NIL
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I've never had a problem with the maximum track size (2000x2000 is already HUGE), but for those of you who do:
Had it been possible, I'm sure a larger track size would have been implemented long ago, so apparently it's not.
And you know Ande, he likes to understate things.Ande wrote:The problem with increasing the track size is that it would break downward-compatibility. Changing the size from 2000x2000 to 5000x5000 would also make the memory requirement 6-fold and it might cause many kinds of problems. There are also other places where it has been assumed that the tracks are not bigger so unfortunately, that change is a bit too risky to do for now.
Well said. Partly I understand why Jeffrey wants bigger tracks but the technical reasons what Tijny pointed out are reality and bigger tracks are fantasy. There are other things to make Turbo Sliders a better game than bigger tracks.Tijny wrote:I've never had a problem with the maximum track size (2000x2000 is already HUGE), but for those of you who do:And you know Ande, he likes to understate things.Ande wrote:The problem with increasing the track size is that it would break downward-compatibility. Changing the size from 2000x2000 to 5000x5000 would also make the memory requirement 6-fold and it might cause many kinds of problems. There are also other places where it has been assumed that the tracks are not bigger so unfortunately, that change is a bit too risky to do for now.Had it been possible, I'm sure a larger track size would have been implemented long ago, so apparently it's not.
Like who?Jeffrey wrote: I've talked with many active turbo sliders members and all of them would like to have this opportunity.
oldschool slider <3 | Hengari @ Quakenet/IRCnet
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I have never heard of MRO, will google after this post, but.. imo 2000x2000 is enough for track size, a normal F1 circuit has some 10-16 turns/curves and that should be the same with every TS track (of course you can make hundreds of turns and what not, but then the track would already start looking weird). The optimal track width in TS is something like 74 pixels AFAIK, and using this width and a territory of 2000x2000 is more than enough imo for making good tracks with sth like 15 turns or so. Instead what I would like to see is a little better editor and possibly new tiles, like: curved bridges (like in old Stunts game), tunnels (yeah the car visibility issue, I know), better and easy-to-make terrains with mountains and valleys (perhap a separate terrain editor) and also, my favourite - night driving would just rock. I think currently track makers could somehow (using Photoshop or whatever) create night driving effect, but atm it's just kind of difficult. Just my thoughts on future TS and stuff. Hoping to see replies soon.
i agrea i tried to make the atlanta speedway a its a big place i wouldent like it to be small thx for brinin thath up jeffery cause no one had curage to do thath
[IMG]http://djmany.com/dj%20logo22.jpg[IMG/]
The idea of bigger tracks has been around for some time. Some of us are realists and know why it is so hard to make TS support bigger tracks and don't whine about it again and again.emanuel wrote:thx for brinin thath up jeffery cause no one had curage to do thath
And if bigger tracks would be possible the track editor needs serious enhancements for example better tile placements (grid, snap...) and also the track-format could be better. As Etmil said, something like terrain-support like in the stunts would be great
oldschool slider <3 | Hengari @ Quakenet/IRCnet
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(TD)Celta 1.0
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- Joined: Fri Nov 03, 2006 4:47 pm
Hello everybody, some of you knows me, and for others i am a completely estrange. I play TS since version 1.0 started, i win my license key at a TSB cup, and i am at TS FULL since january 2006. I love to build tracks, and i agree with jeff, the size 2000x2000 is becoming small for the new ideas. Wath i mean with that? Well, first of all, I saw a Spa F-1 track, build with MRO graphs for TS, if i am not wrong, it was jeff who did...it was incredible, very beatiful, but to TS, the track becames small. How we, at TSB solved that problem? Big cars to small tracks? We make a small Formula 1, all congrats to Ogava, the man who did it. But its very boring race with small grafics, ever we encrease zoom to 1.3 or superior, the grafic still strange, its like google earth when you increase too much the zoom.
I don't know much about computers configurations, make games etc, i just know about TS, i make cars, tracks, tiles, autoserver, ai bots, and i thing its not dificult to increase the map size. If not 5000x5000 to 4000x4000, the better as you can do, but 2000x2000 its past fot nowadays TS players.
Thanks for the atention, sorry for bad english, and for big post.
your brasilian friend, Celta 1.0
I don't know much about computers configurations, make games etc, i just know about TS, i make cars, tracks, tiles, autoserver, ai bots, and i thing its not dificult to increase the map size. If not 5000x5000 to 4000x4000, the better as you can do, but 2000x2000 its past fot nowadays TS players.
Thanks for the atention, sorry for bad english, and for big post.
your brasilian friend, Celta 1.0
I don't want you, to see if this is possible or not. That i leave in the hands of the programmer/developer of the game. Only he can say if this improvement can be implemented or not.
I've wrote to him several times, and he never said no. He said "i can try when i have time".
The problem with many people is that they say "NO", before seeing what are the actual possibilites.
Do you think, that i would like to add something to the game that will make the game unplayable. Far from that.
I as track maker would like to see this editor/track update so that i can provide new tracks for the whole community.
I've wrote to him several times, and he never said no. He said "i can try when i have time".
The problem with many people is that they say "NO", before seeing what are the actual possibilites.
