"voleyball" and a track to play "get-get"

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mandeagle
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"voleyball" and a track to play "get-get"

Post by mandeagle » Sun May 29, 2005 5:15 pm

my first idea is a track to play get-get (I'm really not sure if it's correct), many of brazilians players like, and then i thought in export this map

the rules, only 1 person will run 2 laps in the track while the rest will jump the ramps, when the one who is getting completes 2 laps, he jumps the ramp and run after the other to disable then (non-ghost and PRO modes required)

the first got will get in the next game, and the last one wins this round

LINK

the name is in portuguese, but ok

created by chaulin , tracked by mandeagle

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seconde idea is a mix of punaball with voleyball, i named voleyball hehehehhe

is 2 parts, and 2 ramps in the middle, you can play whit antislider and a ball too.

only 3 touchs is allowed (but if u prefer 5, 10, 20, etc =Þ), and you have to hit the ball to pass the ramp to the other field , and then the other team have to hit back, and so on

the ball cant cruze the lines, if the ball exits the lines will be point for the other team

the field is a little big to the normal cameras, so it should be a judge or someone in the ball's view to judge

version 1.1
LINK

created by mandeagle, tracked by mandeagle
Last edited by mandeagle on Thu Jun 02, 2005 12:20 am, edited 1 time in total.

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Jazzyclub
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Post by Jazzyclub » Sun May 29, 2005 7:26 pm

the links not work

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mandeagle
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Post by mandeagle » Sun May 29, 2005 7:50 pm

hmmmm it is working here, try, "save destiny" (is this in English windows?)

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Mike Nike
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Post by Mike Nike » Sun May 29, 2005 10:49 pm

When i connected the MANDBALL server i was surprised, the track looked almost like my tennis track.
But instead i had no jumps at the bottom and the top.
I had some 2 basic thoughts of kind tennis games there too, which are maybe a bit equal. And to call it tennis though is hard...

Track:
rectangle field, in the middle 2 jump rows, so a ball could be shooten over the "net". In the real middle there is depending on the track type: no net (jumpsrows are next to each others) OR there is a wall, a net, between the jumprows, depending on the skill or based on experience the net is xy pixels away from each jumprow.

One game with this tennisfield (with horizontal wall limit at jumprow ending) was just to shoot the ball with no ballcollision limit just to the other side and a score would be, if the ball is passing the goal checkline which describes the height of the field (height of the jumprows).
This is solutable with Ballgame (or PunaBall) Support.

Another version would be more like tennis:
only 1 car ball collision is possible and there MUST be a net which has more hieght than the jumprows on each vertical side...or at least a vertical wall starting at the top of the jumprows and one at the bottom of the jumprows. A normal score would be if the ball is overcrossing the fieldlines or as variant only when the ball does not pass the net - in both cases it can be played with walls around the playing field lines or not and if players want, they may use the wall to kick the ball against, what would cause different types of that kind tennis.
Last edited by Mike Nike on Mon May 30, 2005 1:24 pm, edited 1 time in total.

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mandeagle
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Post by mandeagle » Sun May 29, 2005 11:06 pm

Mike Nike wrote:When i connected the MANDBALL server i was surprised, the track looked almost like my tennis track.
But instead i had no jumps at the bottom and the top.
I had some 2 basic thoughts of kind tennis games there too, which are maybe a bit equal. And to call it tennis though is hard...

Track:
rectangle field, in the middle 2 jump rows, so a ball could be shooten over the "net". In the real middle there is depending on the track type: no net (jumpsrows are next to each others) OR there is a wall, a net, between the jumprows, depending on the skill or based on experience the net is xy pixels away from each jumprow.

One game with this tennisfield (with horizontal wall limit at jumprow ending) was just to shoot the ball with no ballcollision limit just to the other side and a score would be, if the ball is passing the goal checkline which describes the height of the field (height of the jumprows).
This is solutable with Ballgame (or PunaBall) Support.

Another version would be more like tennis:
only 1 car ball collision is possible and there MUST be a net or at least a vertical wall

oh oh blizzard coming up...
i save this and write later to the end, before i loose my post here when PC crashs :)
xD i thought that would be a new idea, but ok, i didnt know u had already made a track like this

and what do u think about the other idea? here the people liked

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Mike Nike
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Post by Mike Nike » Mon May 30, 2005 1:41 pm

xD i thought that would be a new idea, but ok, i didnt know u had already made a track like this

and what do u think about the other idea? here the people liked
Well, your track includes some landscape around, which i haven't thought of yet...
Concerning the ideas...i think i am not the only one who thought of some/many ballgame systems yet. Some newer tennis version, i thought first of, after knowing about coming PunaBall/Ballgame Support.
Some Ballgame ideas came though already very soon in 2004 and some i had soon after knowing for sure there will be jumps and bridges etc. (since i was not sure before, the most jump-based ballgames ideas i had after knowing jumps will be implemented soon).
But...since i am too lazy/busy to create and test the tracks to my ideas/concepts and paintings on my paperblocks, it's actually free for all to cover or use my thoughts, since it's a free right in this case in my opinion in some special way. So, if someone likes to know if i have a concept to a ballgame xy, just tell me. I remember i even mentioned some of them in one post somewhere in this forum. Maybe a search of basketball or rugby will show it.

Your idea with 3 ball contacts is like...well, i do only know the german word for it. But i thought about it, but found that only 1 contact might be better.
But since i have not tested it, i do not know if 3 contacts would be more fun to everyone.

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mandeagle
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Post by mandeagle » Mon May 30, 2005 5:23 pm

Mike Nike wrote:
xD i thought that would be a new idea, but ok, i didnt know u had already made a track like this

and what do u think about the other idea? here the people liked
Well, your track includes some landscape around, which i haven't thought of yet...
Concerning the ideas...i think i am not the only one who thought of some/many ballgame systems yet. Some newer tennis version, i thought first of, after knowing about coming PunaBall/Ballgame Support.
Some Ballgame ideas came though already very soon in 2004 and some i had soon after knowing for sure there will be jumps and bridges etc. (since i was not sure before, the most jump-based ballgames ideas i had after knowing jumps will be implemented soon).
But...since i am too lazy/busy to create and test the tracks to my ideas/concepts and paintings on my paperblocks, it's actually free for all to cover or use my thoughts, since it's a free right in this case in my opinion in some special way. So, if someone likes to know if i have a concept to a ballgame xy, just tell me. I remember i even mentioned some of them in one post somewhere in this forum. Maybe a search of basketball or rugby will show it.

Your idea with 3 ball contacts is like...well, i do only know the german word for it. But i thought about it, but found that only 1 contact might be better.
But since i have not tested it, i do not know if 3 contacts would be more fun to everyone.
is not exactly a rule 3 contacts, is only a sugestion, i already played with 1, 3, unlimited, is only to have fun hehehe

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JimMiE22o2
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Post by JimMiE22o2 » Mon May 30, 2005 9:04 pm

The first idea is great. I have played it before. Very fun on any track with any car, ;)
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