tag mod

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emanuel
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tag mod

Post by emanuel » Mon Jul 20, 2009 6:47 pm

i have a suggestion how come u guys make a tag mod for a new game experience that will increase ts playability

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Re: tag mod

Post by Tijny » Mon Jul 20, 2009 6:51 pm

emanuel wrote:i have a suggestion how come u guys make a tag mod for a new game experience that will increase ts playability
You're not making any sense. Care to explain better? (in English please)

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Post by emanuel » Mon Jul 20, 2009 7:06 pm

u should add tag mode to turbosliders it is a mod that can make turbosliders more popular check out the tag track i did and ul see what im talking about EM_tag-1 in track section

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Whiplash
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Post by Whiplash » Tue Jul 21, 2009 8:42 am

Man, you need to explain what is on your mind. I downloaded your track but there is no sense. I understood nothing. You must set clear rulles for your new TS idea. I only can imaging that it's battle for life and death. Winner is player who kill everybody by hiting them and make their damage to 0%. Im I right? Is it true?

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iBlaze²
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Post by iBlaze² » Tue Jul 21, 2009 9:54 am

I think what he's trying to do is make it like a game of "tag".

One person is "it" and has to catch and "tag" one of the other people. Once somebody else has been "tagged", they will be "it" and the person who "tagged" them will not be. There is a den where people cannot be tagged.

Now, this idea seems nice in principal, except for one thing - how does it end? Because presumably people could be going around "tagging" each other forever?

My solution to this would be to make it more like a game of "man hunt".

One person starts of as "it". Whenever they catch and bump into somebody else, that person is also "it" - but the original person remains "it" also. Winner is either the last person standing or any remaining players who aren't "it" after a certain amount of time.

Alternatively, it could also be played in teams, where one team is "it" and must catch all of the players on the opposite team. When a player from the "it" team bumps a player on the other team, the non-"it" player will be disabled. For example, if Team A is "it" then they must catch and "tag" all of Team B. Team A will win if they manage to disable all of Team B before the time runs out, but Team B will win if 1 or more people remain un-"tagged" once time runs out.

As I said, nice idea, it just needs a bit more work :)

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Pingu
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Post by Pingu » Tue Jul 21, 2009 9:55 am

I think he means it like this:

Everyone starts random on the track and 1 guy/girl is assigned to "the Tagged one". He needs to try to stay this as long as possbile. If he gets bumped by another he becomes the tagged one. The winner is the one who was the tagger for the longest time

something like this, hard to explain in english because its not my main language

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iBlaze²
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Post by iBlaze² » Tue Jul 21, 2009 9:57 am

Pingu wrote:hard to explain in english because its not my main language
That's ok, because I think I just explained what you meant anyway. Seems we had the same idea lol.

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Post by Tijny » Tue Jul 21, 2009 10:20 am

iBlaze² wrote:Now, this idea seems nice in principal, except for one thing - how does it end? Because presumably people could be going around "tagging" each other forever?
I've seen this mod before, it uses promode to disable the players that get hit. The one who's "it" starts in a position so that he has to complete a lap to get to the others, who in turn can't complete any laps themselves.

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dede
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Post by dede » Tue Jul 21, 2009 11:32 am

Tijny wrote:I've seen this mod before, it uses promode to disable the players that get hit.
Exactly. The mode was known as disable game, and it was played back in 2005. Maybe it could've been better mentioning the authors of this mod instead of telling "I got an idea", especially because Emanuel played that mod in 2005 (and made tracks too).

I'm not sure who was the first one making tracks for this mod, but I'm pretty sure this mod was played in normal tracks in a first moment. I could only find a post from mandeagle, who seems the one who created the first disablegame track.

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Whiplash
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Post by Whiplash » Tue Jul 21, 2009 11:52 am

I think that Emanuel hasn't those briliant ideas. He will steal it from us. :D
Anyway, If it's something new, that will not be easy to do whithout developers (Ande or somone else).

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iBlaze²
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Post by iBlaze² » Tue Jul 21, 2009 11:56 am

Whiplash wrote:If it's something new, that will not be easy to do whithout developers (Ande or somone else).
I don't think it's something new - just a different mod using features already available to us. For example, teamplay is a different mod, and yet it uses no different features from racing - it's just that the track is designed and played in a different way.

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Whiplash
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Post by Whiplash » Tue Jul 21, 2009 12:06 pm

iBlaze² wrote: For example, teamplay is a different mod, and yet it uses no different features from racing - it's just that the track is designed and played in a different way.
I understand that.
Pingu wrote: Everyone starts random on the track and 1 guy/girl is assigned to "the Tagged one".
Look at him dede, he just looks out on sex equality, and you still don't let him to play with us. :wink: You should let him play FULL CONTACT server.

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Etmil
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Post by Etmil » Tue Jul 21, 2009 1:08 pm

I think that the disable game or 'tag' - however you call it - has lots of potential. I mean if it's been done already and people have played it, it can be resurrected again, we just need more tracks. Then put starting order to random so that everybody can be 'it' from time to time and then.. just have fun with it. Perhaps even organize a cup or sth, although I don't know how points would be assigned.

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iBlaze²
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Post by iBlaze² » Tue Jul 21, 2009 1:47 pm

Etmil wrote:Perhaps even organize a cup or sth, although I don't know how points would be assigned.
Each player is "it" once. Time limit of 2 minutes. 1 point per "tag" for the "it" player and -1 point point if you are "tagged". 3 point bonus if the "it" player disables all other players in the 2 minutes. That way, the person who "tags" the most people when they are "it" and avoids being disabled when they are not, wins the cup.

Definitely sounds like a good possibility to me :)

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Post by emanuel » Tue Jul 21, 2009 2:15 pm

i was the one who came up with this tag game and i use to play it when i was a demo on terra i got the idea from when i use to always get overlaped and get pro ruled then i started brining demo players to the game like ibon and then after that it started getting ketch on i came up with this game in 2004 and the best track we use to play it on i think was forestry i already made a track for this years ago in like 2005 but all of that is long lost

PS: AND I DO HOPE I GET UNBAN FROM FULL CONTACT :D

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dede
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Post by dede » Tue Jul 21, 2009 2:43 pm

Ok, but then why saying it's a new idea? This kind of game is available since 4 years.

emanuel
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Post by emanuel » Tue Jul 21, 2009 3:07 pm

its not new but i have some new ideas for this tag game that ande can mabey turn into an official mod for turbosliders cause we havent seen some new mods in years and it may increase turbosliders popularity

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