

Post by u9 » Sun Sep 03, 2006 5:04 pm

The predictive cam-mode gives me a headache. It is even stated in the manual that "This may help but may also be nauseating." I would recommend a smoother predictive camera. Doing an interpolation between the current location (current frame) and the destination location (next frame) would do wonders. The "softness" of the camera could be controlled by weighing the two locations differently. Weighing the current location higher in the interpolation will make camera movement softer while weighing destination makes for a sharper behavior. A weight of 1 for the destination location would be as it is now where the current location has no influence.
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Hengari
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Re: Smoother predictive cam

Post by Hengari » Sun Sep 03, 2006 6:10 pm

u9 wrote:I would recommend a smoother predictive camera.
The predictive cam is just fine now :)

btw: It's hard to drive 0.86b after playing 1.0 with pred. cam :)
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u9
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Re: Smoother predictive cam

Post by u9 » Sun Sep 03, 2006 7:10 pm

Hengari wrote:The predictive cam is just fine now :) [...]
That's your opinion. I beg to differ! It is made even worse by a LCD display because of the slow update times relative to a CRT display. Anyway interpolation settings can allow you to keep you precious predictive cam as it is.
The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in; we're computer professionals. We cause accidents. (Nathaniel Borenstein)
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Post by Etana » Mon Sep 11, 2006 5:56 pm

One little idea came to my mind as I played in racing server... It's about random car mode, which at best made 5 row with same car. Also easyslider came 6 or 7 times in 10 races. For me that is just kind of annoying, so I would suggest about creating different kind of random, where one could give certain parameters to control it. Of course old one could still exist as default option.

Parameters could be like:
-How many times same car can come in row or in certain amount of races.
-User could give different kind of probability for different cars. Example 40% for car A, 30% for B, 20% for C and 10% for D. Maybe useless option though... Actually it could create same kind of situation I want to remove, but maybe useful for someone.
-Random mixed cars, which would be horrible :D Maybe some would think of it as fun or something...
-etc

Idea of this would be to create situation where everyone use same car, so that races would be less chaotic and... more like race :) But on other hand nullify the possibility of normal random same car coincidences. These kind of coincidences are natural for real random, but little control wouldn't be bad, right?


One update for track editor could be possibility to give checkpoints different angles. As I know it's impossible?

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razor
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Post by razor » Fri Sep 29, 2006 8:33 pm

how about an engine system? the more your car is damaged, water and oil will leak making the engine more likely to blow. it would help with it being a little more relistic. That would make a 4 factor pit srategy, then brake temperature, based on how much u use them. If you use the brakes, they will over heat.

That would make 5 factors: Damage, Fuel, Engine, Tire wear, and brakes.

im a realistic freak, what can i say?

i would like to also see bigger starting grids ( up to mabye 30 or 40 people) but this would only be for ai bots offline. and the ai lapdebug dont work too good, so can that be fixed? i would also like to see more standard tile in the tracks editor. we could do something else :lol: .

how about making the standard tracks just a little longer and make some real world tracks for the standard version. Just wondering. i know this is a lot to ask, but i would like to see at least 1 thing put in :)
how about 5 different tire types? for a tire selection. the 5 ires would be: super slick(hard), slick(hard), medium, soft, and super soft. this would be so you could get a tire wear based on the race you would do. Thats a 6 factor race strategy, and a 5 factor pit strategy. i think this game is awesome, but ... i get some of these ideas from a different game (i am not telling u to get this): rFactor. Thats all i will say about that

the realistic stuff could go into a simulation mode and none of the realistic stuff could go into an arcade mode. the thing in simulation mode is you would be able to select options of what real stuff to activate.
My Track (fixed):
http://www.4shared.com/file/3681930/606 ... ceway.html
BTW, the Avatar is the car im making!