Do you think, that i would like to add something to the game that will make the game unplayable. Far from that.
I as track maker would like to see this editor/track update so that i can provide new tracks for the whole community.
Like who?dede wrote:Just don't care about those persons.. They don't even read what you write: they just read your name or your nationality. Their comments aren't important for anyone (me, you, Ande...).
oldschool slider <3 | Hengari @ Quakenet/IRCnet
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Larger tracks please
I fully agree with Jeff...we need larger tracks please!
The problem that will rise is the track width. In Jeffrey's tutorial, the track was far more wider than usual. Currently, a normal TS track could have 4 (or maybe 5) cars side-by-side. Jeffrey's track could have 8 or even more, and sorry, but that's like little remote controlled toy cars driving on a wide F1 circuit. I personally wouldn't like it.
And again, the curve issue. A track with more than 15-17 turns is of course innovative and new [take a look at F1 circuits, they all have approximately 15 curves], but for the pure sake of racing and driving, it just gets dull waiting for the finish line to come.
So if we get a 5000x5000 track and it's miles wide, then it's rather odd driving with such small cars on such a wide track, or - if you make it 74 pixels [the current standard track width], you will have to create hundreds of curves just to fill the area with 'something'. Or if you still create the normal ~15 turns, then again - much of the area is just landscape, much of which is unseen whilst driving [you only see a bit left and right while driving]. Hope people understand what I'm trying to say here, it might've been an awful ramble, I don't know. Just my thoughts again.
And again, the curve issue. A track with more than 15-17 turns is of course innovative and new [take a look at F1 circuits, they all have approximately 15 curves], but for the pure sake of racing and driving, it just gets dull waiting for the finish line to come.
So if we get a 5000x5000 track and it's miles wide, then it's rather odd driving with such small cars on such a wide track, or - if you make it 74 pixels [the current standard track width], you will have to create hundreds of curves just to fill the area with 'something'. Or if you still create the normal ~15 turns, then again - much of the area is just landscape, much of which is unseen whilst driving [you only see a bit left and right while driving]. Hope people understand what I'm trying to say here, it might've been an awful ramble, I don't know. Just my thoughts again.
While I understand the technical problems that accommodating larger tracks may pose, I don't think this idea should be written off. The quality of Jeffrey's work alone seems to justify considering ways to implement it.
Obviously there are other things which should be prioritised ahead of this, but I don't think suggesting it should be written off as "whining" (Hengari).
Also people often complain about trying to make the game "too realistic" and that it's just supposed to be a bit of fun, but personally I enjoy the realistic style tracks just as much, if not more than the "fun" ones. I don't see why both aspects can't be developed together.
Obviously there are other things which should be prioritised ahead of this, but I don't think suggesting it should be written off as "whining" (Hengari).
Also people often complain about trying to make the game "too realistic" and that it's just supposed to be a bit of fun, but personally I enjoy the realistic style tracks just as much, if not more than the "fun" ones. I don't see why both aspects can't be developed together.
Jus K
I meant with "whining" that this bigger tracks -thingy has been around the forum for a long time and posting this again and again is kinda "whining".justin wrote:Obviously there are other things which should be prioritised ahead of this, but I don't think suggesting it should be written off as "whining" (Hengari).
Of course new forum readers don't read the old topics but Ande sure knows that this feature is asked and Jeffrey knows why it's so hard to make. Whining about some features (like Jazzy with the Joystick and some people for the fuel+damage) may get things done or not.
I agree that bigger tracks would be nice for cups like F1 -styled tracks and so on. (It would be also nice to use MRO -tracks on TS
oldschool slider <3 | Hengari @ Quakenet/IRCnet
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Fair enough Hengari, I'm not trying to argue and I see your point. I'm just adding my opinion, as I am new. I obviously haven't read every post on the forums, but I've tried to get through a good selection of the topics here.
I think any talk of modifying or improving the game should be viewed as positive anyway, the whole community aspect of TS keeps things interesting.
I think any talk of modifying or improving the game should be viewed as positive anyway, the whole community aspect of TS keeps things interesting.
Jus K
I see no problems in making the game to look more realistic, so long as it is not made on the expense of simplicity and playbility. Those two are the main strengths of this particular game, and they should be never sacrificed, not even compromised.justin wrote:Also people often complain about trying to make the game "too realistic" and that it's just supposed to be a bit of fun...
I agree with you Hengari.Hengari wrote:of course new forum readers don't read the old topics but Ande sure knows that this feature is asked and Jeffrey knows why it's so hard to make.
I've started a new topic for 2 main reasons.
1. As you said newbies may not read old topics.
2. The old topic i had started, was "attacked" by stupid people who DO NOTHING for TS, but just DENY what others suggest. If its not good for THEM is not worth it for anyone. That is how these people's mind thing. I'm really sorry that people like these still exist in the world.
I'm just suggesting again my idea, and of course not to ANDE (he already knows about it) but to the new welcomers of our community.
I really agree with the way Justin and Mikko spoke and expressed their views.
Keep in mind that I also want to keep the game simple and playable. But my point is, that if something could be done, hard or not to implement, if the programmer can do it... why not.
You all may benefit from it.






