Serious Graphic Problems....

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DjDiabolik
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Serious Graphic Problems....

Post by DjDiabolik » Tue Oct 24, 2006 2:32 am

Hi people... when i try to play Turbo Sliders 1.0.8 i have serious graphics problems...

This is a screenshot:
Image

a direct link of this screenshot:
http://img68.imageshack.us/img68/8097/appunti01eu4.jpg

How i can fix this ???

P.S. this is an ORIGINAL TRACKS included in original version.....

Jarno
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Post by Jarno » Tue Oct 24, 2006 4:25 am

Do you have same problems in other games? Or it is just TS?
Have you tried to switch alfa bending off?
Spinnering on limits...

Tijny
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Post by Tijny » Tue Oct 24, 2006 8:16 am

That's a weird problem, I've never seen anything like it before :shock:
Anyway, it appears to me as if your tiles2.til file is messed up, and you might be able to fix the problem by reinstalling TS. You can just install it on top of the old installation without losing any settings, but the files in the /data/ folder are overwritten.

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-wolf-
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Post by -wolf- » Tue Oct 24, 2006 9:00 pm

wow that looks dumb! Ive never seen such a mess but its still weird why would tiles2.til mess up. Well yeah try to reinstall, its not a big deal.
Image
Image

DjDiabolik
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Post by DjDiabolik » Thu Oct 26, 2006 1:44 pm

i have resolved this problems.... i have redownload and reinstall the game after i have reinstalled my ati graphics driver....


now.. how i can make perfect ai line ??? i have make five laps for a track with "-airecord 1" option activated but the ai player crash with the wall....

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Mouse
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Post by Mouse » Thu Oct 26, 2006 2:30 pm

DjDiabolik wrote:i have resolved this problems.... i have redownload and reinstall the game after i have reinstalled my ati graphics driver....


now.. how i can make perfect ai line ??? i have make five laps for a track with "-airecord 1" option activated but the ai player crash with the wall....
You must edit theAI files. Go into "ai" folder and you can see files with different track names. Open the file for which track you just made ai lines on. You can see blocks of code, but at the top of each block you can see the lap time (best lap at the top, slowest at the bottom). It is best to remove the following:

- Slow laps (1 or more seconds slower than the fastest lap).
- Collision laps (if you hit anything, or drove over grass / some terrain you did not want to).
- Close to collision laps (if you came near an object, you may want to delete the lap)

Here are some tips:
- If you make a bad lap (slow, collision or terrain cut) it is not a bad idea to stop driving for a few seconds. This will make deleting the lap easy, as you can delete all slow laps.
- Try to remember lap times. If you came close to an object and you fear the bots may hit it, try to remember that lap time (or write it down). When you test the bots, and they do hit the object / terrain for thought, you can simply delete that lap.

Hope you understood all of this, i am posting this in a hurry.

Mail me if you have questions. :wink:
Image

DjDiabolik
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Post by DjDiabolik » Sun Nov 05, 2006 6:16 pm

Mouse wrote:
DjDiabolik wrote:i have resolved this problems.... i have redownload and reinstall the game after i have reinstalled my ati graphics driver....


now.. how i can make perfect ai line ??? i have make five laps for a track with "-airecord 1" option activated but the ai player crash with the wall....
You must edit theAI files. Go into "ai" folder and you can see files with different track names. Open the file for which track you just made ai lines on. You can see blocks of code, but at the top of each block you can see the lap time (best lap at the top, slowest at the bottom). It is best to remove the following:

- Slow laps (1 or more seconds slower than the fastest lap).
- Collision laps (if you hit anything, or drove over grass / some terrain you did not want to).
- Close to collision laps (if you came near an object, you may want to delete the lap)

Here are some tips:
- If you make a bad lap (slow, collision or terrain cut) it is not a bad idea to stop driving for a few seconds. This will make deleting the lap easy, as you can delete all slow laps.
- Try to remember lap times. If you came close to an object and you fear the bots may hit it, try to remember that lap time (or write it down). When you test the bots, and they do hit the object / terrain for thought, you can simply delete that lap.

Hope you understood all of this, i am posting this in a hurry.

Mail me if you have questions. :wink:
ok.... thanks for suggestion.... but I leave only one single voice for every mine ai ??

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