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Post by Mouse » Sat Sep 30, 2006 12:46 am

razor wrote:how about an engine system? the more your car is damaged, water and oil will leak making the engine more likely to blow. it would help with it being a little more relistic. That would make a 4 factor pit srategy, then brake temperature, based on how much u use them. If you use the brakes, they will over heat.

That would make 5 factors: Damage, Fuel, Engine, Tire wear, and brakes.
2 Factors are enough!!! This game takes a lot of concentration, there is not time to keep track of 5 different things while racing. Too too complicated.
razor wrote:i would like to also see bigger starting grids ( up to mabye 30 or 40 people) but this would only be for ai bots offline.
I think this would be nice sometimes, but the major % of players would decide it is pointless.
razor wrote: i would also like to see more standard tile in the tracks editor. we could do something else :lol: .
This could be a nice thing, i will agree. But, it is not really needed IMO. Especially when you can make you own tiles (or use other's(with their OK))
razor wrote:how about making the standard tracks just a little longer and make some real world tracks for the standard version. Just wondering. i know this is a lot to ask, but i would like to see at least 1 thing put in :)
Longer tracks would not be so good i think, as most default cars would not work on them. More tracks is not a bad idea though.

As for real world tracks, JGG would need to get a liscence to recreate them... which will never happen im sure.
razor wrote:how about 5 different tire types? for a tire selection. the 5 ires would be: super slick(hard), slick(hard), medium, soft, and super soft. this would be so you could get a tire wear based on the race you would do. Thats a 6 factor race strategy, and a 5 factor pit strategy. i think this game is awesome, but ... i get some of these ideas from a different game (i am not telling u to get this): rFactor. Thats all i will say about that

the realistic stuff could go into a simulation mode and none of the realistic stuff could go into an arcade mode. the thing in simulation mode is you would be able to select options of what real stuff to activate.
People have talked of 2 different main game modes, but really it will not work. This would not be a good simulation game, especially with lag (which is common in TS).

Your ideas would make the game way too complicated. It is best as it is, a simple jump in and play game. But, it is nice to see you geting some ideas.

:)
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razor
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Post by razor » Sat Sep 30, 2006 2:01 am

i just said that because thats only 1/4 of the stuf u need to keep track of in the other 1 (rFactor). i think theres, tire type, fuel amount, tire wear, fuel slow down, water temperature, oil temperature, damage, brake temperature, tracks temperature, time of day, and a few other things, not to mention ive raced with 99 ai bots in that game, but it was an FPS hog. :lol: had to edit files to get 99. can get 60 with no FPS lag. but oh well , i lovw this game still even though is not like any racing simulation (racing fantasy) and sometimes i need to get away from reality, which is why i play this game. it still is nice to think about :mrgreen: ...
My Track (fixed):
http://www.4shared.com/file/3681930/606 ... ceway.html
BTW, the Avatar is the car im making!

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Post by mikko » Sat Sep 30, 2006 8:33 am

Please, let's not destroy the two main strengths of the game, which are simplicity and playability. This game is not a racing simulator and it never should become one.

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Post by Mouse » Sat Sep 30, 2006 4:26 pm

mikko wrote:Please, let's not destroy the two main strengths of the game, which are simplicity and playability. This game is not a racing simulator and it never should become one.
YES, exactly right. :)

Razor if there were to be all those features, you would be the only one to use them, and im sure not for long because it cannot possibly work.

If there were to be only one more feature to add it would be tire wear. This could work if it is done the right way...but it is not needed really.

Keep it simple. :wink:
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Guest

Post by Guest » Sat Sep 30, 2006 4:30 pm

i think all they should do is add a few features like you cant be muted and new car and track editors.

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Post by razor » Sat Sep 30, 2006 4:53 pm

alright, i get the point. some racing games are meant to be simplistic and fun, and somr are complicated and hard. i cant even keep track of all that stuff in the other game. I do agree with raptor, we need a better track and car editor. Tire wear would be nice. but could we have 2 types of tire? (here i go again) Sport and Racing? this would still keep the game simple, but those are just my thoughts... :lol:
My Track (fixed):
http://www.4shared.com/file/3681930/606 ... ceway.html
BTW, the Avatar is the car im making!

