tag mod
Moderator: Forum Moderators
tag mod
i have a suggestion how come u guys make a tag mod for a new game experience that will increase ts playability
Re: tag mod
You're not making any sense. Care to explain better? (in English please)emanuel wrote:i have a suggestion how come u guys make a tag mod for a new game experience that will increase ts playability
Man, you need to explain what is on your mind. I downloaded your track but there is no sense. I understood nothing. You must set clear rulles for your new TS idea. I only can imaging that it's battle for life and death. Winner is player who kill everybody by hiting them and make their damage to 0%. Im I right? Is it true?
I think what he's trying to do is make it like a game of "tag".
One person is "it" and has to catch and "tag" one of the other people. Once somebody else has been "tagged", they will be "it" and the person who "tagged" them will not be. There is a den where people cannot be tagged.
Now, this idea seems nice in principal, except for one thing - how does it end? Because presumably people could be going around "tagging" each other forever?
My solution to this would be to make it more like a game of "man hunt".
One person starts of as "it". Whenever they catch and bump into somebody else, that person is also "it" - but the original person remains "it" also. Winner is either the last person standing or any remaining players who aren't "it" after a certain amount of time.
Alternatively, it could also be played in teams, where one team is "it" and must catch all of the players on the opposite team. When a player from the "it" team bumps a player on the other team, the non-"it" player will be disabled. For example, if Team A is "it" then they must catch and "tag" all of Team B. Team A will win if they manage to disable all of Team B before the time runs out, but Team B will win if 1 or more people remain un-"tagged" once time runs out.
As I said, nice idea, it just needs a bit more work
One person is "it" and has to catch and "tag" one of the other people. Once somebody else has been "tagged", they will be "it" and the person who "tagged" them will not be. There is a den where people cannot be tagged.
Now, this idea seems nice in principal, except for one thing - how does it end? Because presumably people could be going around "tagging" each other forever?
My solution to this would be to make it more like a game of "man hunt".
One person starts of as "it". Whenever they catch and bump into somebody else, that person is also "it" - but the original person remains "it" also. Winner is either the last person standing or any remaining players who aren't "it" after a certain amount of time.
Alternatively, it could also be played in teams, where one team is "it" and must catch all of the players on the opposite team. When a player from the "it" team bumps a player on the other team, the non-"it" player will be disabled. For example, if Team A is "it" then they must catch and "tag" all of Team B. Team A will win if they manage to disable all of Team B before the time runs out, but Team B will win if 1 or more people remain un-"tagged" once time runs out.
As I said, nice idea, it just needs a bit more work
I think he means it like this:
Everyone starts random on the track and 1 guy/girl is assigned to "the Tagged one". He needs to try to stay this as long as possbile. If he gets bumped by another he becomes the tagged one. The winner is the one who was the tagger for the longest time
something like this, hard to explain in english because its not my main language
Everyone starts random on the track and 1 guy/girl is assigned to "the Tagged one". He needs to try to stay this as long as possbile. If he gets bumped by another he becomes the tagged one. The winner is the one who was the tagger for the longest time
something like this, hard to explain in english because its not my main language
I've seen this mod before, it uses promode to disable the players that get hit. The one who's "it" starts in a position so that he has to complete a lap to get to the others, who in turn can't complete any laps themselves.iBlaze² wrote:Now, this idea seems nice in principal, except for one thing - how does it end? Because presumably people could be going around "tagging" each other forever?
Exactly. The mode was known as disable game, and it was played back in 2005. Maybe it could've been better mentioning the authors of this mod instead of telling "I got an idea", especially because Emanuel played that mod in 2005 (and made tracks too).Tijny wrote:I've seen this mod before, it uses promode to disable the players that get hit.
I'm not sure who was the first one making tracks for this mod, but I'm pretty sure this mod was played in normal tracks in a first moment. I could only find a post from mandeagle, who seems the one who created the first disablegame track.
I don't think it's something new - just a different mod using features already available to us. For example, teamplay is a different mod, and yet it uses no different features from racing - it's just that the track is designed and played in a different way.Whiplash wrote:If it's something new, that will not be easy to do whithout developers (Ande or somone else).
I understand that.iBlaze² wrote: For example, teamplay is a different mod, and yet it uses no different features from racing - it's just that the track is designed and played in a different way.
Look at him dede, he just looks out on sex equality, and you still don't let him to play with us.Pingu wrote: Everyone starts random on the track and 1 guy/girl is assigned to "the Tagged one".
I think that the disable game or 'tag' - however you call it - has lots of potential. I mean if it's been done already and people have played it, it can be resurrected again, we just need more tracks. Then put starting order to random so that everybody can be 'it' from time to time and then.. just have fun with it. Perhaps even organize a cup or sth, although I don't know how points would be assigned.
Each player is "it" once. Time limit of 2 minutes. 1 point per "tag" for the "it" player and -1 point point if you are "tagged". 3 point bonus if the "it" player disables all other players in the 2 minutes. That way, the person who "tags" the most people when they are "it" and avoids being disabled when they are not, wins the cup.Etmil wrote:Perhaps even organize a cup or sth, although I don't know how points would be assigned.
Definitely sounds like a good possibility to me
i was the one who came up with this tag game and i use to play it when i was a demo on terra i got the idea from when i use to always get overlaped and get pro ruled then i started brining demo players to the game like ibon and then after that it started getting ketch on i came up with this game in 2004 and the best track we use to play it on i think was forestry i already made a track for this years ago in like 2005 but all of that is long lost
PS: AND I DO HOPE I GET UNBAN FROM FULL CONTACT :D
PS: AND I DO HOPE I GET UNBAN FROM FULL CONTACT :D


