Turbo Sliders 2.0.0 Beta

Discussion related to Turbo Sliders and beta version feedback.

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Janne
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Post by Janne » Mon Sep 08, 2008 8:58 pm

I also have problem with high cpu usage when directX is off but no problem at all with FPS.

1024 x 768, full screen, directX off, no eye candy - 47 FPS @ 95-100%
Same setup but directX on - 50-52 FPS @ 10-15%

Computer specs:
1024 x 768
Intel Celeron CPU 2.4 GHz
ASUS A9250 Series - 256 MB
512 MB RAM
Windows XP Pro SP2
DirectX 9.0c (4.09.0000.0904)

Main window properties:
1024 x 768 bpp: 32 Bpp: 4 pitch: 4096 size: 3072 kB (3145728)
RGBA masks: ff0000,ff00,ff,0 shifts: 16,8,0,0 losses: 0,0,0,8
colorkey: 0 alpha: 255
SWSURFACE: 0 HWSURFACE: 0 ASYNCBLIT: 0 ANYFORMAT: 0
HWPALETTE: 1 DOUBLEBUF: 0 FULLSCREEN: 1 OPENGL: 0
OPENGLBLIT: 0 RESIZABLE: 0 HWACCEL: 0 SRCCOLORKEY: 0
RLEACCEL: 0 SRCALPHA: 0 PREALLOC: 0

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Ande
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Post by Ande » Mon Sep 08, 2008 9:20 pm

Could you guys who have problems with windib show some results with the old default screen mode, 640x480. What is the load with that?

100% load doesn't mean it's not graphics is are taking time. If you press F10 during a game, you can see time statistics of the last frame. For everything to be smooth, total time should always be less than 20 ms.

About Jarno's odd results with DirectX in windowed mode: windowed mode has always used software surfaces instead of hardware. So DirectX in window mode is performance wise pretty much like windib I guess.

But anyway, my first priority is now to find some settings that should work with as many people as possible. Maybe it could help just to put the screen mode to 640x480...

A long term goal would be to either wait for next major SDL update (1.3 is rumoured to have better system but it has been developed for years and there is no promise it will ever get ready) or make the game use some better graphics interface. One other thing I hate about current SDL is that there is no way to prevent tearing since you can't sync graphics updates to screen refreshing. Also you don't know what the screen refresh rate (or change) is which causes some extra jumpiness when the game FPS is 50 and screen FPS for example 60.

[FTR] Burnout
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Post by [FTR] Burnout » Mon Sep 08, 2008 9:56 pm

Game runs well however I found a couple bugs:

1) I experience slowdowns in menu and in-game at resolutions 1024 x 768 and up. No problems so far 800x600 and below.

2) My game freezes at the shutdown screen while trying to quit and go back to the desktop. I have to ctrl+alt+delete to leave the game before hitting quit. However, it takes a long time to terminate since the shutdown maxes out my cpu time IF I try to ctrl-alt-delete from the shutdown screen (99-100%).

Overall gameplay wise, it works well!

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dede
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Post by dede » Mon Sep 08, 2008 10:03 pm

[FTR] Burnout wrote: 2) My game freezes at the shutdown screen while trying to quit and go back to the desktop. I have to ctrl+alt+delete to leave the game before hitting quit. However, it takes a long time to terminate since the shutdown maxes out my cpu time IF I try to ctrl-alt-delete from the shutdown screen (99-100%).
How many tracks do you have? Do you have "GenerateHTMLOnExit" enabled? I forgot that enabled, and it took 10 minutes just to show Task Manager, then other 10 minutes to click on the kill process button.

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Post by Tijny » Mon Sep 08, 2008 10:08 pm

[FTR] Burnout wrote:1) I experience slowdowns in menu and in-game at resolutions 1024 x 768 and up. No problems so far 800x600 and below.
I used to have those menu slowdowns in 1.0.8 too, not sure what causes them. They are annoying though, especially when some spectator tries to steal your Punaball spot. :P

The 2nd "bug" is probably caused by what dede pointed out, try disabling HTML stats generation on exit.