Guest

Post by Guest » Sat Sep 30, 2006 4:55 pm

thank you razor... razors the only one not fighting with me

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Keppana
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Post by Keppana » Sat Sep 30, 2006 4:57 pm

[NOS] Raptor wrote:i think all they should do is add a few features like you cant be muted and new car and track editors.
If player does not have better to say than flood a single word he's better be muted. Suggestion is, if player gets muted 5 times in a day, he's muted like next 24 hours. A new car is welcome but what kind of it should be. There is track editor but it should have a few useful options, like command "-ar 1" included and option for load another track wihout quitting editor.
Last edited by Keppana on Sat Sep 30, 2006 4:58 pm, edited 1 time in total.

Guest

Post by Guest » Sat Sep 30, 2006 4:58 pm

yea!

Guest

Post by Guest » Sat Sep 30, 2006 5:02 pm

yes good point keppana that would make it a little better it would shut up radian and [corn] players for sure

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Post by Keppana » Sat Sep 30, 2006 5:11 pm

There should be option to able and disable mute, and ofcourse able to mute single player :)

Guest

Post by Guest » Sat Sep 30, 2006 5:24 pm

lol yea that would make it funn becase there are people that only talk but dont race at my server

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mute

Post by {twd} Hakkinen » Sun Oct 01, 2006 12:00 pm

the mute factor is essential in this game it stops noobs from writing the same stupid thing over and over yes like keppana said maybe a disable/able mute function
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pits

Post by {twd} Hakkinen » Sun Oct 01, 2006 12:10 pm

i dont know wether this has been posted so but for the pits maybe a timer to show how long you have been in the pits so you can work out how much fuel you would get for stopping in the pits for like 10 seconds depending on the parameters set.
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Post by Jeffrey » Wed Oct 25, 2006 10:11 pm

Is new version comming out some day?

I would like to see these new features:

1. Pit Sound (When entering in pits for refueling)

2. Support for larger track/images (not just 2000 by 2000)

3. Qualifying Session

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Post by -wolf- » Wed Oct 25, 2006 11:38 pm

the second one is weird... u can always change the size in teh file! :D
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Post by benzinfurz » Thu Oct 26, 2006 5:13 am

3. Qualifying Session
I guess you mean a quali session, where you can say 10 minutes to qualify and not an amount of laps to qualify, because i would prefer this too
It would be a more realistic qualifying, where everyone could decide when to race or how often
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Post by Jeffrey » Thu Oct 26, 2006 5:50 pm

Yes that is what i meant by Qualifying Session.


And Wolf the largest image size that TS supports is 2000 by 2000. If the game had support for larger size would be better. I could make bigger and longer tracks.

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Post by Mouse » Thu Oct 26, 2006 8:57 pm

benzinfurz wrote:
3. Qualifying Session
I guess you mean a quali session, where you can say 10 minutes to qualify and not an amount of laps to qualify, because i would prefer this too
It would be a more realistic qualifying, where everyone could decide when to race or how often
If there can be a timing function for quali, then it should carry over to races also. Would be nice to have timed races.

/time 1 600 1

1 = on
600 = Seconds (length of the race)
1 = Laps to drive after the time runs out

When the time runs out, when the leader passed the finish line it starts the final lap(s). In my example, he would drive only 1 lap.
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Post by benzinfurz » Thu Oct 26, 2006 10:57 pm

Another thing i would like to see is a definition of the finish line, like:
you have 8 checkpoints
Checkpoint 1 is starting line
on all tracks now this checkpoint is also finish line
i would like to have the possibility to choose the last checkpoint(checkpoint 8)
for finish line
The sense is to make for example rally tracks, where u drive only one lap(as one part of the rally) and so drive from start to finish line
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