Post your new tracks here
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- JimMiE22o2
- Community User Level: 2

- Posts: 182
- Joined: Tue Mar 08, 2005 10:45 pm
- Contact:
INDIANAPOLIS-track
IndianapolisF1 - NEW track made by JUHA
yeah.. this is my 4th track i've made for TS. check it out!

i'll send it to Jimmie, and you can download it here soon:
http://www.geocities.com/wcrjimmie22o2/JUHAtracks.html
there you will also find all my three other tracks! try them!
- Jimmie, try to get to your msn!! so we can talk
btw i sent this new track to your email.
yeah.. this is my 4th track i've made for TS. check it out!

i'll send it to Jimmie, and you can download it here soon:
http://www.geocities.com/wcrjimmie22o2/JUHAtracks.html
there you will also find all my three other tracks! try them!
- Jimmie, try to get to your msn!! so we can talk
btw i sent this new track to your email.
JUHA - F1!!! Räikkönen & Kovalainen!
- JimMiE22o2
- Community User Level: 2

- Posts: 182
- Joined: Tue Mar 08, 2005 10:45 pm
- Contact:
-
Guest
I have made a new track. Another crazy stunt jump track called Monster Jump Garage.

There are three optional routes:
* Jump into the parking lot and drive out on the inner route.
* Record hunters should try jumping straight into the garage - but getting out fast can be a hassle.
* And there's the speeder friendly outer route.
...there's an opening in the fence to the outer route if your jump is too short. Or you can just try again if you think that is faster.
Get it and my other tracks at: http://hem.spray.se/dby/ts
Ps. look behind the garage building, in the bushes you can spot some old abandoned cars. Those and the cars in the lot are made by Hengari - check out his tiles and more at: http://www.sliderpoint.tk

There are three optional routes:
* Jump into the parking lot and drive out on the inner route.
* Record hunters should try jumping straight into the garage - but getting out fast can be a hassle.
* And there's the speeder friendly outer route.
...there's an opening in the fence to the outer route if your jump is too short. Or you can just try again if you think that is faster.
Get it and my other tracks at: http://hem.spray.se/dby/ts
Ps. look behind the garage building, in the bushes you can spot some old abandoned cars. Those and the cars in the lot are made by Hengari - check out his tiles and more at: http://www.sliderpoint.tk
Hmm, now I have driven all tracks that I have, about 250 tracks. More tracks will be added to the list as they get to me and I have time to drive them 
Here a list of my evaluations which are made driving with slider and evaluating driving, fun and style aspects of the track. Stars (x): 4 is max for drive and 3 are max for fun and style and so we get overall 10 points.
These are just my rough opinions of the tracks.
Racing tracks: 76 tracks, Tricks and hassle tracks: 34 tracks. See the evaluations:
http://verteksi.net/turbosliders/files/ ... -06-03.txt
You can download the trackpacks from http://verteksi.net/turbosliders/files/ ... -06-03.zip and http://verteksi.net/turbosliders/files/ ... -06-03.zip
And as Punatiainen previously suggested it would be good to make one server for the "racing tracks" and another for the "fun tracks" and that I suggested at the ptx-forum (finnish).
update: corrected the old links, see the new topic about trackreview for new info.
Here a list of my evaluations which are made driving with slider and evaluating driving, fun and style aspects of the track. Stars (x): 4 is max for drive and 3 are max for fun and style and so we get overall 10 points.
These are just my rough opinions of the tracks.
Racing tracks: 76 tracks, Tricks and hassle tracks: 34 tracks. See the evaluations:
http://verteksi.net/turbosliders/files/ ... -06-03.txt
You can download the trackpacks from http://verteksi.net/turbosliders/files/ ... -06-03.zip and http://verteksi.net/turbosliders/files/ ... -06-03.zip
And as Punatiainen previously suggested it would be good to make one server for the "racing tracks" and another for the "fun tracks" and that I suggested at the ptx-forum (finnish).
update: corrected the old links, see the new topic about trackreview for new info.
Last edited by Hengari on Thu Sep 08, 2005 8:34 am, edited 1 time in total.
oldschool slider <3 | Hengari @ Quakenet/IRCnet
sliderpoint
sliderpoint
- JimMiE22o2
- Community User Level: 2

- Posts: 182
- Joined: Tue Mar 08, 2005 10:45 pm
- Contact:
Check out my new track, Double Knot Raceway:
http://hem.spray.se/dby/ts/Dby-Double_knot_raceway.zip

As you can see, there's a lot of detail to look at.
http://hem.spray.se/dby/ts/Dby-Double_knot_raceway.zip

As you can see, there's a lot of detail to look at.
I sent you an e-mail a while ago about the rally cars, did you lose it? I'll send you another one. Anyway, you can use the little people in new tiles if you want, it's no problem for me. Tho, it'd be nice if you gave credit some way. Oh, but the shadow should be placed slightly down/right for more 3d feeling IMO. That's why I made it separate. But that's just my opinion.
I used to work with a really old version of 3D Studio, before it was called Max, and I'm going to re-learn the program (Max version) for a project - And as a spinnoff I should be able to make a few nice tiles with it when I get some time.
I used to work with a really old version of 3D Studio, before it was called Max, and I'm going to re-learn the program (Max version) for a project - And as a spinnoff I should be able to make a few nice tiles with it when I get some time.
- road_oktane
- Community User Level: 2

- Posts: 158
- Joined: Wed Jan 19, 2005 3:16 pm
- Contact:
Do you remember Beta Version????
http://www.mpbmarketing.com.br/bigcarva ... _honor.zip
right click and "save as"
http://www.mpbmarketing.com.br/bigcarva ... _honor.zip
right click and "save as"