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Post by [FTR] Burnout » Mon Sep 08, 2008 10:14 pm

Yes the generateHTMLonexit is enabled. I did transfer over some oval tracks I've made and others I've downloaded. I haven't seen any issues with those yet, however when others download cars, it shows an easyslider when I have all the pattern files and car files transfered. It'll keep redownloading for them.

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Post by [FTR] Burnout » Mon Sep 08, 2008 10:22 pm

Ok thx for clearing that up Tijny, it'll shutdown now DISABLING the generateHTML option.

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Badeend
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Post by Badeend » Mon Sep 08, 2008 11:03 pm

Ande wrote:Could you guys who have problems with windib show some results with the old default screen mode, 640x480. What is the load with that?

100% load doesn't mean it's not graphics is are taking time. If you press F10 during a game, you can see time statistics of the last frame. For everything to be smooth, total time should always be less than 20 ms.

[...]
4 players Banaring:

Code: Select all

                         1280x1024              640x480
2.0 SDL 1.2.9.0          20%                    10%
2.0 DirectX 9.0c         25%                    10%
2.0 SDL 1.2.13.0         100% 10fps (89-90ms)   100% 47fps (18-20ms)

Jarno
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Post by Jarno » Tue Sep 09, 2008 7:58 am

TS 2.0.0 SDL 1.2.13.0
Game values with different settings(20players mode):
Full screen 640x480, directx off, alpha-blending on, eye candy full = 50FPS @ 35% -> ugly but works well :) (windowed mode was almost the same)
Full screen 800x600, directx off, alpha-blending on, eye candy full = 50FPS @ 50-60%
Full screen 1024x768, directx off, alpha-blending on, eye candy full = 50FPS @ 80-90% -> not so smooth anymore
With directx it was 5-25% all the time

TS 1.0.8 SDL 1.2.9.0
Full screen 640x480, alpha-blending on, eye candy full = 50FPS @ 60-95%
Full screen 640x480, alpha-blending off, eye candy full = 50FPS @ 10-30%
Full screen 800x600, alpha-blending on, eye candy full = 50FPS @ 50-95%
Full screen 800x600, alpha-blending off, eye candy full = 50FPS @ 15-35%
Full screen 1024x768, alpha-blending on, eye candy full = 50FPS @ 60-95%
Full screen 1024x768, alpha-blending off, eye candy full = 50FPS @ 20-35%
Spinnering on limits...

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Post by Janne » Tue Sep 09, 2008 11:17 am

TS 2.0.0 SDL 1.2.13.0
640 x 480 full screen, directX off, eye-candy off: FPS 50-52 (19-21ms) @ 31-40% -> unsmooth
640 x 480 full screen, directX on, eye-candy off: FPS 50-52 (19-21ms) @ 0-10% -> smoother than previous but still not too good

TS 1.0.8(/2.00) SDL 1.2.9.0
640 x 480 full screen, eye-candy off: FPS 50-52 (19-21ms) @ 0-10% (my general setup actually) -> no problems at all

Same values for everything, but in 1.08 car is still moving smoother while in 2.00 either car or the rest of the screen has some what a shaky moves. If I replace the new SDL with the old one, everything is working fine.

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Post by Sic » Tue Sep 09, 2008 5:04 pm

I have "little" problems with TS 2.0b rc2


Im using windows vista premium, and i downloaded ts.exe, installed this to different folder and checked that "open game after installing" box. Ok, then turbo sliders starts like TS 1.0.8, but when i close this version and try to open game again by clicking sliders.exe, it wont open anymore. So what's the problem?

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Anddru
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Post by Anddru » Tue Sep 09, 2008 6:41 pm

Oh, another thing. There is made a danish translation, how about including that, Ande?

EDIT: Actually I also have a problem. When I add Pu-F3 to the "cars" folder it won't show in the game?

EDIT EIDT: Hmm, works now
In my new website you can find my tracks and cars!
http://druerne.org/ts

Hope you will enjoy!

