New TS Demo Features Request

Talk about your ideas, rants, raves, technical issues, and problems.

Moderator: Forum Moderators

Post Reply
User avatar
dede
Community User Level: 5
Community User Level: 5
Posts: 3314
Joined: Mon Apr 10, 2006 10:29 am
Contact:

New TS Demo Features Request

Post by dede » Mon May 29, 2006 2:23 pm

(Mail sent to Ande, he wanted me to send it it here)

Let's speak about the features we'd like to have in next demo (I'll quote from JGG Forum):

/allowdemoplayers <0|1|2..> (Yes, No, Yes but switch to spectator the last one that came when a licensed player comes and server is full, Yes only spectating, etc)

/mutespectators <0|1|2..> (Yes, No, Yes but only if they are demo players, etc)

- permission to drive at all tracks and servers (if server is full, demo players are kicked or switched as spectators when a full player joins)
- no permission to build tracks (& tiles & terrains)
- changing car colors (and only grey demo-players)
- no statistics and records (logs, race recording, stats and laps saving etc..)
- having an own name (they could be named like demo001 etc when playing online)

Another thing you should try to do, is to make a "master server" for cups&tournaments, in which everyone can post his cups. Remember that MANY players are buying licenses in order to join a tournament (like Punaball 2vs2 World Cup or Punaball 2vs2 Open Tournament/Six Nations -> http://www.ippon-team.com ).

I know that those things could be hard to realise and could take a lot of time, so this is what we need first:
- demo players should be allowed to spectate a full-online race (maybe with a command like /maxdemospectators <..> in order to avoid big lags due to many spectators connected)
- automatic switching to spectator when entering a full server (many players don't know how to change from user to spectator)
- possibility to manage spectators (/kick /ban /mute)

User avatar
dede
Community User Level: 5
Community User Level: 5
Posts: 3314
Joined: Mon Apr 10, 2006 10:29 am
Contact:

Post by dede » Thu Jun 01, 2006 10:18 pm

Ande, u promised to comment this..

CHUD
Posts: 13
Joined: Sat Dec 17, 2005 5:40 pm
Contact:

Post by CHUD » Fri Jun 02, 2006 1:35 pm

An idea that I would like included in a future version would be for team games like punaball.

Sometimes in a game I would like to send a message to my teammate only for such things as strategy and to point out enemy tendencies.

Is it possible to have another "t" key that sends the text in game to only my partners? I have played a different game that when I hit semicolon instead of t, my message would only go to my teammates.
CHUD
Cannabalistic Humanoid Underground Dweller

CHUD
Posts: 13
Joined: Sat Dec 17, 2005 5:40 pm
Contact:

Post by CHUD » Fri Jun 02, 2006 9:40 pm

oops i guess my request is for registered version and not demo version...sorry for posting above on wrong thread...
CHUD
Cannabalistic Humanoid Underground Dweller

User avatar
Ande
Game Developer
Game Developer
Posts: 487
Joined: Thu Oct 14, 2004 9:43 pm

Re: New TS Demo Features Request

Post by Ande » Sat Jun 03, 2006 8:27 am

dede wrote: Let's speak about the features we'd like to have in next demo (I'll quote from JGG Forum):
...
Yes, sorry that the commenting took a lot of time, I have too much going on all the time.

Like you said, the first scheme would require lots of work both to make and to maintain, but in theory, it could be a good system. On the other hand, it could also divide the community (it would require a version that is not downward-compatible with older versions) and make it easier to make cracks. It might also be that many casual players would just find it good enough to play as guest. It would be interesting to know, for example, how many Soldat players buy the game...
I know that those things could be hard to realise and could take a lot of time, so this is what we need first:
- demo players should be allowed to spectate a full-online race (maybe with a command like /maxdemospectators <..> in order to avoid big lags due to many spectators connected)
- automatic switching to spectator when entering a full server (many players don't know how to change from user to spectator)
- possibility to manage spectators (/kick /ban /mute)
I can think about spectator issues more, yes. In fact, the current spectator system is a kind of by-product of other things and has never been given much thought. One problem is that each spectator increases the bandwidth requirement but like you said, it could help if there was a maximum amount of spectators allowed. But allowing demo players to spectate full games is not as easy to do as it sounds technically...

Anyway, I recognize the need to consider other demo systems. Unfortunately, I have a limited amount of time to use and most of it is right now going to maintaining existing things. There are new players coming all the time but it is unfortunate if it does not show in the public servers.

User avatar
dede
Community User Level: 5
Community User Level: 5
Posts: 3314
Joined: Mon Apr 10, 2006 10:29 am
Contact:

Post by dede » Sat Jun 03, 2006 10:14 am

Let's hope then..

Post Reply