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Mouse
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Post by Mouse » Tue Sep 09, 2008 8:25 pm

Sic wrote:I have "little" problems with TS 2.0b rc2


Im using windows vista premium, and i downloaded ts.exe, installed this to different folder and checked that "open game after installing" box. Ok, then turbo sliders starts like TS 1.0.8, but when i close this version and try to open game again by clicking sliders.exe, it wont open anymore. So what's the problem?
I'm thinking it was not Vista's fault (if that's what you may think) as TS is running better for me on Vista after the update.

Back up your 108 stuff, and install 200 over it, and it should work. Working for me thus far... :)
Image

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Ande
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Post by Ande » Tue Sep 09, 2008 10:07 pm

Sic wrote: Im using windows vista premium, and i downloaded ts.exe, installed this to different folder and checked that "open game after installing" box. Ok, then turbo sliders starts like TS 1.0.8, but when i close this version and try to open game again by clicking sliders.exe, it wont open anymore. So what's the problem?
Which sliders.exe do you mean? "Turbo Sliders" link on the desktop or start menu or do you open TS 2.0 folder in explorer and click sliders.exe there? So what exactly happens? Nothing? No error messages? What does output.txt contain?

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Badeend
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Post by Badeend » Tue Sep 09, 2008 11:48 pm

I noticed another little bug today. When a server is quitting sometimes it lasts about 30 seconds until you can actually quit yourself. Until it tries to reconnect the game just stalls. It's in 1.08 as well as 2.0

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Post by Rendy Andrian » Wed Sep 10, 2008 4:03 am

Well. I think i've downloaded this game by today. so i test it to see what's wrong in TS.
RACING SINCE 2007
OFFICIAL SITE - BLOG - TWITTER

Tijny
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Post by Tijny » Wed Sep 10, 2008 3:16 pm

Something I noticed while playing Punaball, the graphical quality of custom tiles is significantly worse in 2.0 compared to 1.0x. I don't know if this was done on purpose and if it can be fixed or not, but I still prefer a nice & sharp pitch over a blurry one. :)

Sic
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Post by Sic » Wed Sep 10, 2008 3:23 pm

Mouse wrote:
Sic wrote:I have "little" problems with TS 2.0b rc2


Im using windows vista premium, and i downloaded ts.exe, installed this to different folder and checked that "open game after installing" box. Ok, then turbo sliders starts like TS 1.0.8, but when i close this version and try to open game again by clicking sliders.exe, it wont open anymore. So what's the problem?
I'm thinking it was not Vista's fault (if that's what you may think) as TS is running better for me on Vista after the update.

Back up your 108 stuff, and install 200 over it, and it should work. Working for me thus far... :)
This didnt help me :?
Mouse wrote: Which sliders.exe do you mean? "Turbo Sliders" link on the desktop or start menu or do you open TS 2.0 folder in explorer and click sliders.exe there? So what exactly happens? Nothing? No error messages? What does output.txt contain?
i tried to open sliders from desktop and from jollygood/ts and it wont start game, older version works by both ways.

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Post by xzeal » Wed Sep 10, 2008 3:57 pm

Tijny wrote: the graphical quality of custom tiles is significantly worse in 2.0 compared to 1.0x.
I haven't noticed that at all. Maybe you can do some screenshots for comparison? Since I don't have 1.08 any more :).

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Ande
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Post by Ande » Wed Sep 10, 2008 4:18 pm

Sic wrote: i tried to open sliders from desktop and from jollygood/ts and it wont start game, older version works by both ways.
Could you tell me what output.txt in your game folder contains? Is there anything that might explain what happens? You don't get any error messages? If you know how to use command line parameters, you could try running the game in windowed mode (-f 0) or without sound (-sound 0) to see if that helps to see if the problem is related to graphics or sound.

Tijny
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Post by Tijny » Wed Sep 10, 2008 4:27 pm

1.0.8 screenie

2.0.0 screenie

I admit, the difference is not _that_ big (it was much bigger with another image I tested :P), but still noticeable.

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Post by Sic » Wed Sep 10, 2008 4:36 pm

Ande wrote:
Sic wrote: i tried to open sliders from desktop and from jollygood/ts and it wont start game, older version works by both ways.
Could you tell me what output.txt in your game folder contains? Is there anything that might explain what happens? You don't get any error messages? If you know how to use command line parameters, you could try running the game in windowed mode (-f 0) or without sound (-sound 0) to see if that helps to see if the problem is related to graphics or sound.
I dont get any error messages, and here's what i have in output.txt:

Game version: Turbo Sliders 2.0.0w (Windows) Built: Sep 7 2008 16:35:34
Audio Devices found:
- Generic Software on Kaiuttimet (Realtek High Definition Audio)
- Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Default: Generic Software
hw: 0 blit_hw: 0 blit_hw_CC: 0 blit_hw_A: 0
blit_sw: D, blit_sw_CC: 0, blit_sw_A: 0, video_mem: 0
Current video mode: 1680x1050
Available modes:
1680 x 1050 (wide)
1600 x 1200
1600 x 1000 (wide)
1440 x 900 (wide)
1360 x 1024
1360 x 768 (wide)
1280 x 1024
1280 x 960
1280 x 800 (wide)
1280 x 768 (wide)
1280 x 720 (wide)
1152 x 864
1152 x 720 (wide)
1024 x 768
848 x 480 (wide)
800 x 600
720 x 480
640 x 480
Main window properties:
1680 x 1050 bpp: 32 Bpp: 4 pitch: 6720 size: 6890 kB (7056000)
RGBA masks: ff0000,ff00,ff,0 shifts: 16,8,0,0 losses: 0,0,0,8
colorkey: 0 alpha: 255
SWSURFACE: 0 HWSURFACE: 0 ASYNCBLIT: 0 ANYFORMAT: 0
HWPALETTE: 1 DOUBLEBUF: 0 FULLSCREEN: 1 OPENGL: 0
OPENGLBLIT: 0 RESIZABLE: 0 HWACCEL: 0 SRCCOLORKEY: 0
RLEACCEL: 0 SRCALPHA: 0 PREALLOC: 0
Audio information:
Audio context information:
Vendor: Creative Labs Inc.
Version: 1.1
Renderer: Software
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Audio context created
Localized string test: Stringtesti
String test 2 (personal best): Uusi henkilökohtainen ennätys
Surface store stats: 0 reloads (0 surfaces), 0 invalidations, 0 failed reloads, 0 copies, 0 updates
Exiting.
g surfaceLocks: 0 - 0
alSamplesLoaded: 37 alSamplesFreed: 37
alGenBufs: 37 alDeleteBufs: 37

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Ande
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Post by Ande » Wed Sep 10, 2008 5:25 pm

Sic wrote:
I dont get any error messages, and here's what i have in output.txt:


Main window properties:
1680 x 1050 bpp: 32 Bpp: 4 pitch: 6720 size: 6890 kB (7056000)
I mailed you about how to get more debug information (by using -d 3 command line option). But I can see that you have at least changed resolution to 1680 x 1050, so maybe that has caused the problem for some reason. If you delete sliders.ini in Turbo Sliders directory, you can probably run the game again with default settings.

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invalid protocol

Post by BongRasta » Wed Sep 10, 2008 5:26 pm

Hello-

Excited about 2.0!!! I have no clue what I'm doing though so here's where I get stuck...


When I open the Master Server list.....It reads "Invalid Protocol" and something about "server being newer or older."

Any help on this would be much appreciated.

Cant wait to play!

Cheers

:?:

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Ande
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Post by Ande » Wed Sep 10, 2008 5:51 pm

A new version has come:

(Link removed since there already is a newer version)

This should fix rest of the movement bugs and some other smaller issues. Unfortunately, old track records were invalidated again. I hope this was the last time this had to be done.

Players playing the previous versions (rc1 and rc2) and the new version cannot join each other's games so anyone still having rc1 or rc2, please upgrade before playing.

I believe that future versions will be compatible with rc3 (unless some really bad bugs are found).

There are still graphics and FPS related compatibility issues with some machines but most people should be able to find decent settings by adjusting video settings. I am investigating how to make the game work smoothly for everyone with default settings.
Last edited by Ande on Tue Sep 30, 2008 3:37 pm, edited 1 time in total.

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